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/*
#include <CoreFoundation/CoreFoundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <Carbon/Carbon.h>
#include <_ctype.h>
typedef enum VirtualKey {
VK_AT_SIGN = 1,
} VirtualKey;
void PostKeyboardEvent(CGKeyCode virtualKey, bool keyDown)
{
CGEventRef theEvent = CGEventCreateKeyboardEvent(NULL, virtualKey, keyDown);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point)
{
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button);
CGEventSetType(theEvent, type);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
CFStringRef createStringForKey(CGKeyCode keyCode)
{
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
CFDataRef layoutData = (CFDataRef)
TISGetInputSourceProperty(currentKeyboard,
kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout *keyboardLayout =
(const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
UInt32 keysDown = 0;
UniChar chars[4];
UniCharCount realLength;
UCKeyTranslate(keyboardLayout,
keyCode,
kUCKeyActionDisplay,
0,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysBit,
&keysDown,
sizeof(chars) / sizeof(chars[0]),
&realLength,
chars);
CFRelease(currentKeyboard);
return CFStringCreateWithCharacters(kCFAllocatorDefault, chars, 1);
}
CGKeyCode keyCodeForChar(const char c)
{
static CFMutableDictionaryRef charToCodeDict = NULL;
CGKeyCode code;
UniChar character = c;
CFStringRef charStr = NULL;
/* Generate table of keycodes and characters. */
if (charToCodeDict == NULL) {
size_t i;
charToCodeDict = CFDictionaryCreateMutable(kCFAllocatorDefault,
128,
&kCFCopyStringDictionaryKeyCallBacks,
NULL);
if (charToCodeDict == NULL) return UINT16_MAX;
/* Loop through every keycode (0 - 127) to find its current mapping. */
for (i = 0; i < 128; ++i) {
CFStringRef string = createStringForKey((CGKeyCode)i);
if (string != NULL) {
CFDictionaryAddValue(charToCodeDict, string, (const void *)i);
CFRelease(string);
}
}
}
charStr = CFStringCreateWithCharacters(kCFAllocatorDefault, &character, 1);
/* Our values may be NULL (0), so we need to use this function. */
if (!CFDictionaryGetValueIfPresent(charToCodeDict, charStr,
(const void **)&code)) {
code = UINT16_MAX;
}
CFRelease(charStr);
return code;
}
extern "C" void CodeGlassSystem_Initialize(void) {
// Does nothing, just verifies DLL works
}
// CGDisplayMoveCursorToPoint(CGMainDisplayID(), point);
extern "C" void CodeGlassSystem_SetCursorLocation(float x, float y)
{
CGPoint point = { .x = x, .y = y };
CGDisplayMoveCursorToPoint(CGMainDisplayID(), point);
}
extern "C" void CodeGlassSystem_Click(float x, float y)
{
CGPoint point = { x, y };
PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point);
PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point);
PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point);
}
extern "C" void CodeGlassSystem_TypeChar(char character)
{
if (isupper(character)) {
PostKeyboardEvent(kVK_Shift, true);
}
CGKeyCode keyCode = keyCodeForChar(character);
PostKeyboardEvent(keyCode, true);
PostKeyboardEvent(keyCode, false);
if (isupper(character)) {
PostKeyboardEvent(kVK_Shift, false);
}
}
extern "C" void CodeGlassSystem_TypeVirtualKey(VirtualKey key)
{
switch (key) {
case VK_AT_SIGN:
PostKeyboardEvent(kVK_Shift, true);
PostKeyboardEvent(kVK_ANSI_2, true);
PostKeyboardEvent(kVK_ANSI_2, false);
PostKeyboardEvent(kVK_Shift, false);
break;
default:
break;
}
}
*/