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use super::*;
pub unsafe trait RenderbufferPixel {
const GL_FORMAT: raw::Enum;
}
unsafe impl RenderbufferPixel for Color<f32> {
const GL_FORMAT: raw::Enum = raw::RGBA;
}
unsafe impl RenderbufferPixel for DepthComponent {
const GL_FORMAT: raw::Enum = raw::DEPTH_COMPONENT;
}
pub struct Renderbuffer<T: RenderbufferPixel = Color<f32>> {
pub(crate) ugli: Rc<Ugli>,
pub(crate) handle: raw::Renderbuffer,
phantom_data: PhantomData<*mut T>,
}
impl<T: RenderbufferPixel> Drop for Renderbuffer<T> {
fn drop(&mut self) {
let gl = &self.ugli.inner;
gl.delete_renderbuffer(&self.handle);
}
}
impl<T: RenderbufferPixel> Renderbuffer<T> {
pub fn new(ugli: &Rc<Ugli>, size: Vec2<usize>) -> Self {
let gl = &ugli.inner;
let handle = gl.create_renderbuffer().unwrap();
gl.bind_renderbuffer(raw::RENDERBUFFER, &handle);
gl.renderbuffer_storage(
raw::RENDERBUFFER,
T::GL_FORMAT,
size.x as raw::SizeI,
size.y as raw::SizeI,
);
ugli.debug_check();
Self {
ugli: ugli.clone(),
handle,
phantom_data: PhantomData,
}
}
}