[][src]Struct ugli_webgl::WebGLRenderingContext

pub struct WebGLRenderingContext(_);

Methods

impl WebGLRenderingContext[src]

pub const ACTIVE_ATTRIBUTES: GLenum[src]

pub const ACTIVE_TEXTURE: GLenum[src]

pub const ACTIVE_UNIFORMS: GLenum[src]

pub const ALIASED_LINE_WIDTH_RANGE: GLenum[src]

pub const ALIASED_POINT_SIZE_RANGE: GLenum[src]

pub const ALPHA: GLenum[src]

pub const ALPHA_BITS: GLenum[src]

pub const ALWAYS: GLenum[src]

pub const ARRAY_BUFFER: GLenum[src]

pub const ARRAY_BUFFER_BINDING: GLenum[src]

pub const ATTACHED_SHADERS: GLenum[src]

pub const BACK: GLenum[src]

pub const BLEND: GLenum[src]

pub const BLEND_COLOR: GLenum[src]

pub const BLEND_DST_ALPHA: GLenum[src]

pub const BLEND_DST_RGB: GLenum[src]

pub const BLEND_EQUATION: GLenum[src]

pub const BLEND_EQUATION_ALPHA: GLenum[src]

pub const BLEND_EQUATION_RGB: GLenum[src]

pub const BLEND_SRC_ALPHA: GLenum[src]

pub const BLEND_SRC_RGB: GLenum[src]

pub const BLUE_BITS: GLenum[src]

pub const BOOL: GLenum[src]

pub const BOOL_VEC2: GLenum[src]

pub const BOOL_VEC3: GLenum[src]

pub const BOOL_VEC4: GLenum[src]

pub const BROWSER_DEFAULT_WEBGL: GLenum[src]

pub const BUFFER_SIZE: GLenum[src]

pub const BUFFER_USAGE: GLenum[src]

pub const BYTE: GLenum[src]

pub const CCW: GLenum[src]

pub const CLAMP_TO_EDGE: GLenum[src]

pub const COLOR_ATTACHMENT0: GLenum[src]

pub const COLOR_BUFFER_BIT: GLenum[src]

pub const COLOR_CLEAR_VALUE: GLenum[src]

pub const COLOR_WRITEMASK: GLenum[src]

pub const COMPILE_STATUS: GLenum[src]

pub const COMPRESSED_TEXTURE_FORMATS: GLenum[src]

pub const CONSTANT_ALPHA: GLenum[src]

pub const CONSTANT_COLOR: GLenum[src]

pub const CONTEXT_LOST_WEBGL: GLenum[src]

pub const CULL_FACE: GLenum[src]

pub const CULL_FACE_MODE: GLenum[src]

pub const CURRENT_PROGRAM: GLenum[src]

pub const CURRENT_VERTEX_ATTRIB: GLenum[src]

pub const CW: GLenum[src]

pub const DECR: GLenum[src]

pub const DECR_WRAP: GLenum[src]

pub const DELETE_STATUS: GLenum[src]

pub const DEPTH_ATTACHMENT: GLenum[src]

pub const DEPTH_BITS: GLenum[src]

pub const DEPTH_BUFFER_BIT: GLenum[src]

pub const DEPTH_CLEAR_VALUE: GLenum[src]

pub const DEPTH_COMPONENT: GLenum[src]

pub const DEPTH_COMPONENT16: GLenum[src]

pub const DEPTH_FUNC: GLenum[src]

pub const DEPTH_RANGE: GLenum[src]

pub const DEPTH_STENCIL: GLenum[src]

pub const DEPTH_STENCIL_ATTACHMENT: GLenum[src]

pub const DEPTH_TEST: GLenum[src]

pub const DEPTH_WRITEMASK: GLenum[src]

pub const DITHER: GLenum[src]

pub const DONT_CARE: GLenum[src]

pub const DST_ALPHA: GLenum[src]

pub const DST_COLOR: GLenum[src]

pub const DYNAMIC_DRAW: GLenum[src]

pub const ELEMENT_ARRAY_BUFFER: GLenum[src]

pub const ELEMENT_ARRAY_BUFFER_BINDING: GLenum[src]

pub const EQUAL: GLenum[src]

pub const FASTEST: GLenum[src]

pub const FLOAT: GLenum[src]

pub const FLOAT_MAT2: GLenum[src]

pub const FLOAT_MAT3: GLenum[src]

pub const FLOAT_MAT4: GLenum[src]

pub const FLOAT_VEC2: GLenum[src]

pub const FLOAT_VEC3: GLenum[src]

pub const FLOAT_VEC4: GLenum[src]

pub const FRAGMENT_SHADER: GLenum[src]

pub const FRAMEBUFFER: GLenum[src]

pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum[src]

pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum[src]

pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum[src]

pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum[src]

pub const FRAMEBUFFER_BINDING: GLenum[src]

pub const FRAMEBUFFER_COMPLETE: GLenum[src]

pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum[src]

pub const FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum[src]

pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum[src]

pub const FRAMEBUFFER_UNSUPPORTED: GLenum[src]

pub const FRONT: GLenum[src]

pub const FRONT_AND_BACK: GLenum[src]

pub const FRONT_FACE: GLenum[src]

pub const FUNC_ADD: GLenum[src]

pub const FUNC_REVERSE_SUBTRACT: GLenum[src]

pub const FUNC_SUBTRACT: GLenum[src]

pub const GENERATE_MIPMAP_HINT: GLenum[src]

pub const GEQUAL: GLenum[src]

pub const GREATER: GLenum[src]

pub const GREEN_BITS: GLenum[src]

pub const HIGH_FLOAT: GLenum[src]

pub const HIGH_INT: GLenum[src]

pub const IMPLEMENTATION_COLOR_READ_FORMAT: GLenum[src]

pub const IMPLEMENTATION_COLOR_READ_TYPE: GLenum[src]

pub const INCR: GLenum[src]

pub const INCR_WRAP: GLenum[src]

pub const INT: GLenum[src]

pub const INT_VEC2: GLenum[src]

pub const INT_VEC3: GLenum[src]

pub const INT_VEC4: GLenum[src]

pub const INVALID_ENUM: GLenum[src]

pub const INVALID_FRAMEBUFFER_OPERATION: GLenum[src]

pub const INVALID_OPERATION: GLenum[src]

pub const INVALID_VALUE: GLenum[src]

pub const INVERT: GLenum[src]

pub const KEEP: GLenum[src]

pub const LEQUAL: GLenum[src]

pub const LESS: GLenum[src]

pub const LINEAR: GLenum[src]

pub const LINEAR_MIPMAP_LINEAR: GLenum[src]

pub const LINEAR_MIPMAP_NEAREST: GLenum[src]

pub const LINES: GLenum[src]

pub const LINE_LOOP: GLenum[src]

pub const LINE_STRIP: GLenum[src]

pub const LINE_WIDTH: GLenum[src]

pub const LOW_FLOAT: GLenum[src]

pub const LOW_INT: GLenum[src]

pub const LUMINANCE: GLenum[src]

pub const LUMINANCE_ALPHA: GLenum[src]

pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum[src]

pub const MAX_CUBE_MAP_TEXTURE_SIZE: GLenum[src]

pub const MAX_FRAGMENT_UNIFORM_VECTORS: GLenum[src]

pub const MAX_RENDERBUFFER_SIZE: GLenum[src]

pub const MAX_TEXTURE_IMAGE_UNITS: GLenum[src]

pub const MAX_TEXTURE_SIZE: GLenum[src]

pub const MAX_VARYING_VECTORS: GLenum[src]

pub const MAX_VERTEX_ATTRIBS: GLenum[src]

pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum[src]

pub const MAX_VERTEX_UNIFORM_VECTORS: GLenum[src]

pub const MAX_VIEWPORT_DIMS: GLenum[src]

pub const MEDIUM_FLOAT: GLenum[src]

pub const MEDIUM_INT: GLenum[src]

pub const MIRRORED_REPEAT: GLenum[src]

pub const NEAREST: GLenum[src]

pub const NEAREST_MIPMAP_LINEAR: GLenum[src]

pub const NEAREST_MIPMAP_NEAREST: GLenum[src]

pub const NEVER: GLenum[src]

pub const NICEST: GLenum[src]

pub const NONE: GLenum[src]

pub const NOTEQUAL: GLenum[src]

pub const NO_ERROR: GLenum[src]

pub const ONE: GLenum[src]

pub const ONE_MINUS_CONSTANT_ALPHA: GLenum[src]

pub const ONE_MINUS_CONSTANT_COLOR: GLenum[src]

pub const ONE_MINUS_DST_ALPHA: GLenum[src]

pub const ONE_MINUS_DST_COLOR: GLenum[src]

pub const ONE_MINUS_SRC_ALPHA: GLenum[src]

pub const ONE_MINUS_SRC_COLOR: GLenum[src]

pub const OUT_OF_MEMORY: GLenum[src]

pub const PACK_ALIGNMENT: GLenum[src]

pub const POINTS: GLenum[src]

pub const POLYGON_OFFSET_FACTOR: GLenum[src]

pub const POLYGON_OFFSET_FILL: GLenum[src]

pub const POLYGON_OFFSET_UNITS: GLenum[src]

pub const RED_BITS: GLenum[src]

pub const RENDERBUFFER: GLenum[src]

pub const RENDERBUFFER_ALPHA_SIZE: GLenum[src]

pub const RENDERBUFFER_BINDING: GLenum[src]

pub const RENDERBUFFER_BLUE_SIZE: GLenum[src]

pub const RENDERBUFFER_DEPTH_SIZE: GLenum[src]

pub const RENDERBUFFER_GREEN_SIZE: GLenum[src]

pub const RENDERBUFFER_HEIGHT: GLenum[src]

pub const RENDERBUFFER_INTERNAL_FORMAT: GLenum[src]

pub const RENDERBUFFER_RED_SIZE: GLenum[src]

pub const RENDERBUFFER_STENCIL_SIZE: GLenum[src]

pub const RENDERBUFFER_WIDTH: GLenum[src]

pub const RENDERER: GLenum[src]

pub const REPEAT: GLenum[src]

pub const REPLACE: GLenum[src]

pub const RGB: GLenum[src]

pub const RGB565: GLenum[src]

pub const RGB5_A1: GLenum[src]

pub const RGBA: GLenum[src]

pub const RGBA4: GLenum[src]

pub const SAMPLER_2D: GLenum[src]

pub const SAMPLER_CUBE: GLenum[src]

pub const SAMPLES: GLenum[src]

pub const SAMPLE_ALPHA_TO_COVERAGE: GLenum[src]

pub const SAMPLE_BUFFERS: GLenum[src]

pub const SAMPLE_COVERAGE: GLenum[src]

pub const SAMPLE_COVERAGE_INVERT: GLenum[src]

pub const SAMPLE_COVERAGE_VALUE: GLenum[src]

pub const SCISSOR_BOX: GLenum[src]

pub const SCISSOR_TEST: GLenum[src]

pub const SHADER_TYPE: GLenum[src]

pub const SHADING_LANGUAGE_VERSION: GLenum[src]

pub const SHORT: GLenum[src]

pub const SRC_ALPHA: GLenum[src]

pub const SRC_ALPHA_SATURATE: GLenum[src]

pub const SRC_COLOR: GLenum[src]

pub const STATIC_DRAW: GLenum[src]

pub const STENCIL_ATTACHMENT: GLenum[src]

pub const STENCIL_BACK_FAIL: GLenum[src]

pub const STENCIL_BACK_FUNC: GLenum[src]

pub const STENCIL_BACK_PASS_DEPTH_FAIL: GLenum[src]

pub const STENCIL_BACK_PASS_DEPTH_PASS: GLenum[src]

pub const STENCIL_BACK_REF: GLenum[src]

pub const STENCIL_BACK_VALUE_MASK: GLenum[src]

pub const STENCIL_BACK_WRITEMASK: GLenum[src]

pub const STENCIL_BITS: GLenum[src]

pub const STENCIL_BUFFER_BIT: GLenum[src]

pub const STENCIL_CLEAR_VALUE: GLenum[src]

pub const STENCIL_FAIL: GLenum[src]

pub const STENCIL_FUNC: GLenum[src]

pub const STENCIL_INDEX8: GLenum[src]

pub const STENCIL_PASS_DEPTH_FAIL: GLenum[src]

pub const STENCIL_PASS_DEPTH_PASS: GLenum[src]

pub const STENCIL_REF: GLenum[src]

pub const STENCIL_TEST: GLenum[src]

pub const STENCIL_VALUE_MASK: GLenum[src]

pub const STENCIL_WRITEMASK: GLenum[src]

pub const STREAM_DRAW: GLenum[src]

pub const SUBPIXEL_BITS: GLenum[src]

pub const TEXTURE: GLenum[src]

pub const TEXTURE0: GLenum[src]

pub const TEXTURE1: GLenum[src]

pub const TEXTURE10: GLenum[src]

pub const TEXTURE11: GLenum[src]

pub const TEXTURE12: GLenum[src]

pub const TEXTURE13: GLenum[src]

pub const TEXTURE14: GLenum[src]

pub const TEXTURE15: GLenum[src]

pub const TEXTURE16: GLenum[src]

pub const TEXTURE17: GLenum[src]

pub const TEXTURE18: GLenum[src]

pub const TEXTURE19: GLenum[src]

pub const TEXTURE2: GLenum[src]

pub const TEXTURE20: GLenum[src]

pub const TEXTURE21: GLenum[src]

pub const TEXTURE22: GLenum[src]

pub const TEXTURE23: GLenum[src]

pub const TEXTURE24: GLenum[src]

pub const TEXTURE25: GLenum[src]

pub const TEXTURE26: GLenum[src]

pub const TEXTURE27: GLenum[src]

pub const TEXTURE28: GLenum[src]

pub const TEXTURE29: GLenum[src]

pub const TEXTURE3: GLenum[src]

pub const TEXTURE30: GLenum[src]

pub const TEXTURE31: GLenum[src]

pub const TEXTURE4: GLenum[src]

pub const TEXTURE5: GLenum[src]

pub const TEXTURE6: GLenum[src]

pub const TEXTURE7: GLenum[src]

pub const TEXTURE8: GLenum[src]

pub const TEXTURE9: GLenum[src]

pub const TEXTURE_2D: GLenum[src]

pub const TEXTURE_BINDING_2D: GLenum[src]

pub const TEXTURE_BINDING_CUBE_MAP: GLenum[src]

pub const TEXTURE_CUBE_MAP: GLenum[src]

pub const TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum[src]

pub const TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum[src]

pub const TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum[src]

pub const TEXTURE_CUBE_MAP_POSITIVE_X: GLenum[src]

pub const TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum[src]

pub const TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum[src]

pub const TEXTURE_MAG_FILTER: GLenum[src]

pub const TEXTURE_MIN_FILTER: GLenum[src]

pub const TEXTURE_WRAP_S: GLenum[src]

pub const TEXTURE_WRAP_T: GLenum[src]

pub const TRIANGLES: GLenum[src]

pub const TRIANGLE_FAN: GLenum[src]

pub const TRIANGLE_STRIP: GLenum[src]

pub const UNPACK_ALIGNMENT: GLenum[src]

pub const UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum[src]

pub const UNPACK_FLIP_Y_WEBGL: GLenum[src]

pub const UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum[src]

pub const UNSIGNED_BYTE: GLenum[src]

pub const UNSIGNED_INT: GLenum[src]

pub const UNSIGNED_SHORT: GLenum[src]

pub const UNSIGNED_SHORT_4_4_4_4: GLenum[src]

pub const UNSIGNED_SHORT_5_5_5_1: GLenum[src]

pub const UNSIGNED_SHORT_5_6_5: GLenum[src]

pub const VALIDATE_STATUS: GLenum[src]

pub const VENDOR: GLenum[src]

pub const VERSION: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_ENABLED: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_POINTER: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_SIZE: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_STRIDE: GLenum[src]

pub const VERTEX_ATTRIB_ARRAY_TYPE: GLenum[src]

pub const VERTEX_SHADER: GLenum[src]

pub const VIEWPORT: GLenum[src]

pub const ZERO: GLenum[src]

pub fn active_texture(&self, texture: GLenum)[src]

pub fn attach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)[src]

pub fn bind_attrib_location(
    &self,
    program: &WebGLProgram,
    index: GLuint,
    name: &str
)
[src]

pub fn bind_buffer(&self, target: GLenum, buffer: Option<&WebGLBuffer>)[src]

pub fn bind_framebuffer(
    &self,
    target: GLenum,
    framebuffer: Option<&WebGLFramebuffer>
)
[src]

pub fn bind_renderbuffer(
    &self,
    target: GLenum,
    renderbuffer: Option<&WebGLRenderbuffer>
)
[src]

pub fn bind_texture(&self, target: GLenum, texture: Option<&WebGLTexture>)[src]

pub fn blend_color(
    &self,
    red: GLclampf,
    green: GLclampf,
    blue: GLclampf,
    alpha: GLclampf
)
[src]

pub fn blend_equation(&self, mode: GLenum)[src]

pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)[src]

pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)[src]

pub fn blend_func_separate(
    &self,
    src_rgb: GLenum,
    dst_rgb: GLenum,
    src_alpha: GLenum,
    dst_alpha: GLenum
)
[src]

pub fn buffer_data(&self, target: GLenum, size: GLsizeiptr, usage: GLenum)[src]

pub fn buffer_data_1(
    &self,
    target: GLenum,
    data: Option<&ArrayBuffer>,
    usage: GLenum
)
[src]

pub fn buffer_sub_data(
    &self,
    target: GLenum,
    offset: GLintptr,
    data: &ArrayBuffer
)
[src]

pub fn canvas(&self) -> CanvasElement[src]

pub fn check_framebuffer_status(&self, target: GLenum) -> GLenum[src]

pub fn clear(&self, mask: GLbitfield)[src]

pub fn clear_color(
    &self,
    red: GLclampf,
    green: GLclampf,
    blue: GLclampf,
    alpha: GLclampf
)
[src]

pub fn clear_depth(&self, depth: GLclampf)[src]

pub fn clear_stencil(&self, s: GLint)[src]

pub fn color_mask(
    &self,
    red: GLboolean,
    green: GLboolean,
    blue: GLboolean,
    alpha: GLboolean
)
[src]

pub fn compile_shader(&self, shader: &WebGLShader)[src]

pub fn compressed_tex_image2_d<'a0, T0>(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    border: GLint,
    data: T0
) where
    T0: AsArrayBufferView<'a0>, 
[src]

pub fn compressed_tex_sub_image2_d<'a0, T0>(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    data: T0
) where
    T0: AsArrayBufferView<'a0>, 
[src]

pub fn copy_tex_image2_d(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei,
    border: GLint
)
[src]

pub fn copy_tex_sub_image2_d(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub fn create_buffer(&self) -> Option<WebGLBuffer>[src]

pub fn create_framebuffer(&self) -> Option<WebGLFramebuffer>[src]

pub fn create_program(&self) -> Option<WebGLProgram>[src]

pub fn create_renderbuffer(&self) -> Option<WebGLRenderbuffer>[src]

pub fn create_shader(&self, type_: GLenum) -> Option<WebGLShader>[src]

pub fn create_texture(&self) -> Option<WebGLTexture>[src]

pub fn cull_face(&self, mode: GLenum)[src]

pub fn delete_buffer(&self, buffer: Option<&WebGLBuffer>)[src]

pub fn delete_framebuffer(&self, framebuffer: Option<&WebGLFramebuffer>)[src]

pub fn delete_program(&self, program: Option<&WebGLProgram>)[src]

pub fn delete_renderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>)[src]

pub fn delete_shader(&self, shader: Option<&WebGLShader>)[src]

pub fn delete_texture(&self, texture: Option<&WebGLTexture>)[src]

pub fn depth_func(&self, func: GLenum)[src]

pub fn depth_mask(&self, flag: GLboolean)[src]

pub fn depth_range(&self, z_near: GLclampf, z_far: GLclampf)[src]

pub fn detach_shader(&self, program: &WebGLProgram, shader: &WebGLShader)[src]

pub fn disable(&self, cap: GLenum)[src]

pub fn disable_vertex_attrib_array(&self, index: GLuint)[src]

pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)[src]

pub fn draw_elements(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    offset: GLintptr
)
[src]

pub fn drawing_buffer_height(&self) -> GLsizei[src]

pub fn drawing_buffer_width(&self) -> GLsizei[src]

pub fn enable(&self, cap: GLenum)[src]

pub fn enable_vertex_attrib_array(&self, index: GLuint)[src]

pub fn finish(&self)[src]

pub fn flush(&self)[src]

pub fn framebuffer_renderbuffer(
    &self,
    target: GLenum,
    attachment: GLenum,
    renderbuffertarget: GLenum,
    renderbuffer: Option<&WebGLRenderbuffer>
)
[src]

pub fn framebuffer_texture2_d(
    &self,
    target: GLenum,
    attachment: GLenum,
    textarget: GLenum,
    texture: Option<&WebGLTexture>,
    level: GLint
)
[src]

pub fn front_face(&self, mode: GLenum)[src]

pub fn generate_mipmap(&self, target: GLenum)[src]

pub fn get_active_attrib(
    &self,
    program: &WebGLProgram,
    index: GLuint
) -> Option<WebGLActiveInfo>
[src]

pub fn get_active_uniform(
    &self,
    program: &WebGLProgram,
    index: GLuint
) -> Option<WebGLActiveInfo>
[src]

pub fn get_attached_shaders(
    &self,
    program: &WebGLProgram
) -> Option<Vec<WebGLShader>>
[src]

pub fn get_attrib_location(&self, program: &WebGLProgram, name: &str) -> GLint[src]

pub fn get_buffer_parameter(&self, target: GLenum, pname: GLenum) -> Value[src]

pub fn get_context_attributes(&self) -> Option<WebGLContextAttributes>[src]

pub fn get_error(&self) -> GLenum[src]

pub fn get_extension<E: Extension>(&self) -> Option<E>[src]

pub fn get_framebuffer_attachment_parameter(
    &self,
    target: GLenum,
    attachment: GLenum,
    pname: GLenum
) -> Value
[src]

pub fn get_parameter(&self, pname: GLenum) -> Value[src]

pub fn get_program_info_log(&self, program: &WebGLProgram) -> Option<String>[src]

pub fn get_program_parameter(
    &self,
    program: &WebGLProgram,
    pname: GLenum
) -> Value
[src]

pub fn get_renderbuffer_parameter(&self, target: GLenum, pname: GLenum) -> Value[src]

pub fn get_shader_info_log(&self, shader: &WebGLShader) -> Option<String>[src]

pub fn get_shader_parameter(&self, shader: &WebGLShader, pname: GLenum) -> Value[src]

pub fn get_shader_precision_format(
    &self,
    shadertype: GLenum,
    precisiontype: GLenum
) -> Option<WebGLShaderPrecisionFormat>
[src]

pub fn get_shader_source(&self, shader: &WebGLShader) -> Option<String>[src]

pub fn get_supported_extensions(&self) -> Option<Vec<String>>[src]

pub fn get_tex_parameter(&self, target: GLenum, pname: GLenum) -> Value[src]

pub fn get_uniform(
    &self,
    program: &WebGLProgram,
    location: &WebGLUniformLocation
) -> Value
[src]

pub fn get_uniform_location(
    &self,
    program: &WebGLProgram,
    name: &str
) -> Option<WebGLUniformLocation>
[src]

pub fn get_vertex_attrib(&self, index: GLuint, pname: GLenum) -> Value[src]

pub fn get_vertex_attrib_offset(&self, index: GLuint, pname: GLenum) -> GLintptr[src]

pub fn hint(&self, target: GLenum, mode: GLenum)[src]

pub fn is_buffer(&self, buffer: Option<&WebGLBuffer>) -> GLboolean[src]

pub fn is_context_lost(&self) -> bool[src]

pub fn is_enabled(&self, cap: GLenum) -> GLboolean[src]

pub fn is_framebuffer(
    &self,
    framebuffer: Option<&WebGLFramebuffer>
) -> GLboolean
[src]

pub fn is_program(&self, program: Option<&WebGLProgram>) -> GLboolean[src]

pub fn is_renderbuffer(
    &self,
    renderbuffer: Option<&WebGLRenderbuffer>
) -> GLboolean
[src]

pub fn is_shader(&self, shader: Option<&WebGLShader>) -> GLboolean[src]

pub fn is_texture(&self, texture: Option<&WebGLTexture>) -> GLboolean[src]

pub fn line_width(&self, width: GLfloat)[src]

pub fn pixel_storei(&self, pname: GLenum, param: GLint)[src]

pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)[src]

pub fn read_pixels<'a0, T0>(
    &self,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: Option<T0>
) where
    T0: AsArrayBufferView<'a0>, 
[src]

pub fn renderbuffer_storage(
    &self,
    target: GLenum,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)
[src]

pub fn sample_coverage(&self, value: GLclampf, invert: GLboolean)[src]

pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)[src]

pub fn shader_source(&self, shader: &WebGLShader, source: &str)[src]

pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)[src]

pub fn stencil_func_separate(
    &self,
    face: GLenum,
    func: GLenum,
    ref_: GLint,
    mask: GLuint
)
[src]

pub fn stencil_mask(&self, mask: GLuint)[src]

pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)[src]

pub fn stencil_op(&self, fail: GLenum, zfail: GLenum, zpass: GLenum)[src]

pub fn stencil_op_separate(
    &self,
    face: GLenum,
    fail: GLenum,
    zfail: GLenum,
    zpass: GLenum
)
[src]

pub fn tex_image2_d<'a0, T0>(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLint,
    width: GLsizei,
    height: GLsizei,
    border: GLint,
    format: GLenum,
    type_: GLenum,
    pixels: Option<T0>
) where
    T0: AsArrayBufferView<'a0>, 
[src]

pub fn tex_image2_d_1<T0>(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLint,
    format: GLenum,
    type_: GLenum,
    source: T0
) where
    T0: JsSerialize
[src]

pub fn tex_parameterf(&self, target: GLenum, pname: GLenum, param: GLfloat)[src]

pub fn tex_parameteri(&self, target: GLenum, pname: GLenum, param: GLint)[src]

pub fn tex_sub_image2_d<'a0, T0>(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: Option<T0>
) where
    T0: AsArrayBufferView<'a0>, 
[src]

pub fn tex_sub_image2_d_1<T0>(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    format: GLenum,
    type_: GLenum,
    source: T0
) where
    T0: JsSerialize
[src]

pub fn uniform1f(&self, location: Option<&WebGLUniformLocation>, x: GLfloat)[src]

pub fn uniform1fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform1i(&self, location: Option<&WebGLUniformLocation>, x: GLint)[src]

pub fn uniform1iv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, i32>, 
[src]

pub fn uniform2f(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLfloat,
    y: GLfloat
)
[src]

pub fn uniform2fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform2i(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLint,
    y: GLint
)
[src]

pub fn uniform2iv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, i32>, 
[src]

pub fn uniform3f(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLfloat,
    y: GLfloat,
    z: GLfloat
)
[src]

pub fn uniform3fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform3i(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLint,
    y: GLint,
    z: GLint
)
[src]

pub fn uniform3iv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, i32>, 
[src]

pub fn uniform4f(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLfloat,
    y: GLfloat,
    z: GLfloat,
    w: GLfloat
)
[src]

pub fn uniform4fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform4i(
    &self,
    location: Option<&WebGLUniformLocation>,
    x: GLint,
    y: GLint,
    z: GLint,
    w: GLint
)
[src]

pub fn uniform4iv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    v: T0
) where
    T0: AsTypedArray<'a0, i32>, 
[src]

pub fn uniform_matrix2fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    transpose: GLboolean,
    value: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform_matrix3fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    transpose: GLboolean,
    value: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn uniform_matrix4fv<'a0, T0>(
    &self,
    location: Option<&WebGLUniformLocation>,
    transpose: GLboolean,
    value: T0
) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn use_program(&self, program: Option<&WebGLProgram>)[src]

pub fn validate_program(&self, program: &WebGLProgram)[src]

pub fn vertex_attrib1f(&self, index: GLuint, x: GLfloat)[src]

pub fn vertex_attrib1fv<'a0, T0>(&self, index: GLuint, values: T0) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn vertex_attrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat)[src]

pub fn vertex_attrib2fv<'a0, T0>(&self, index: GLuint, values: T0) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn vertex_attrib3f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)[src]

pub fn vertex_attrib3fv<'a0, T0>(&self, index: GLuint, values: T0) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn vertex_attrib4f(
    &self,
    index: GLuint,
    x: GLfloat,
    y: GLfloat,
    z: GLfloat,
    w: GLfloat
)
[src]

pub fn vertex_attrib4fv<'a0, T0>(&self, index: GLuint, values: T0) where
    T0: AsTypedArray<'a0, f32>, 
[src]

pub fn vertex_attrib_pointer(
    &self,
    index: GLuint,
    size: GLint,
    type_: GLenum,
    normalized: GLboolean,
    stride: GLsizei,
    offset: GLintptr
)
[src]

pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)[src]

Trait Implementations

impl AsRef<Reference> for WebGLRenderingContext[src]

impl Clone for WebGLRenderingContext[src]

impl Debug for WebGLRenderingContext[src]

impl From<WebGLRenderingContext> for Reference[src]

impl InstanceOf for WebGLRenderingContext[src]

impl JsSerialize for WebGLRenderingContext[src]

impl JsSerializeOwned for WebGLRenderingContext[src]

impl<'_r> JsSerializeOwned for &'_r WebGLRenderingContext[src]

impl ReferenceType for WebGLRenderingContext[src]

impl RenderingContext for WebGLRenderingContext[src]

type Error = <Reference as TryFrom<Value>>::Error

Type of error which can occur whilst creating this context

impl<'_r> TryFrom<&'_r Reference> for WebGLRenderingContext[src]

type Error = ConversionError

The type returned in the event of a conversion error.

impl<'_r> TryFrom<&'_r Value> for WebGLRenderingContext[src]

type Error = ConversionError

The type returned in the event of a conversion error.

impl TryFrom<Reference> for WebGLRenderingContext[src]

type Error = ConversionError

The type returned in the event of a conversion error.

impl TryFrom<Value> for WebGLRenderingContext[src]

type Error = ConversionError

The type returned in the event of a conversion error.

impl TryFrom<WebGLRenderingContext> for Reference[src]

type Error = Void

The type returned in the event of a conversion error.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.