Crate uesave

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Expand description

A library for reading and writing Unreal Engine save files (commonly referred to as GVAS).

It has been tested on an extensive set of object structures and can fully read and write Deep Rock Galactic save files (and likely a lot more).

There is a small binary utility to quickly convert saves to and from a plain text JSON format which can be used for manual save editing.

Example

use std::fs::File;

use uesave::{Property, Save};

let save = Save::read(&mut File::open("drg-save-test.sav")?)?;
match save.root.properties["NumberOfGamesPlayed"] {
    Property::Int { value, .. } => {
        assert_eq!(2173, value);
    }
    _ => {}
}

Structs

Enums