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// Copyright 2017 Jeremy Wall <jeremy@marzhillstudios.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! The asset cache for the ucg compiler. use std::collections::HashMap; use std::io; use std::path::PathBuf; use std::rc::Rc; use std::result; use super::Val; pub type Result<T> = result::Result<T, io::Error>; /// Defines the cach interface for a UCG build. It has functions to retrieve /// An asset for a referenced ucg file if it exists as well as to stash /// an asset for a built ucg file. /// /// All methods with a path do path canonicalization. As a result the path /// is expected to exist on the filesystem. If the path does not exist on /// the local filesystem then the Cache may return an error. pub trait Cache { fn has_path(&self, path: &PathBuf) -> Result<bool>; fn get(&self, path: &PathBuf) -> Result<Option<Rc<Val>>>; fn stash(&mut self, path: PathBuf, asset: Rc<Val>) -> Result<()>; } pub struct MemoryCache { map: HashMap<PathBuf, Rc<Val>>, } impl MemoryCache { pub fn new() -> Self { MemoryCache { map: HashMap::new(), } } } impl Cache for MemoryCache { fn has_path(&self, path: &PathBuf) -> Result<bool> { Ok(self.map.contains_key(path)) } fn get(&self, path: &PathBuf) -> Result<Option<Rc<Val>>> { Ok(self.map.get(path).map(|v| v.clone())) } fn stash(&mut self, path: PathBuf, asset: Rc<Val>) -> Result<()> { self.map.insert(path, asset); Ok(()) } }