mod components;
use std::fmt;
use std::hash::Hasher;
pub use components::*;
use crate::{private, Encoding, Utf8Encoding, Utf8Path, Utf8PathBuf, WindowsEncoding};
pub type Utf8WindowsPath = Utf8Path<Utf8WindowsEncoding>;
pub type Utf8WindowsPathBuf = Utf8PathBuf<Utf8WindowsEncoding>;
pub struct Utf8WindowsEncoding;
impl private::Sealed for Utf8WindowsEncoding {}
impl<'a> Utf8Encoding<'a> for Utf8WindowsEncoding {
type Components = Utf8WindowsComponents<'a>;
fn label() -> &'static str {
"windows"
}
fn components(path: &'a str) -> Self::Components {
Utf8WindowsComponents::new(path)
}
fn hash<H: Hasher>(path: &str, h: &mut H) {
WindowsEncoding::hash(path.as_bytes(), h);
}
fn push(current_path: &mut String, path: &str) {
unsafe {
WindowsEncoding::push(current_path.as_mut_vec(), path.as_bytes());
}
}
}
impl fmt::Debug for Utf8WindowsEncoding {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Utf8WindowsEncoding").finish()
}
}
impl fmt::Display for Utf8WindowsEncoding {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Utf8WindowsEncoding")
}
}
impl<T> Utf8Path<T>
where
T: for<'enc> Utf8Encoding<'enc>,
{
pub fn has_windows_encoding(&self) -> bool {
T::label() == Utf8WindowsEncoding::label()
}
pub fn with_windows_encoding(&self) -> Utf8PathBuf<Utf8WindowsEncoding> {
self.with_encoding()
}
}