1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
use crate::map::*;
use crate::map_parse::PhysicsLayer;

use ndarray::Array2;

use std::error;
use std::fmt;

impl fmt::Display for Error {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        use Error::*;
        match self {
            Map(err) => err.fmt(f),
            DatafileParsing(err) => err.fmt(f),
            DatafileSaving(err) => err.fmt(f),
            DatafileLoading(err) => err.fmt(f),
            Io(err) => err.fmt(f),
            Dir(err) => err.fmt(f),
        }
    }
}

impl error::Error for Error {}

impl TwMap {
    pub fn physics_group(&self) -> &Group {
        self.groups.iter()
            .find(|group| group.is_physics_group())
            .unwrap()
    }
}

impl Group {
    pub fn is_physics_group(&self) -> bool {
        self.layers.iter()
            .any(|layer| layer.is_physics_layer())
    }
}

impl Layer {
    pub fn is_physics_layer(&self) -> bool {
        use Layer::*;
        match self {
            Game(_) | Front(_) | Tele(_) | Speedup(_) | Switch(_) | Tune(_) => true,
            Tiles(_) | Quads(_) | Sounds(_) | Invalid(_) => false,
        }
    }

    pub fn kind(&self) -> LayerKind {
        use Layer::*;
        match self {
            Game(_) => LayerKind::Game,
            Tiles(_) => LayerKind::Tiles,
            Quads(_) => LayerKind::Quads,
            Front(_) => LayerKind::Front,
            Tele(_) => LayerKind::Tele,
            Speedup(_) => LayerKind::Speedup,
            Switch(_) => LayerKind::Switch,
            Tune(_) => LayerKind::Tune,
            Sounds(_) => LayerKind::Sounds,
            Invalid(variant) => *variant,
        }
    }

    // returns (height, width) of the 2-dimensional array, if the contained layer is a tile map layer
    pub fn shape(&self) -> Option<(usize, usize)> {
        use Layer::*;
        match self {
            Game(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Tiles(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Quads(_) => None,
            Front(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Tele(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Speedup(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Switch(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Tune(l) => Some((l.tiles.unwrap_ref().nrows(), l.tiles.unwrap_ref().ncols())),
            Sounds(_) => None,
            Invalid(_) => None,
        }
    }
}

impl<T, U> From<T> for CompressedData<T, U> {
    fn from(data: T) -> Self {
        CompressedData::Loaded(data)
    }
}

impl<T, U> CompressedData<T, U> {
    pub fn unwrap_ref(&self) -> &T {
        match self {
            CompressedData::Compressed(_, _, _) => panic!(),
            CompressedData::Loaded(data) => data,
        }
    }

    pub fn unwrap_mut(&mut self) -> &mut T {
        match self {
            CompressedData::Compressed(_, _, _) => panic!(),
            CompressedData::Loaded(data) => data,
        }
    }

    pub fn unwrap(self) -> T {
        match self {
            CompressedData::Compressed(_, _, _) => panic!(),
            CompressedData::Loaded(data) => data,
        }
    }
}

impl Envelope {
    pub fn name(&self) -> &String {
        use Envelope::*;
        match self {
            Position(env) => &env.name,
            Color(env) => &env.name,
            Sound(env) => &env.name,
        }
    }

    pub fn name_mut (&mut self) -> &mut String {
        use Envelope::*;
        match self {
            Position(env) => &mut env.name,
            Color(env) => &mut env.name,
            Sound(env) => &mut env.name,
        }
    }
}

impl Default for Group {
    fn default() -> Self {
        Group {
            offset_x: 0,
            offset_y: 0,
            parallax_x: 100,
            parallax_y: 100,
            layers: vec![],
            clipping: false,
            clip_x: 0,
            clip_y: 0,
            clip_width: 0,
            clip_height: 0,
            name: String::new(),
        }
    }
}

impl Group {
    // constructor for game group
    pub fn game() -> Self {
        let mut group = Group::default();
        group.name = String::from("Game");
        group
    }
}

impl TilesLayer {
    pub fn new(shape: (usize, usize)) -> Self {
        TilesLayer {
            detail: false,
            color: Color::default(),
            color_env: None,
            color_env_offset: 0,
            image: None,
            tiles: Array2::default(shape).into(),
            name: "".to_string(),
            auto_mapper: AutoMapper::default()
        }
    }
}

impl Layer {
    pub fn name(&self) -> &str {
        use Layer::*;
        match self {
            Game(_) => GameLayer::name(),
            Tiles(l) => &l.name,
            Quads(l) => &l.name,
            Front(_) => FrontLayer::name(),
            Tele(_) => TeleLayer::name(),
            Speedup(_) => SpeedupLayer::name(),
            Switch(_) => SwitchLayer::name(),
            Tune(_) => TuneLayer::name(),
            Sounds(l) => &l.name,
            Invalid(_) => panic!(),
        }
    }

    pub fn name_mut(&mut self) -> Option<&mut String> {
        use Layer::*;
        match self {
            Game(_) => None,
            Tiles(l) => Some(&mut l.name),
            Quads(l) => Some(&mut l.name),
            Front(_) => None,
            Tele(_) => None,
            Speedup(_) => None,
            Switch(_) => None,
            Tune(_) => None,
            Sounds(l) => Some(&mut l.name),
            Invalid(_) => panic!(),
        }
    }
}

impl Tile {
    pub fn new(id: u8, flags: TileFlags) -> Self {
        Tile {
            id,
            flags,
            skip: 0,
            unused: 0,
        }
    }
}

impl Speedup {
    pub fn new(id: u8, force: u8, max_speed: u8, angle: i16) -> Self {
        Speedup {
            force,
            max_speed,
            id,
            unused_padding: 0,
            angle: angle.into(),
        }
    }
}

impl From<i16> for I16 {
    fn from(x: i16) -> Self {
        I16 {
            bytes: x.to_le_bytes(),
        }
    }
}

impl From<I16> for i16 {
    fn from(x: I16) -> Self {
        i16::from_le_bytes(x.bytes)
    }
}

impl Default for Color {
    fn default() -> Self {
        Color {
            r: 255,
            g: 255,
            b: 255,
            a: 255,
        }
    }
}

impl TileMapLayer for TilesLayer {
    type TileType = Tile;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for GameLayer {
    type TileType = Tile;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for FrontLayer {
    type TileType = Tile;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for TeleLayer {
    type TileType = Tele;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for SpeedupLayer {
    type TileType = Speedup;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for SwitchLayer {
    type TileType = Switch;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl TileMapLayer for TuneLayer {
    type TileType = Tune;

    fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &self.tiles
    }

    fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo> {
        &mut self.tiles
    }
}

impl AnyTile for Tile {}

impl AnyTile for Switch {}

impl AnyTile for Tele {}

impl AnyTile for Speedup {}

impl AnyTile for Tune {}

impl AnyLayer for GameLayer {
    fn kind() -> LayerKind {
        LayerKind::Game
    }
}

impl AnyLayer for TilesLayer {
    fn kind() -> LayerKind {
        LayerKind::Tiles
    }
}

impl AnyLayer for QuadsLayer {
    fn kind() -> LayerKind {
        LayerKind::Quads
    }
}

impl AnyLayer for FrontLayer {
    fn kind() -> LayerKind {
        LayerKind::Front
    }
}

impl AnyLayer for TeleLayer {
    fn kind() -> LayerKind {
        LayerKind::Tele
    }
}

impl AnyLayer for SpeedupLayer {
    fn kind() -> LayerKind {
        LayerKind::Speedup
    }
}

impl AnyLayer for SwitchLayer {
    fn kind() -> LayerKind {
        LayerKind::Switch
    }
}

impl AnyLayer for TuneLayer {
    fn kind() -> LayerKind {
        LayerKind::Tune
    }
}

impl AnyLayer for SoundsLayer {
    fn kind() -> LayerKind {
        LayerKind::Sounds
    }
}