mod activity;
mod activity_assets;
mod activity_emoji;
mod activity_flags;
mod activity_party;
mod activity_secrets;
mod activity_timestamps;
mod activity_type;
mod client_status;
mod status;
pub use self::{
activity::Activity, activity_assets::ActivityAssets, activity_emoji::ActivityEmoji,
activity_flags::ActivityFlags, activity_party::ActivityParty,
activity_secrets::ActivitySecrets, activity_timestamps::ActivityTimestamps,
activity_type::ActivityType, client_status::ClientStatus, status::Status,
};
use crate::{
id::{GuildId, UserId},
user::User,
};
use serde::{
de::{
value::MapAccessDeserializer, DeserializeSeed, Deserializer, MapAccess, SeqAccess, Visitor,
},
Deserialize, Serialize,
};
use serde_mappable_seq::Key;
use std::{
collections::HashMap,
fmt::{Formatter, Result as FmtResult},
};
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct Presence {
#[serde(default)]
pub activities: Vec<Activity>,
pub client_status: ClientStatus,
pub game: Option<Activity>,
pub guild_id: GuildId,
pub nick: Option<String>,
pub status: Status,
pub user: UserOrId,
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
#[serde(untagged)]
pub enum UserOrId {
User(User),
UserId { id: UserId },
}
impl Key<'_, UserId> for Presence {
fn key(&self) -> UserId {
match self.user {
UserOrId::User(ref u) => u.id,
UserOrId::UserId { id } => id,
}
}
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq)]
pub struct PresenceIntermediary {
#[serde(default)]
pub activities: Vec<Activity>,
pub client_status: ClientStatus,
pub game: Option<Activity>,
pub guild_id: Option<GuildId>,
pub nick: Option<String>,
pub status: Status,
pub user: UserOrId,
}
struct PresenceVisitor(GuildId);
impl<'de> Visitor<'de> for PresenceVisitor {
type Value = Presence;
fn expecting(&self, f: &mut Formatter<'_>) -> FmtResult {
f.write_str("Presence struct")
}
fn visit_map<M: MapAccess<'de>>(self, map: M) -> Result<Self::Value, M::Error> {
let deser = MapAccessDeserializer::new(map);
let presence = PresenceIntermediary::deserialize(deser)?;
Ok(Presence {
activities: presence.activities,
client_status: presence.client_status,
game: presence.game,
guild_id: presence.guild_id.unwrap_or(self.0),
nick: presence.nick,
status: presence.status,
user: presence.user,
})
}
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct PresenceDeserializer(GuildId);
impl PresenceDeserializer {
pub fn new(guild_id: GuildId) -> Self {
Self(guild_id)
}
}
impl<'de> DeserializeSeed<'de> for PresenceDeserializer {
type Value = Presence;
fn deserialize<D: Deserializer<'de>>(self, deserializer: D) -> Result<Self::Value, D::Error> {
deserializer.deserialize_map(PresenceVisitor(self.0))
}
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct PresenceMapDeserializer(GuildId);
impl PresenceMapDeserializer {
pub fn new(guild_id: GuildId) -> Self {
Self(guild_id)
}
}
struct PresenceMapDeserializerVisitor(GuildId);
impl<'de> Visitor<'de> for PresenceMapDeserializerVisitor {
type Value = HashMap<UserId, Presence>;
fn expecting(&self, f: &mut Formatter<'_>) -> FmtResult {
f.write_str("a sequence of presences")
}
fn visit_seq<S: SeqAccess<'de>>(self, mut seq: S) -> Result<Self::Value, S::Error> {
let mut map = seq
.size_hint()
.map_or_else(HashMap::new, HashMap::with_capacity);
while let Some(presence) = seq.next_element_seed(PresenceDeserializer(self.0))? {
let user_id = match presence.user {
UserOrId::User(ref user) => user.id,
UserOrId::UserId { id } => id,
};
map.insert(user_id, presence);
}
Ok(map)
}
}
impl<'de> DeserializeSeed<'de> for PresenceMapDeserializer {
type Value = HashMap<UserId, Presence>;
fn deserialize<D: Deserializer<'de>>(self, deserializer: D) -> Result<Self::Value, D::Error> {
deserializer.deserialize_any(PresenceMapDeserializerVisitor(self.0))
}
}
#[cfg(test)]
mod tests {
use super::{
Activity, ActivityEmoji, ActivityType, ClientStatus, Presence, PresenceMapDeserializer,
Status, UserOrId,
};
use crate::id::{GuildId, UserId};
use serde::de::DeserializeSeed;
use serde_json::Deserializer;
use serde_test::Token;
use std::collections::HashMap;
#[test]
#[allow(clippy::too_many_lines)]
fn test_custom() {
let activity = Activity {
application_id: None,
assets: None,
created_at: Some(1_571_048_061_237),
details: None,
flags: None,
id: Some("aaaaaaaaaaaaaaaa".to_owned()),
instance: None,
kind: ActivityType::Custom,
name: "foo".to_owned(),
emoji: Some(ActivityEmoji {
name: "Test".to_string(),
id: None,
animated: None,
}),
party: None,
secrets: None,
state: None,
timestamps: None,
url: None,
};
let value = Presence {
activities: vec![activity.clone()],
client_status: ClientStatus {
desktop: Some(Status::Online),
mobile: None,
web: None,
},
game: Some(activity),
guild_id: GuildId(2),
nick: None,
status: Status::Online,
user: UserOrId::UserId { id: UserId(1) },
};
serde_test::assert_de_tokens(
&value,
&[
Token::Struct {
name: "Presence",
len: 4,
},
Token::Str("user"),
Token::Struct {
name: "UserOrId",
len: 1,
},
Token::Str("id"),
Token::Str("1"),
Token::StructEnd,
Token::Str("guild_id"),
Token::NewtypeStruct { name: "GuildId" },
Token::Str("2"),
Token::Str("status"),
Token::Enum { name: "Status" },
Token::Str("online"),
Token::Unit,
Token::Str("game"),
Token::Some,
Token::Struct {
name: "Activity",
len: 4,
},
Token::Str("type"),
Token::U8(4),
Token::Str("name"),
Token::Str("foo"),
Token::Str("id"),
Token::Some,
Token::Str("aaaaaaaaaaaaaaaa"),
Token::Str("emoji"),
Token::Some,
Token::Struct {
name: "ActivityEmoji",
len: 3,
},
Token::Str("name"),
Token::Str("Test"),
Token::Str("id"),
Token::None,
Token::Str("animated"),
Token::None,
Token::StructEnd,
Token::Str("created_at"),
Token::Some,
Token::U64(1_571_048_061_237),
Token::StructEnd,
Token::Str("client_status"),
Token::Struct {
name: "ClientStatus",
len: 3,
},
Token::Str("desktop"),
Token::Some,
Token::Enum { name: "Status" },
Token::Str("online"),
Token::Unit,
Token::Str("mobile"),
Token::None,
Token::Str("web"),
Token::None,
Token::StructEnd,
Token::Str("activities"),
Token::Seq { len: Some(1) },
Token::Struct {
name: "Activity",
len: 4,
},
Token::Str("type"),
Token::U8(4),
Token::Str("name"),
Token::Str("foo"),
Token::Str("emoji"),
Token::Some,
Token::Struct {
name: "ActivityEmoji",
len: 3,
},
Token::Str("name"),
Token::Str("Test"),
Token::Str("id"),
Token::None,
Token::Str("animated"),
Token::None,
Token::StructEnd,
Token::Str("id"),
Token::Some,
Token::Str("aaaaaaaaaaaaaaaa"),
Token::Str("created_at"),
Token::Some,
Token::U64(1_571_048_061_237),
Token::StructEnd,
Token::SeqEnd,
Token::StructEnd,
],
);
}
#[test]
fn test_presence_map_guild_id_default() {
let input = r#"[{
"user": {
"id": "1"
},
"status": "online",
"game": null,
"client_status": {
"desktop": "online"
},
"activities": []
}]"#;
let mut expected = HashMap::new();
expected.insert(
UserId(1),
Presence {
activities: vec![],
client_status: ClientStatus {
desktop: Some(Status::Online),
mobile: None,
web: None,
},
game: None,
guild_id: GuildId(2),
nick: None,
status: Status::Online,
user: UserOrId::UserId { id: UserId(1) },
},
);
let mut json_deserializer = Deserializer::from_str(input);
let deserializer = PresenceMapDeserializer::new(GuildId(2));
let actual = deserializer.deserialize(&mut json_deserializer).unwrap();
assert_eq!(actual, expected);
}
}