[][src]Struct twilight_lavalink::player::PlayerManager

pub struct PlayerManager { /* fields omitted */ }

Retrieve and create players for guilds.

The player manager contains all of the players for all guilds over all nodes, and can be used to read player information and send events to nodes.

Implementations

impl PlayerManager[src]

pub fn get(&self, guild_id: &GuildId) -> Option<Ref<'_, GuildId, Player>>[src]

Return an immutable reference to a player by guild ID.

pub fn get_or_insert(
    &self,
    guild_id: GuildId,
    node: Node
) -> RefMut<'_, GuildId, Player>
[src]

Return a mutable reference to a player by guild ID or insert a new player linked to a given node.

Trait Implementations

impl Clone for PlayerManager[src]

impl Debug for PlayerManager[src]

impl Default for PlayerManager[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,