pub fn init_sprite_textures(
textures: &mut SpriteTextures,
version: Version,
camera_buffer: BufferBinding<'_>,
device: &Device,
queue: &Queue,
) -> Result<(), Box<dyn Error>>pub fn init_sprite_textures(
textures: &mut SpriteTextures,
version: Version,
camera_buffer: BufferBinding<'_>,
device: &Device,
queue: &Queue,
) -> Result<(), Box<dyn Error>>