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use rand::Rng;
use serde::de::DeserializeOwned;
use serde::Serialize;
use std::fmt::{Debug, Display};
use std::hash::Hash;
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, Sub, SubAssign};
pub trait IdentityValues {
fn is_zero(&self) -> bool;
fn is_one(&self) -> bool;
#[must_use]
fn ring_zero(&self) -> Self;
#[must_use]
fn ring_one(&self) -> Self;
}
pub trait CyclicGroupGenerator
where
Self: Sized,
{
fn get_cyclic_group_elements(&self, max: Option<usize>) -> Vec<Self>;
}
pub trait Inverse
where
Self: Sized,
{
fn inverse(&self) -> Self;
}
pub trait GetPrimitiveRootOfUnity
where
Self: Sized,
{
fn get_primitive_root_of_unity(&self, n: u64) -> (Option<Self>, Vec<u64>);
}
pub trait GetRandomElements
where
Self: Sized,
{
fn random_elements<R: Rng>(length: usize, rng: &mut R) -> Vec<Self>;
}
pub trait GetGeneratorDomain
where
Self: Sized,
{
fn get_generator_domain(&self) -> Vec<Self>;
}
pub trait ModPowU64 {
#[must_use]
fn mod_pow_u64(&self, pow: u64) -> Self;
}
pub trait ModPowU32 {
#[must_use]
fn mod_pow_u32(&self, exp: u32) -> Self;
}
pub trait New {
#[must_use]
fn new_from_usize(&self, value: usize) -> Self;
}
pub trait FromVecu8 {
#[must_use]
#[allow(clippy::wrong_self_convention)]
fn from_vecu8(&self, bytes: Vec<u8>) -> Self;
}
pub trait PrimeField:
Clone
+ Eq
+ Display
+ Serialize
+ DeserializeOwned
+ PartialEq
+ Debug
+ IdentityValues
+ Add<Output = Self>
+ AddAssign
+ SubAssign
+ MulAssign
+ Sub<Output = Self>
+ Mul<Output = Self>
+ Div<Output = Self>
+ Neg<Output = Self>
+ FromVecu8
+ New
+ CyclicGroupGenerator
+ ModPowU32
+ GetPrimitiveRootOfUnity
+ Send
+ Sync
+ Copy
+ Hash
+ Inverse
+ Default
{
fn batch_inversion(input: Vec<Self>) -> Vec<Self> {
let input_length = input.len();
if input_length == 0 {
return Vec::<Self>::new();
}
let zero = input[0].ring_zero();
let one = input[0].ring_one();
let mut scratch: Vec<Self> = vec![zero; input_length];
let mut acc = one;
scratch[0] = input[0];
for i in 0..input_length {
assert!(!input[i].is_zero(), "Cannot do batch inversion on zero");
scratch[i] = acc;
acc *= input[i];
}
acc = acc.inverse();
let mut res = input;
for i in (0..input_length).rev() {
let tmp = acc * res[i];
res[i] = acc * scratch[i];
acc = tmp;
}
res
}
#[inline(always)]
fn square(self) -> Self {
self * self
}
}