Struct turbine_scene3d::ObjMesh
source · Expand description
Stores OBJ mesh data.
Fields
vertices: Vec<f32>
Stores vertex coordinates.
uvs: Vec<f32>
Stores texture coordinates.
normals: Vec<f32>
Stores normal coordinates.
Implementations
Auto Trait Implementations
impl RefUnwindSafe for ObjMesh
impl Send for ObjMesh
impl Sync for ObjMesh
impl Unpin for ObjMesh
impl UnwindSafe for ObjMesh
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more