Crate turbine_scene3d[−][src]
Expand description
Turbine-Scene3D
Scene rendering for the Turbine game engine.
Design
- Scene object stores all resources used for rendering
- Frame graph stores command lists
This design allows flexible programming of scenes, without the need for a tree structure to store nodes for scene data. The frame graph can be used to debug the scene.
Structs
References a color buffer object.
References a command list object.
References a f32 uniform.
References a fragment shader.
Stores how stuff is rendered in a single frame.
References 4D matrix uniform.
References a normal buffer object.
Stores OBJ mesh data.
References a program.
Stores scene data.
Stores scene settings.
References a texture object.
References an UV buffer object.
References a 2D vector uniform.
References a 3D vector uniform.
References a vertex array object.
References a 2D vertex buffer object.
References a 3D vertex buffer object.
References a vertex shader.
Enums
Stores a scene command.