Modules§
Structs§
- Animation
- An id used to reference stored animations
- Animation
State - BoxShadow
- Color
- Element
- The unit widget
- Entity
- Event
- An event is a wrapper around a message and provides metadata on how the event should be propagated through the tree
- Focus
Order - Gradient
Stop - Linear
Gradient - MaxHeight
- MaxWidth
- Modifiers
State - Mouse
Button Data - Mouse
State - Opacity
- Pseudo
Classes - Selector
- Specificity
- State
- Style
- Style
Rule - Transform2D
- Wrapper
Enums§
- Align
- Bind
Event - Border
Corner Shape - Code
- Code is the physical position of a key.
- Direction
- Display
- Justify
- Key
- Key represents the meaning of a keypress.
- Layout
Type - The layout type determines how nodes will be positioned when directed by the parent
- Mouse
Button - Mouse
Button State - Overflow
- Position
Type - The position type determines whether a node will be positioned in-line with its siblings or seperate
- Prop
Type - Propagation
- Determines how the event propagates through the tree
- Property
- Relation
- Units
- Units which describe spacing and size
- Visibility
- Window
Event