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use crate::Entity;
use crate::state::animation::Interpolator;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum Display {
None,
Flex,
}
impl Default for Display {
fn default() -> Self {
Display::Flex
}
}
impl Interpolator for Display {
fn interpolate(start: &Self, end: &Self, t: f32) -> Self {
return *end;
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum Visibility {
Visible,
Invisible,
}
impl Default for Visibility {
fn default() -> Self {
Visibility::Visible
}
}
impl Interpolator for Visibility {
fn interpolate(start: &Self, end: &Self, t: f32) -> Self {
return *end;
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct Opacity(pub f32);
impl Default for Opacity {
fn default() -> Self {
Opacity(1.0)
}
}
impl Interpolator for Opacity {
fn interpolate(start: &Self, end: &Self, t: f32) -> Self {
return Opacity(start.0 + (end.0 - start.0) * t);
}
}
#[derive(Debug, Clone)]
pub struct FocusOrder {
pub next: Entity,
pub prev: Entity,
}
impl Default for FocusOrder {
fn default() -> Self {
FocusOrder {
next: Entity::null(),
prev: Entity::null(),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum BorderCornerShape {
Round,
Bevel,
}
impl Default for BorderCornerShape {
fn default() -> Self {
BorderCornerShape::Round
}
}