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use crate::entity::Entity;
use crate::state::animation::Interpolator;
use crate::style::color::Color;
use crate::style::Units;
#[derive(Default, Debug, Clone, PartialEq)]
pub struct GradientStop {
pub position: Units,
pub color: Color,
}
impl GradientStop {
pub fn new(position: Units, color: Color) -> Self {
Self { position, color }
}
}
#[derive(Debug, Clone, PartialEq)]
pub enum Direction {
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
}
impl Default for Direction {
fn default() -> Self {
Direction::LeftToRight
}
}
#[derive(Default, Debug, Clone, PartialEq)]
pub struct LinearGradient {
pub direction: Direction,
pub stops: Vec<GradientStop>,
}
impl LinearGradient {
pub fn new(direction: Direction) -> Self {
Self {
direction,
stops: Vec::new(),
}
}
pub fn add_stop(mut self, stop: GradientStop) -> Self {
self.stops.push(stop);
self
}
pub fn get_stops(&mut self, parent_length: f32) -> Vec<(f32, Color)> {
self.stops
.iter()
.map(|stop| {
(stop.position.value_or(1.0, 0.0), stop.color)
})
.collect::<Vec<_>>()
}
}