pub struct Switch { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Widget for Switch
impl Widget for Switch
type Ret = Entity
type Data = bool
fn on_build( &mut self, state: &mut State, entity: Entity, ) -> <Switch as Widget>::Ret
fn on_event(&mut self, state: &mut State, entity: Entity, event: &mut Event)
fn widget_name(&self) -> String
Source§fn build<F>(
self,
state: &mut State,
parent: impl AsEntity,
builder: F,
) -> Self::Ret
fn build<F>( self, state: &mut State, parent: impl AsEntity, builder: F, ) -> Self::Ret
Adds the widget into state and returns the associated type Ret - an entity id or a tuple of entity ids
fn bind<L, F>(self, lens: L, converter: F) -> Wrapper<L, Self>
fn bind2<L>(self, lens: L) -> LensWrap<L, Self>where
L: Lens,
fn on_update(&mut self, state: &mut State, entity: Entity, data: &Self::Data)
fn on_style( &mut self, state: &mut State, entity: Entity, property: (String, PropType), )
fn on_draw( &mut self, state: &mut State, entity: Entity, canvas: &mut Canvas<OpenGl>, )
Auto Trait Implementations§
impl Freeze for Switch
impl !RefUnwindSafe for Switch
impl !Send for Switch
impl !Sync for Switch
impl Unpin for Switch
impl UnsafeUnpin for Switch
impl !UnwindSafe for Switch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more