pub enum State {
One(StateValue),
Tup2((StateValue, StateValue)),
Tup3((StateValue, StateValue, StateValue)),
Tup4((StateValue, StateValue, StateValue, StateValue)),
Vec(Vec<StateValue>),
Map(HashMap<String, StateValue>),
Linked(LinkedList<State>),
None,
}
Expand description
State describes a component state
Variants§
One(StateValue)
Tup2((StateValue, StateValue))
Tup3((StateValue, StateValue, StateValue))
Tup4((StateValue, StateValue, StateValue, StateValue))
Vec(Vec<StateValue>)
Map(HashMap<String, StateValue>)
Linked(LinkedList<State>)
None
Implementations§
source§impl State
impl State
pub fn unwrap_one(self) -> StateValue
pub fn unwrap_tup2(self) -> (StateValue, StateValue)
pub fn unwrap_tup3(self) -> (StateValue, StateValue, StateValue)
pub fn unwrap_tup4(self) -> (StateValue, StateValue, StateValue, StateValue)
pub fn unwrap_vec(self) -> Vec<StateValue>
pub fn unwrap_map(self) -> HashMap<String, StateValue>
pub fn unwrap_linked(self) -> LinkedList<State>
Trait Implementations§
source§impl PartialEq for State
impl PartialEq for State
impl StructuralPartialEq for State
Auto Trait Implementations§
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more