Struct tuig::Runner

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pub struct Runner<G: Game + 'static> { /* private fields */ }
Expand description

Handles starting up and running a Game and all its agents.

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impl<G: Game + 'static> Runner<G>

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pub fn new(game: G) -> Self

Prepare a game to be run.

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pub fn spawn(self, agent: impl Agent<G::Message> + 'static) -> Self

Set an agent to be running at game startup, to process the first round of messages.

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pub fn queue(self, msg: G::Message) -> Self

Add a message to be handled in the first round, by the first crop of Self::spawned agents.

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pub fn input_tick(self, tick: f32) -> Self

Set the desired time between rounds of messages.

If processing a round takes longer than this, the game is considered to be “lagging”. If it takes less time, then the runner will sit around, just processing input until the round is done.

The exact mechanics of round timing in laggy games is deliberately left unspecified so I can fiddle with it to make it “work nicer”. Broadly, though: If it lags a little and sporadically, the rounds tick over immediately until it “catches up” to approximately match realtime. If it properly lags out, getting too far behind, then the timer resets and starts ticking relative to the end of the lag.

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pub fn run(self, iosys: impl IoSystem + 'static, iorun: impl IoRunner) -> G

Start the game running, according to the feature-selected runner.

This function only exits when Game::message or Game::attach returns [Response::Quit]. It returns the Game, primarily for testing purposes.

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pub fn load_run(self) -> G

Use crate::io::load! to intelligently pick an iosystem, load it, and Self::run.

This must be run on the main thread. Ideally, you’d run it from main directly.

This function only exits when Game::message or Game::attach returns [Response::Quit]. It returns the Game, primarily for testing purposes. If loading fails, it panics.

Auto Trait Implementations§

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impl<G> !RefUnwindSafe for Runner<G>

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impl<G> Send for Runner<G>

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impl<G> Sync for Runner<G>where G: Sync,

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impl<G> Unpin for Runner<G>where G: Unpin, <G as Game>::Message: Unpin,

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impl<G> !UnwindSafe for Runner<G>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.