tui_realm_stdlib/components/
input.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
//! ## Input
//!
//! `Input` represents a read-write input field. This component supports different input types, input length
//! and handles input events related to cursor position, backspace, canc, ...

use super::props::{INPUT_INVALID_STYLE, INPUT_PLACEHOLDER, INPUT_PLACEHOLDER_STYLE};
use crate::utils::calc_utf8_cursor_position;
use tuirealm::command::{Cmd, CmdResult, Direction, Position};
use tuirealm::props::{
    Alignment, AttrValue, Attribute, Borders, Color, InputType, Props, Style, TextModifiers,
};
use tuirealm::ratatui::{layout::Rect, widgets::Paragraph};
use tuirealm::{Frame, MockComponent, State, StateValue};

// -- states

#[derive(Default)]
pub struct InputStates {
    pub input: Vec<char>, // Current input
    pub cursor: usize,    // Input position
}

impl InputStates {
    /// ### append
    ///
    /// Append, if possible according to input type, the character to the input vec
    pub fn append(&mut self, ch: char, itype: &InputType, max_len: Option<usize>) {
        // Check if max length has been reached
        if self.input.len() < max_len.unwrap_or(usize::MAX) {
            // Check whether can push
            if itype.char_valid(self.input.iter().collect::<String>().as_str(), ch) {
                self.input.insert(self.cursor, ch);
                self.incr_cursor();
            }
        }
    }

    /// ### backspace
    ///
    /// Delete element at cursor -1; then decrement cursor by 1
    pub fn backspace(&mut self) {
        if self.cursor > 0 && !self.input.is_empty() {
            self.input.remove(self.cursor - 1);
            // Decrement cursor
            self.cursor -= 1;
        }
    }

    /// ### delete
    ///
    /// Delete element at cursor
    pub fn delete(&mut self) {
        if self.cursor < self.input.len() {
            self.input.remove(self.cursor);
        }
    }

    /// ### incr_cursor
    ///
    /// Increment cursor value by one if possible
    pub fn incr_cursor(&mut self) {
        if self.cursor < self.input.len() {
            self.cursor += 1;
        }
    }

    /// ### cursoro_at_begin
    ///
    /// Place cursor at the begin of the input
    pub fn cursor_at_begin(&mut self) {
        self.cursor = 0;
    }

    /// ### cursor_at_end
    ///
    /// Place cursor at the end of the input
    pub fn cursor_at_end(&mut self) {
        self.cursor = self.input.len();
    }

    /// ### decr_cursor
    ///
    /// Decrement cursor value by one if possible
    pub fn decr_cursor(&mut self) {
        if self.cursor > 0 {
            self.cursor -= 1;
        }
    }

    /// ### render_value
    ///
    /// Get value as string to render
    pub fn render_value(&self, itype: InputType) -> String {
        self.render_value_chars(itype).iter().collect::<String>()
    }

    /// ### render_value_chars
    ///
    /// Render value as a vec of chars
    pub fn render_value_chars(&self, itype: InputType) -> Vec<char> {
        match itype {
            InputType::Password(ch) | InputType::CustomPassword(ch, _, _) => {
                (0..self.input.len()).map(|_| ch).collect()
            }
            _ => self.input.clone(),
        }
    }

    /// ### get_value
    ///
    /// Get value as string
    pub fn get_value(&self) -> String {
        self.input.iter().collect()
    }
}

// -- Component

/// ## Input
///
/// Input list component
#[derive(Default)]
pub struct Input {
    props: Props,
    pub states: InputStates,
}

impl Input {
    pub fn foreground(mut self, fg: Color) -> Self {
        self.attr(Attribute::Foreground, AttrValue::Color(fg));
        self
    }

    pub fn background(mut self, bg: Color) -> Self {
        self.attr(Attribute::Background, AttrValue::Color(bg));
        self
    }

    pub fn inactive(mut self, s: Style) -> Self {
        self.attr(Attribute::FocusStyle, AttrValue::Style(s));
        self
    }

    pub fn borders(mut self, b: Borders) -> Self {
        self.attr(Attribute::Borders, AttrValue::Borders(b));
        self
    }

    pub fn title<S: AsRef<str>>(mut self, t: S, a: Alignment) -> Self {
        self.attr(
            Attribute::Title,
            AttrValue::Title((t.as_ref().to_string(), a)),
        );
        self
    }

    pub fn input_type(mut self, itype: InputType) -> Self {
        self.attr(Attribute::InputType, AttrValue::InputType(itype));
        self
    }

    pub fn input_len(mut self, ilen: usize) -> Self {
        self.attr(Attribute::InputLength, AttrValue::Length(ilen));
        self
    }

    pub fn value<S: AsRef<str>>(mut self, s: S) -> Self {
        self.attr(Attribute::Value, AttrValue::String(s.as_ref().to_string()));
        self
    }

    pub fn invalid_style(mut self, s: Style) -> Self {
        self.attr(Attribute::Custom(INPUT_INVALID_STYLE), AttrValue::Style(s));
        self
    }

    pub fn placeholder<S: AsRef<str>>(mut self, placeholder: S, style: Style) -> Self {
        self.attr(
            Attribute::Custom(INPUT_PLACEHOLDER),
            AttrValue::String(placeholder.as_ref().to_string()),
        );
        self.attr(
            Attribute::Custom(INPUT_PLACEHOLDER_STYLE),
            AttrValue::Style(style),
        );
        self
    }

    fn get_input_len(&self) -> Option<usize> {
        self.props
            .get(Attribute::InputLength)
            .map(|x| x.unwrap_length())
    }

    fn get_input_type(&self) -> InputType {
        self.props
            .get_or(Attribute::InputType, AttrValue::InputType(InputType::Text))
            .unwrap_input_type()
    }

    /// ### is_valid
    ///
    /// Checks whether current input is valid
    fn is_valid(&self) -> bool {
        let value = self.states.get_value();
        self.get_input_type().validate(value.as_str())
    }
}

impl MockComponent for Input {
    fn view(&mut self, render: &mut Frame, area: Rect) {
        if self.props.get_or(Attribute::Display, AttrValue::Flag(true)) == AttrValue::Flag(true) {
            let mut foreground = self
                .props
                .get_or(Attribute::Foreground, AttrValue::Color(Color::Reset))
                .unwrap_color();
            let mut background = self
                .props
                .get_or(Attribute::Background, AttrValue::Color(Color::Reset))
                .unwrap_color();
            let modifiers = self
                .props
                .get_or(
                    Attribute::TextProps,
                    AttrValue::TextModifiers(TextModifiers::empty()),
                )
                .unwrap_text_modifiers();
            let title = self
                .props
                .get_or(
                    Attribute::Title,
                    AttrValue::Title((String::default(), Alignment::Center)),
                )
                .unwrap_title();
            let borders = self
                .props
                .get_or(Attribute::Borders, AttrValue::Borders(Borders::default()))
                .unwrap_borders();
            let focus = self
                .props
                .get_or(Attribute::Focus, AttrValue::Flag(false))
                .unwrap_flag();
            let inactive_style = self
                .props
                .get(Attribute::FocusStyle)
                .map(|x| x.unwrap_style());
            let itype = self.get_input_type();
            let mut block = crate::utils::get_block(borders, Some(title), focus, inactive_style);
            // Apply invalid style
            if focus && !self.is_valid() {
                if let Some(style) = self
                    .props
                    .get(Attribute::Custom(INPUT_INVALID_STYLE))
                    .map(|x| x.unwrap_style())
                {
                    let borders = self
                        .props
                        .get_or(Attribute::Borders, AttrValue::Borders(Borders::default()))
                        .unwrap_borders()
                        .color(style.fg.unwrap_or(Color::Reset));
                    let title = self
                        .props
                        .get_or(
                            Attribute::Title,
                            AttrValue::Title((String::default(), Alignment::Center)),
                        )
                        .unwrap_title();
                    block = crate::utils::get_block(borders, Some(title), focus, None);
                    foreground = style.fg.unwrap_or(Color::Reset);
                    background = style.bg.unwrap_or(Color::Reset);
                }
            }
            let text_to_display = self.states.render_value(self.get_input_type());
            let show_placeholder = text_to_display.is_empty();
            // Choose whether to show placeholder; if placeholder is unset, show nothing
            let text_to_display = match show_placeholder {
                true => self
                    .props
                    .get_or(
                        Attribute::Custom(INPUT_PLACEHOLDER),
                        AttrValue::String(String::new()),
                    )
                    .unwrap_string(),
                false => text_to_display,
            };
            // Choose paragraph style based on whether is valid or not and if has focus and if should show placeholder
            let paragraph_style = match focus {
                true => Style::default()
                    .fg(foreground)
                    .bg(background)
                    .add_modifier(modifiers),
                false => inactive_style.unwrap_or_default(),
            };
            let paragraph_style = match show_placeholder {
                true => self
                    .props
                    .get_or(
                        Attribute::Custom(INPUT_PLACEHOLDER_STYLE),
                        AttrValue::Style(paragraph_style),
                    )
                    .unwrap_style(),
                false => paragraph_style,
            };
            // Create widget
            let block_inner_area = block.inner(area);
            let p: Paragraph = Paragraph::new(text_to_display)
                .style(paragraph_style)
                .block(block);
            render.render_widget(p, area);
            // Set cursor, if focus
            if focus {
                let x: u16 = block_inner_area.x
                    + calc_utf8_cursor_position(
                        &self.states.render_value_chars(itype)[0..self.states.cursor],
                    );
                render
                    .set_cursor_position(tuirealm::ratatui::prelude::Position { x, y: area.y + 1 });
            }
        }
    }

    fn query(&self, attr: Attribute) -> Option<AttrValue> {
        self.props.get(attr)
    }

    fn attr(&mut self, attr: Attribute, value: AttrValue) {
        let sanitize_input = matches!(
            attr,
            Attribute::InputLength | Attribute::InputType | Attribute::Value
        );
        // Check if new input
        let new_input = match attr {
            Attribute::Value => Some(value.clone().unwrap_string()),
            _ => None,
        };
        self.props.set(attr, value);
        if sanitize_input {
            let input = match new_input {
                None => self.states.input.clone(),
                Some(v) => v.chars().collect(),
            };
            self.states.input = Vec::new();
            self.states.cursor = 0;
            let itype = self.get_input_type();
            let max_len = self.get_input_len();
            for ch in input.into_iter() {
                self.states.append(ch, &itype, max_len);
            }
        }
    }

    fn state(&self) -> State {
        // Validate input
        if self.is_valid() {
            State::One(StateValue::String(self.states.get_value()))
        } else {
            State::None
        }
    }

    fn perform(&mut self, cmd: Cmd) -> CmdResult {
        match cmd {
            Cmd::Delete => {
                // Backspace and None
                let prev_input = self.states.input.clone();
                self.states.backspace();
                if prev_input != self.states.input {
                    CmdResult::Changed(self.state())
                } else {
                    CmdResult::None
                }
            }
            Cmd::Cancel => {
                // Delete and None
                let prev_input = self.states.input.clone();
                self.states.delete();
                if prev_input != self.states.input {
                    CmdResult::Changed(self.state())
                } else {
                    CmdResult::None
                }
            }
            Cmd::Submit => CmdResult::Submit(self.state()),
            Cmd::Move(Direction::Left) => {
                self.states.decr_cursor();
                CmdResult::None
            }
            Cmd::Move(Direction::Right) => {
                self.states.incr_cursor();
                CmdResult::None
            }
            Cmd::GoTo(Position::Begin) => {
                self.states.cursor_at_begin();
                CmdResult::None
            }
            Cmd::GoTo(Position::End) => {
                self.states.cursor_at_end();
                CmdResult::None
            }
            Cmd::Type(ch) => {
                // Push char to input
                let prev_input = self.states.input.clone();
                self.states
                    .append(ch, &self.get_input_type(), self.get_input_len());
                // Message on change
                if prev_input != self.states.input {
                    CmdResult::Changed(self.state())
                } else {
                    CmdResult::None
                }
            }
            _ => CmdResult::None,
        }
    }
}

#[cfg(test)]
mod tests {

    use super::*;

    use pretty_assertions::assert_eq;

    #[test]
    fn test_components_input_states() {
        let mut states: InputStates = InputStates::default();
        states.append('a', &InputType::Text, Some(3));
        assert_eq!(states.input, vec!['a']);
        states.append('b', &InputType::Text, Some(3));
        assert_eq!(states.input, vec!['a', 'b']);
        states.append('c', &InputType::Text, Some(3));
        assert_eq!(states.input, vec!['a', 'b', 'c']);
        // Reached length
        states.append('d', &InputType::Text, Some(3));
        assert_eq!(states.input, vec!['a', 'b', 'c']);
        // Push char to numbers
        states.append('d', &InputType::Number, None);
        assert_eq!(states.input, vec!['a', 'b', 'c']);
        // move cursor
        // decr cursor
        states.decr_cursor();
        assert_eq!(states.cursor, 2);
        states.cursor = 1;
        states.decr_cursor();
        assert_eq!(states.cursor, 0);
        states.decr_cursor();
        assert_eq!(states.cursor, 0);
        // Incr
        states.incr_cursor();
        assert_eq!(states.cursor, 1);
        states.incr_cursor();
        assert_eq!(states.cursor, 2);
        states.incr_cursor();
        assert_eq!(states.cursor, 3);
        // Render value
        assert_eq!(states.render_value(InputType::Text).as_str(), "abc");
        assert_eq!(
            states.render_value(InputType::Password('*')).as_str(),
            "***"
        );
    }

    #[test]
    fn test_components_input_text() {
        // Instantiate Input with value
        let mut component: Input = Input::default()
            .background(Color::Yellow)
            .borders(Borders::default())
            .foreground(Color::Cyan)
            .inactive(Style::default())
            .input_len(5)
            .input_type(InputType::Text)
            .title("pippo", Alignment::Center)
            .value("home");
        // Verify initial state
        assert_eq!(component.states.cursor, 4);
        assert_eq!(component.states.input.len(), 4);
        // Get value
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("home")))
        );
        // Character
        assert_eq!(
            component.perform(Cmd::Type('/')),
            CmdResult::Changed(State::One(StateValue::String(String::from("home/"))))
        );
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("home/")))
        );
        assert_eq!(component.states.cursor, 5);
        // Verify max length (shouldn't push any character)
        assert_eq!(component.perform(Cmd::Type('a')), CmdResult::None);
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("home/")))
        );
        assert_eq!(component.states.cursor, 5);
        // Submit
        assert_eq!(
            component.perform(Cmd::Submit),
            CmdResult::Submit(State::One(StateValue::String(String::from("home/"))))
        );
        // Backspace
        assert_eq!(
            component.perform(Cmd::Delete),
            CmdResult::Changed(State::One(StateValue::String(String::from("home"))))
        );
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("home")))
        );
        assert_eq!(component.states.cursor, 4);
        // Check backspace at 0
        component.states.input = vec!['h'];
        component.states.cursor = 1;
        assert_eq!(
            component.perform(Cmd::Delete),
            CmdResult::Changed(State::One(StateValue::String(String::from(""))))
        );
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("")))
        );
        assert_eq!(component.states.cursor, 0);
        // Another one...
        assert_eq!(component.perform(Cmd::Delete), CmdResult::None);
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("")))
        );
        assert_eq!(component.states.cursor, 0);
        // See del behaviour here
        assert_eq!(component.perform(Cmd::Cancel), CmdResult::None);
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("")))
        );
        assert_eq!(component.states.cursor, 0);
        // Check del behaviour
        component.states.input = vec!['h', 'e'];
        component.states.cursor = 1;
        assert_eq!(
            component.perform(Cmd::Cancel),
            CmdResult::Changed(State::One(StateValue::String(String::from("h"))))
        );
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("h")))
        );
        assert_eq!(component.states.cursor, 1);
        // Another one (should do nothing)
        assert_eq!(component.perform(Cmd::Cancel), CmdResult::None);
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("h")))
        );
        assert_eq!(component.states.cursor, 1);
        // Move cursor right
        component.states.input = vec!['h', 'e', 'l', 'l', 'o'];
        // Update length to 16
        component.attr(Attribute::InputLength, AttrValue::Length(16));
        component.states.cursor = 1;
        assert_eq!(
            component.perform(Cmd::Move(Direction::Right)), // between 'e' and 'l'
            CmdResult::None
        );
        assert_eq!(component.states.cursor, 2);
        // Put a character here
        assert_eq!(
            component.perform(Cmd::Type('a')),
            CmdResult::Changed(State::One(StateValue::String(String::from("heallo"))))
        );
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("heallo")))
        );
        assert_eq!(component.states.cursor, 3);
        // Move left
        assert_eq!(
            component.perform(Cmd::Move(Direction::Left)),
            CmdResult::None
        );
        assert_eq!(component.states.cursor, 2);
        // Go at the end
        component.states.cursor = 6;
        // Move right
        assert_eq!(component.perform(Cmd::GoTo(Position::End)), CmdResult::None);
        assert_eq!(component.states.cursor, 6);
        // Move left
        assert_eq!(
            component.perform(Cmd::Move(Direction::Left)),
            CmdResult::None
        );
        assert_eq!(component.states.cursor, 5);
        // Go at the beginning
        component.states.cursor = 0;
        assert_eq!(
            component.perform(Cmd::Move(Direction::Left)),
            CmdResult::None
        );
        //assert_eq!(component.render().unwrap().cursor, 0); // Should stay
        assert_eq!(component.states.cursor, 0);
        // End - begin
        assert_eq!(component.perform(Cmd::GoTo(Position::End)), CmdResult::None);
        assert_eq!(component.states.cursor, 6);
        assert_eq!(
            component.perform(Cmd::GoTo(Position::Begin)),
            CmdResult::None
        );
        assert_eq!(component.states.cursor, 0);
        // Update value
        component.attr(Attribute::Value, AttrValue::String("new-value".to_string()));
        assert_eq!(
            component.state(),
            State::One(StateValue::String(String::from("new-value")))
        );
        // Invalidate input type
        component.attr(
            Attribute::InputType,
            AttrValue::InputType(InputType::Number),
        );
        assert_eq!(component.state(), State::None);
    }
}