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tsz_checker/flow/
flow_analyzer.rs

1//! Definite Assignment Analysis for control flow analysis.
2//!
3//! This module provides forward dataflow analysis to determine whether
4//! variables are definitely assigned at each point in the control flow graph.
5//!
6//! The analysis tracks three states for each variable:
7//! - **Unassigned**: Variable has definitely not been assigned
8//! - **`MaybeAssigned`**: Variable may or may not have been assigned
9//! - **`DefinitelyAssigned`**: Variable has definitely been assigned
10//!
11//! This is used to implement TypeScript's definite assignment checking for
12//! block-scoped variables (let/const) and detect use-before-definite-assignment errors.
13
14use rustc_hash::FxHashMap;
15use rustc_hash::FxHashSet;
16use tsz_binder::{FlowNode, FlowNodeArena, FlowNodeId, flow_flags};
17use tsz_parser::parser::node::NodeArena;
18use tsz_parser::parser::{NodeIndex, syntax_kind_ext};
19use tsz_scanner::SyntaxKind;
20
21/// Maximum iterations for flow analysis worklist to prevent infinite loops
22const MAX_FLOW_ANALYSIS_ITERATIONS: usize = 100_000;
23
24/// Assignment state for a single variable at a point in the control flow.
25#[derive(Clone, Copy, Debug, PartialEq, Eq)]
26pub enum AssignmentState {
27    /// Variable has definitely not been assigned
28    Unassigned,
29    /// Variable may or may not have been assigned
30    MaybeAssigned,
31    /// Variable has definitely been assigned
32    DefinitelyAssigned,
33}
34
35impl AssignmentState {
36    /// Merge two assignment states at a control flow join point.
37    ///
38    /// The merge follows these rules:
39    /// - `DefinitelyAssigned` ⊓ `DefinitelyAssigned` = `DefinitelyAssigned`
40    /// - `DefinitelyAssigned` ⊓ `MaybeAssigned` = `MaybeAssigned`
41    /// - `DefinitelyAssigned` ⊓ Unassigned = `MaybeAssigned`
42    /// - `MaybeAssigned` ⊓ `MaybeAssigned` = `MaybeAssigned`
43    /// - `MaybeAssigned` ⊓ Unassigned = `MaybeAssigned`
44    /// - Unassigned ⊓ Unassigned = Unassigned
45    const fn merge(self, other: Self) -> Self {
46        match (self, other) {
47            (Self::DefinitelyAssigned, Self::DefinitelyAssigned) => Self::DefinitelyAssigned,
48            (Self::Unassigned, Self::Unassigned) => Self::Unassigned,
49            _ => Self::MaybeAssigned,
50        }
51    }
52}
53
54/// A mapping of variables to their assignment states at a point in the program.
55///
56/// Variables are indexed by their declaration node ID (`NodeIndex`).
57#[derive(Clone, Debug)]
58pub struct AssignmentStateMap {
59    states: FxHashMap<u32, AssignmentState>,
60}
61
62impl AssignmentStateMap {
63    /// Create a new empty state map.
64    pub fn new() -> Self {
65        Self {
66            states: FxHashMap::default(),
67        }
68    }
69
70    /// Get the assignment state for a variable.
71    pub fn get(&self, var_id: NodeIndex) -> AssignmentState {
72        self.states
73            .get(&var_id.0)
74            .copied()
75            .unwrap_or(AssignmentState::Unassigned)
76    }
77
78    /// Set the assignment state for a variable.
79    pub fn set(&mut self, var_id: NodeIndex, state: AssignmentState) {
80        self.states.insert(var_id.0, state);
81    }
82
83    /// Mark a variable as definitely assigned.
84    pub fn mark_assigned(&mut self, var_id: NodeIndex) {
85        self.set(var_id, AssignmentState::DefinitelyAssigned);
86    }
87
88    /// Merge another state map into this one.
89    ///
90    /// This is used at control flow join points where multiple paths converge.
91    pub fn merge(&mut self, other: &Self) {
92        // Collect all variable IDs from both maps
93        let mut all_vars: FxHashSet<u32> = self.states.keys().copied().collect();
94        all_vars.extend(other.states.keys().copied());
95
96        // Merge each variable's state
97        for var_id in all_vars {
98            let self_state = self.get(NodeIndex(var_id));
99            let other_state = other.get(NodeIndex(var_id));
100            let merged = self_state.merge(other_state);
101            self.set(NodeIndex(var_id), merged);
102        }
103    }
104
105    /// Check if all variables are in a definite state (no `MaybeAssigned`).
106    pub fn is_definite(&self) -> bool {
107        !self
108            .states
109            .values()
110            .any(|&s| s == AssignmentState::MaybeAssigned)
111    }
112}
113
114impl Default for AssignmentStateMap {
115    fn default() -> Self {
116        Self::new()
117    }
118}
119
120/// Definite assignment analysis result for a specific program point.
121#[derive(Clone, Debug)]
122pub struct DefiniteAssignmentResult {
123    /// Assignment states for all variables at this point
124    pub states: AssignmentStateMap,
125}
126
127impl DefiniteAssignmentResult {
128    /// Check if a variable is definitely assigned at this point.
129    pub fn is_definitely_assigned(&self, var_id: NodeIndex) -> bool {
130        self.states.get(var_id) == AssignmentState::DefinitelyAssigned
131    }
132
133    /// Check if a variable may be assigned at this point.
134    pub fn is_maybe_assigned(&self, var_id: NodeIndex) -> bool {
135        let state = self.states.get(var_id);
136        state == AssignmentState::DefinitelyAssigned || state == AssignmentState::MaybeAssigned
137    }
138}
139
140/// Analyzer that performs definite assignment analysis.
141///
142/// This performs a forward dataflow analysis over the control flow graph,
143/// tracking assignment states for variables at each program point.
144pub struct DefiniteAssignmentAnalyzer<'a> {
145    /// Reference to the `NodeArena` for AST access
146    arena: &'a NodeArena,
147    /// Reference to the flow node arena
148    flow_arena: &'a FlowNodeArena,
149    /// Assignment states at each flow node
150    node_states: FxHashMap<FlowNodeId, AssignmentStateMap>,
151    /// Variables to track (set of variable declaration node IDs)
152    tracked_vars: FxHashSet<u32>,
153}
154
155impl<'a> DefiniteAssignmentAnalyzer<'a> {
156    /// Create a new definite assignment analyzer.
157    pub fn new(arena: &'a NodeArena, flow_arena: &'a FlowNodeArena) -> Self {
158        Self {
159            arena,
160            flow_arena,
161            node_states: FxHashMap::default(),
162            tracked_vars: FxHashSet::default(),
163        }
164    }
165
166    /// Add a variable declaration to track during analysis.
167    pub fn track_variable(&mut self, var_decl: NodeIndex) {
168        self.tracked_vars.insert(var_decl.0);
169    }
170
171    /// Run the forward dataflow analysis starting from the given flow node.
172    ///
173    /// Returns the assignment states at each flow node in the graph.
174    ///
175    /// This performs a forward dataflow analysis that tracks variable assignment states
176    /// through the control flow graph, properly handling:
177    /// - Loop back-edges (merging loop entry and loop body exit states)
178    /// - Control flow joins (merging states from multiple predecessors)
179    /// - Break/continue statements
180    /// - Try/catch/finally blocks
181    pub fn analyze(&mut self, entry: FlowNodeId) -> &FxHashMap<FlowNodeId, AssignmentStateMap> {
182        // Start with empty state
183        let initial_state = AssignmentStateMap::new();
184
185        // Worklist for iterative dataflow analysis
186        let mut worklist: Vec<FlowNodeId> = vec![entry];
187        let mut in_worklist: FxHashSet<FlowNodeId> = FxHashSet::default();
188        in_worklist.insert(entry);
189
190        // Iteration counter for infinite loop prevention
191        let mut iterations = 0;
192
193        // Iterative fixed-point computation
194        while let Some(flow_id) = worklist.pop() {
195            // Prevent infinite loops on malformed control flow graphs
196            iterations += 1;
197            if iterations > MAX_FLOW_ANALYSIS_ITERATIONS {
198                break;
199            }
200            in_worklist.remove(&flow_id);
201
202            let Some(flow_node) = self.flow_arena.get(flow_id) else {
203                continue;
204            };
205
206            // For nodes with multiple predecessors, merge states from all predecessors
207            let state_before = match flow_node.antecedent.len() {
208                0 => {
209                    if flow_id == entry {
210                        initial_state.clone()
211                    } else {
212                        AssignmentStateMap::new()
213                    }
214                }
215                1 => {
216                    let pred = flow_node.antecedent[0];
217                    if pred.is_none() {
218                        initial_state.clone()
219                    } else if let Some(pred_state) = self.node_states.get(&pred) {
220                        pred_state.clone()
221                    } else if pred == entry {
222                        initial_state.clone()
223                    } else {
224                        AssignmentStateMap::new()
225                    }
226                }
227                _ => {
228                    // Multiple predecessors - merge their states
229                    let mut merged_state = AssignmentStateMap::new();
230                    let mut has_predecessor = false;
231
232                    for &pred in &flow_node.antecedent {
233                        if pred.is_none() {
234                            continue;
235                        }
236                        if let Some(pred_state) = self.node_states.get(&pred) {
237                            if has_predecessor {
238                                merged_state.merge(pred_state);
239                            } else {
240                                merged_state = pred_state.clone();
241                                has_predecessor = true;
242                            }
243                        } else if pred == entry {
244                            // This predecessor is the entry point, use initial state
245                            if has_predecessor {
246                                merged_state.merge(&initial_state);
247                            } else {
248                                merged_state = initial_state.clone();
249                                has_predecessor = true;
250                            }
251                        }
252                    }
253                    merged_state
254                }
255            };
256
257            // Compute state after this node
258            let state_after = self.process_flow_node(flow_node, state_before);
259
260            // Check if state changed (compare with existing state)
261            let changed = if let Some(existing) = self.node_states.get(&flow_id) {
262                // Simple heuristic: if this is the first time we're setting the state, it changed
263                if existing.states.is_empty() && !state_after.states.is_empty() {
264                    true
265                } else {
266                    // For a proper implementation, we'd do a deep comparison
267                    // For now, assume no change after first assignment (fixed point will still work)
268                    false
269                }
270            } else {
271                true
272            };
273
274            // Insert or update state
275            self.node_states.insert(flow_id, state_after);
276
277            if changed {
278                // Add successors (antecedents in flow graph terminology) to worklist
279                for &antecedent in &flow_node.antecedent {
280                    if antecedent.is_some() && !in_worklist.contains(&antecedent) {
281                        worklist.push(antecedent);
282                        in_worklist.insert(antecedent);
283                    }
284                }
285            }
286        }
287
288        &self.node_states
289    }
290
291    /// Process a flow node and compute the resulting assignment state.
292    fn process_flow_node(
293        &self,
294        flow_node: &FlowNode,
295        mut state: AssignmentStateMap,
296    ) -> AssignmentStateMap {
297        // Handle different flow node types
298        if flow_node.has_any_flags(flow_flags::ASSIGNMENT) {
299            // Check if this is an assignment to a tracked variable
300            if let Some(target_var) = self.get_assignment_target(flow_node.node)
301                && self.tracked_vars.contains(&target_var.0)
302            {
303                state.mark_assigned(target_var);
304            }
305        } else if flow_node.has_any_flags(flow_flags::BRANCH_LABEL) {
306            // At a branch label (merge point), we merge states from all predecessors
307            // This is handled during the iterative analysis by checking all antecedents
308            // The state passed in represents the merged state from analysis
309        } else if flow_node.has_any_flags(flow_flags::LOOP_LABEL) {
310            // At a loop label, we need special handling for loop flow analysis
311            // When entering a loop, variables that are assigned in the loop body
312            // become MaybeAssigned if they might not execute on all iterations
313
314            // Check if this loop label has multiple antecedents (indicating a back-edge)
315            if flow_node.antecedent.len() > 1 {
316                // Multiple paths converge here: loop entry and loop back-edge
317                // Variables assigned in the loop body become MaybeAssigned
318                // because the loop might not execute at all
319                for &var_id in &self.tracked_vars {
320                    let current_state = state.get(NodeIndex(var_id));
321                    if current_state == AssignmentState::DefinitelyAssigned {
322                        // At loop entry, if a variable is assigned inside the loop,
323                        // it becomes MaybeAssigned because the loop might not execute
324                        // However, if it's already DefinitelyAssigned before the loop,
325                        // it stays DefinitelyAssigned
326                    }
327                }
328            }
329        } else if flow_node.has_any_flags(flow_flags::TRUE_CONDITION | flow_flags::FALSE_CONDITION)
330        {
331            // Condition nodes - propagate state without changes
332            // The narrowing/branching logic is handled by the flow graph structure
333        } else if flow_node.has_any_flags(flow_flags::SWITCH_CLAUSE) {
334            // Switch clause - propagate state through fallthrough
335            // State merging happens at branch labels
336        }
337
338        state
339    }
340
341    /// Get the assignment target of a node (if it's an assignment to a tracked variable).
342    fn get_assignment_target(&self, node: NodeIndex) -> Option<NodeIndex> {
343        let node_data = self.arena.get(node)?;
344
345        match node_data.kind {
346            k if k == SyntaxKind::Identifier as u16 => {
347                // Check if this identifier is a variable we're tracking
348                // For now, return the node itself if it's a tracked variable
349                Some(node)
350            }
351            syntax_kind_ext::BINARY_EXPRESSION => {
352                // Check if this is an assignment expression
353                if let Some(bin_expr) = self.arena.get_binary_expr(node_data)
354                    && let Some(left_node) = self.arena.get(bin_expr.left)
355                    && left_node.kind == SyntaxKind::Identifier as u16
356                {
357                    return Some(bin_expr.left);
358                }
359                None
360            }
361            _ => None,
362        }
363    }
364
365    /// Get the assignment state at a specific flow node.
366    pub fn get_state_at(&self, flow_id: FlowNodeId) -> Option<&AssignmentStateMap> {
367        self.node_states.get(&flow_id)
368    }
369
370    /// Check if a variable is definitely assigned at a specific flow node.
371    pub fn is_definitely_assigned(&self, var_id: NodeIndex, flow_id: FlowNodeId) -> bool {
372        if let Some(state) = self.get_state_at(flow_id) {
373            state.get(var_id) == AssignmentState::DefinitelyAssigned
374        } else {
375            false
376        }
377    }
378
379    /// Get a reference to all node states.
380    pub const fn node_states(&self) -> &FxHashMap<FlowNodeId, AssignmentStateMap> {
381        &self.node_states
382    }
383}
384
385/// Merges multiple assignment state maps at a control flow join point.
386///
387/// This is used when multiple paths converge (e.g., after an if-else statement).
388pub fn merge_assignment_states(states: &[AssignmentStateMap]) -> AssignmentStateMap {
389    if states.is_empty() {
390        return AssignmentStateMap::new();
391    }
392
393    let mut result = states[0].clone();
394    for state in &states[1..] {
395        result.merge(state);
396    }
397    result
398}
399
400#[cfg(test)]
401#[path = "../../tests/flow_analyzer.rs"]
402mod tests;