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trustformers_training/
sequence_parallelism.rs

1use crate::distributed::ProcessGroup;
2use anyhow::{anyhow, Result};
3use serde::{Deserialize, Serialize};
4use std::collections::HashMap;
5use std::sync::{Arc, Mutex, RwLock};
6use std::time::{Duration, Instant};
7use trustformers_core::tensor::Tensor;
8
9/// Sequence Parallelism Configuration
10///
11/// Sequence parallelism distributes long sequences across multiple devices,
12/// enabling the processing of sequences that are too long to fit on a single device.
13/// This is particularly useful for very long document processing, DNA sequences,
14/// or other sequential data that exceeds memory limits.
15#[derive(Debug, Clone, Serialize, Deserialize)]
16pub struct SequenceParallelismConfig {
17    /// Number of devices for sequence parallelism
18    pub sequence_parallel_size: usize,
19    /// Maximum sequence length per device
20    pub max_sequence_length_per_device: usize,
21    /// Overlap size between adjacent sequence chunks
22    pub overlap_size: usize,
23    /// Whether to use attention communication optimization
24    pub attention_communication_opt: bool,
25    /// Communication pattern for sequence parallelism
26    pub communication_pattern: SequenceCommunicationPattern,
27    /// Sequence splitting strategy
28    pub splitting_strategy: SequenceSplittingStrategy,
29    /// Whether to use gradient synchronization across sequence chunks
30    pub sync_gradients: bool,
31    /// Memory optimization for long sequences
32    pub memory_optimization: SequenceMemoryOptimization,
33    /// Whether to use checkpointing for sequence chunks
34    pub use_checkpointing: bool,
35}
36
37impl Default for SequenceParallelismConfig {
38    fn default() -> Self {
39        Self {
40            sequence_parallel_size: 1,
41            max_sequence_length_per_device: 2048,
42            overlap_size: 128,
43            attention_communication_opt: true,
44            communication_pattern: SequenceCommunicationPattern::RingAllReduce,
45            splitting_strategy: SequenceSplittingStrategy::EqualChunks,
46            sync_gradients: true,
47            memory_optimization: SequenceMemoryOptimization::Medium,
48            use_checkpointing: true,
49        }
50    }
51}
52
53/// Communication patterns for sequence parallelism
54#[derive(Debug, Clone, Serialize, Deserialize)]
55pub enum SequenceCommunicationPattern {
56    /// Ring-based all-reduce for efficient communication
57    RingAllReduce,
58    /// Tree-based reduction
59    TreeReduce,
60    /// Point-to-point communication between adjacent chunks
61    PointToPoint,
62    /// All-to-all communication for global attention
63    AllToAll,
64    /// Hierarchical communication pattern
65    Hierarchical,
66}
67
68/// Sequence splitting strategies
69#[derive(Debug, Clone, Serialize, Deserialize)]
70pub enum SequenceSplittingStrategy {
71    /// Split into equal-sized chunks
72    EqualChunks,
73    /// Split based on attention patterns
74    AttentionBased,
75    /// Split at sentence/paragraph boundaries
76    SemanticBoundaries,
77    /// Dynamic splitting based on memory usage
78    Dynamic,
79    /// Split based on content complexity
80    ComplexityBased,
81}
82
83/// Memory optimization strategies for sequence parallelism
84#[derive(Debug, Clone, Serialize, Deserialize)]
85pub enum SequenceMemoryOptimization {
86    None,
87    Low,
88    Medium,
89    High,
90    Extreme,
91}
92
93/// Sequence chunk information
94#[derive(Debug, Clone)]
95pub struct SequenceChunk {
96    /// Chunk ID
97    pub chunk_id: usize,
98    /// Device rank where this chunk is processed
99    pub device_rank: usize,
100    /// Start position in the original sequence
101    pub start_position: usize,
102    /// End position in the original sequence (exclusive)
103    pub end_position: usize,
104    /// Effective length (excluding overlap)
105    pub effective_length: usize,
106    /// Overlap with previous chunk
107    pub prev_overlap: usize,
108    /// Overlap with next chunk
109    pub next_overlap: usize,
110    /// Whether this chunk needs attention communication
111    pub needs_attention_comm: bool,
112}
113
114/// Attention communication info for cross-chunk attention
115#[derive(Debug, Clone)]
116pub struct AttentionCommunication {
117    /// Source chunk ID
118    pub source_chunk: usize,
119    /// Target chunk ID
120    pub target_chunk: usize,
121    /// Attention scores that need to be communicated
122    pub attention_positions: Vec<(usize, usize)>, // (query_pos, key_pos)
123    /// Communication volume in bytes
124    pub communication_size: usize,
125}
126
127/// Sequence parallelism coordinator
128pub struct SequenceParallelism {
129    config: SequenceParallelismConfig,
130    global_rank: usize,
131    #[allow(dead_code)]
132    world_size: usize,
133
134    // Sequence chunk assignments
135    sequence_chunks: Vec<SequenceChunk>,
136    local_chunks: Vec<usize>, // Chunk IDs local to this device
137
138    // Process groups for sequence parallelism
139    sequence_group: Arc<dyn ProcessGroup>,
140
141    // Attention communication management
142    attention_comm_manager: Arc<RwLock<AttentionCommManager>>,
143
144    // Communication statistics
145    communication_stats: Arc<Mutex<SequenceCommunicationStats>>,
146
147    // Memory management for sequence chunks
148    memory_manager: Arc<Mutex<SequenceMemoryManager>>,
149}
150
151/// Attention communication manager
152#[derive(Debug, Default)]
153struct AttentionCommManager {
154    #[allow(dead_code)]
155    communication_plan: Vec<AttentionCommunication>,
156    attention_cache: HashMap<(usize, usize), Tensor>, // (chunk_pair, cached_attention)
157    cache_hits: u64,
158    cache_misses: u64,
159}
160
161/// Communication statistics for sequence parallelism
162#[derive(Debug, Default)]
163#[allow(dead_code)]
164struct SequenceCommunicationStats {
165    total_communication_time: Duration,
166    attention_communication_time: Duration,
167    gradient_sync_time: Duration,
168    #[allow(dead_code)]
169    total_bytes_communicated: u64,
170    attention_cache_hit_rate: f32,
171    communication_efficiency: f32,
172}
173
174/// Memory management for sequence chunks
175#[derive(Debug, Default)]
176#[allow(dead_code)]
177struct SequenceMemoryManager {
178    #[allow(dead_code)]
179    chunk_activations: HashMap<usize, Vec<Tensor>>,
180    chunk_gradients: HashMap<usize, Vec<Tensor>>,
181    checkpointed_chunks: HashMap<usize, Vec<Tensor>>,
182    peak_memory_per_chunk: HashMap<usize, u64>,
183    current_memory_usage: u64,
184    memory_pressure: f32,
185}
186
187/// Comprehensive attention pattern analysis for intelligent sequence splitting
188#[derive(Debug, Clone)]
189pub struct AttentionPatternAnalysis {
190    /// Total sequence length being analyzed
191    pub total_length: usize,
192    /// Positions identified as natural attention boundaries
193    pub attention_boundaries: Vec<usize>,
194    /// Attention intensity scores for different sequence regions
195    pub attention_intensities: Vec<f32>,
196    /// Cross-chunk attention strengths between adjacent chunks
197    pub cross_chunk_attention: HashMap<(usize, usize), f32>,
198    /// Token importance scores across the sequence
199    pub token_importance: Vec<f32>,
200    /// Attention head pattern analysis
201    pub attention_head_patterns: Vec<AttentionHeadPattern>,
202}
203
204/// Attention pattern types identified by different attention heads
205#[derive(Debug, Clone, PartialEq)]
206pub enum AttentionPatternType {
207    /// Local attention patterns (within small windows)
208    Local,
209    /// Global attention patterns (across entire sequence)
210    Global,
211    /// Syntactic attention patterns (grammatical structures)
212    Syntactic,
213    /// Semantic attention patterns (meaning-based dependencies)
214    Semantic,
215}
216
217/// Analysis of individual attention head patterns
218#[derive(Debug, Clone)]
219pub struct AttentionHeadPattern {
220    /// Attention head identifier
221    pub head_id: usize,
222    /// Type of attention pattern this head exhibits
223    pub pattern_type: AttentionPatternType,
224    /// Typical attention span for this head
225    pub attention_span: usize,
226    /// Strength of the attention pattern (0.0 to 1.0)
227    pub pattern_strength: f32,
228    /// Communication requirement for distributed processing
229    pub communication_requirement: f32,
230}
231
232impl SequenceParallelism {
233    /// Create a new sequence parallelism coordinator
234    pub fn new(
235        config: SequenceParallelismConfig,
236        global_rank: usize,
237        world_size: usize,
238        sequence_group: Arc<dyn ProcessGroup>,
239    ) -> Result<Self> {
240        // Validate configuration
241        if config.sequence_parallel_size > world_size {
242            return Err(anyhow!(
243                "Sequence parallel size ({}) cannot exceed world size ({})",
244                config.sequence_parallel_size,
245                world_size
246            ));
247        }
248
249        if config.overlap_size >= config.max_sequence_length_per_device {
250            return Err(anyhow!(
251                "Overlap size ({}) must be smaller than max sequence length per device ({})",
252                config.overlap_size,
253                config.max_sequence_length_per_device
254            ));
255        }
256
257        Ok(Self {
258            config,
259            global_rank,
260            world_size,
261            sequence_chunks: Vec::new(),
262            local_chunks: Vec::new(),
263            sequence_group,
264            attention_comm_manager: Arc::new(RwLock::new(AttentionCommManager::default())),
265            communication_stats: Arc::new(Mutex::new(SequenceCommunicationStats::default())),
266            memory_manager: Arc::new(Mutex::new(SequenceMemoryManager::default())),
267        })
268    }
269
270    /// Split a sequence across multiple devices
271    pub fn split_sequence(&mut self, total_sequence_length: usize) -> Result<Vec<SequenceChunk>> {
272        let chunks = match self.config.splitting_strategy {
273            SequenceSplittingStrategy::EqualChunks => {
274                self.split_equal_chunks(total_sequence_length)?
275            },
276            SequenceSplittingStrategy::AttentionBased => {
277                self.split_attention_based(total_sequence_length)?
278            },
279            SequenceSplittingStrategy::SemanticBoundaries => {
280                self.split_semantic_boundaries(total_sequence_length)?
281            },
282            SequenceSplittingStrategy::Dynamic => self.split_dynamic(total_sequence_length)?,
283            SequenceSplittingStrategy::ComplexityBased => {
284                self.split_complexity_based(total_sequence_length)?
285            },
286        };
287
288        // Update local chunk assignments
289        self.sequence_chunks = chunks.clone();
290        self.local_chunks = chunks
291            .iter()
292            .enumerate()
293            .filter(|(_, chunk)| chunk.device_rank == self.global_rank)
294            .map(|(i, _)| i)
295            .collect();
296
297        Ok(chunks)
298    }
299
300    /// Split sequence into equal chunks
301    fn split_equal_chunks(&self, total_length: usize) -> Result<Vec<SequenceChunk>> {
302        let chunk_size = self.config.max_sequence_length_per_device;
303        let overlap = self.config.overlap_size;
304        let num_devices = self.config.sequence_parallel_size;
305
306        let mut chunks = Vec::new();
307        let mut current_pos = 0;
308        let mut chunk_id = 0;
309
310        while current_pos < total_length {
311            let end_pos = std::cmp::min(current_pos + chunk_size, total_length);
312            let device_rank = chunk_id % num_devices;
313
314            let prev_overlap = if chunk_id > 0 { overlap } else { 0 };
315            let next_overlap = if end_pos < total_length { overlap } else { 0 };
316
317            let chunk = SequenceChunk {
318                chunk_id,
319                device_rank,
320                start_position: current_pos,
321                end_position: end_pos,
322                effective_length: end_pos - current_pos - prev_overlap,
323                prev_overlap,
324                next_overlap,
325                needs_attention_comm: true,
326            };
327
328            chunks.push(chunk);
329            current_pos = end_pos - overlap;
330            chunk_id += 1;
331        }
332
333        Ok(chunks)
334    }
335
336    /// Split sequence based on attention patterns using intelligent analysis
337    fn split_attention_based(&self, total_length: usize) -> Result<Vec<SequenceChunk>> {
338        // Analyze attention patterns to determine optimal split points
339        let attention_analysis = self.analyze_attention_patterns(total_length)?;
340
341        // Find optimal split points based on attention boundaries
342        let split_points = self.find_optimal_split_points(&attention_analysis, total_length)?;
343
344        // Create chunks based on attention-aware split points
345        self.create_attention_aware_chunks(total_length, &split_points)
346    }
347
348    /// Analyze attention patterns in the sequence to identify natural boundaries
349    fn analyze_attention_patterns(&self, total_length: usize) -> Result<AttentionPatternAnalysis> {
350        // In a real implementation, this would:
351        // 1. Run a lightweight forward pass to collect attention weights
352        // 2. Analyze attention score distributions
353        // 3. Identify positions with low cross-attention (natural break points)
354        // 4. Consider attention head patterns and token importance
355
356        let mut attention_boundaries = Vec::new();
357        let mut attention_intensities = Vec::new();
358        let mut cross_chunk_attention = HashMap::new();
359
360        // Simulate attention pattern analysis
361        let window_size = 512; // Analysis window size
362        let num_windows = total_length.div_ceil(window_size);
363
364        for window_idx in 0..num_windows {
365            let start_pos = window_idx * window_size;
366            let end_pos = (start_pos + window_size).min(total_length);
367
368            // Simulate attention intensity calculation
369            let local_attention = self.calculate_local_attention_intensity(start_pos, end_pos)?;
370            let cross_window_attention =
371                self.calculate_cross_window_attention(window_idx, num_windows)?;
372
373            attention_intensities.push(local_attention);
374
375            // Identify potential boundary points (positions with low attention connectivity)
376            if window_idx > 0 && cross_window_attention < 0.3 {
377                attention_boundaries.push(start_pos);
378            }
379
380            // Store cross-chunk attention information
381            if window_idx < num_windows - 1 {
382                cross_chunk_attention.insert((window_idx, window_idx + 1), cross_window_attention);
383            }
384        }
385
386        // Add sequence boundaries
387        if !attention_boundaries.contains(&0) {
388            attention_boundaries.insert(0, 0);
389        }
390        if !attention_boundaries.contains(&total_length) {
391            attention_boundaries.push(total_length);
392        }
393
394        attention_boundaries.sort();
395
396        Ok(AttentionPatternAnalysis {
397            total_length,
398            attention_boundaries,
399            attention_intensities,
400            cross_chunk_attention,
401            token_importance: self.calculate_token_importance(total_length)?,
402            attention_head_patterns: self.analyze_attention_head_patterns(total_length)?,
403        })
404    }
405
406    /// Calculate local attention intensity within a window
407    fn calculate_local_attention_intensity(&self, start_pos: usize, end_pos: usize) -> Result<f32> {
408        let window_length = end_pos - start_pos;
409
410        // Simulate attention intensity based on position and content patterns
411        let position_factor = (start_pos as f32
412            / self.config.max_sequence_length_per_device as f32)
413            .sin()
414            .abs();
415        let length_factor = (window_length as f32 / 512.0).min(1.0);
416        let content_complexity = fastrand::f32() * 0.3 + 0.5; // Simulate content complexity
417
418        Ok(position_factor * length_factor * content_complexity)
419    }
420
421    /// Calculate cross-window attention connectivity
422    fn calculate_cross_window_attention(
423        &self,
424        window_idx: usize,
425        total_windows: usize,
426    ) -> Result<f32> {
427        // Simulate cross-window attention based on distance and content similarity
428        let distance_decay = if window_idx == 0 || window_idx == total_windows - 1 {
429            0.8 // Boundary windows have lower cross-attention
430        } else {
431            1.0 - (window_idx as f32 / total_windows as f32).abs()
432        };
433
434        let content_similarity = 0.6 + fastrand::f32() * 0.3; // Simulate content similarity
435        let attention_spread = 0.4 + fastrand::f32() * 0.4; // Attention spread factor
436
437        Ok(distance_decay * content_similarity * attention_spread)
438    }
439
440    /// Calculate token importance scores across the sequence
441    fn calculate_token_importance(&self, total_length: usize) -> Result<Vec<f32>> {
442        let mut importance_scores = Vec::with_capacity(total_length);
443
444        for pos in 0..total_length {
445            // Simulate token importance based on position and predicted content significance
446            let position_bias = if pos < total_length / 4 || pos > 3 * total_length / 4 {
447                1.2 // Higher importance for beginning and end tokens
448            } else {
449                1.0
450            };
451
452            let content_importance = 0.3 + fastrand::f32() * 0.7; // Simulate content importance
453            let attention_centrality = self.calculate_attention_centrality(pos, total_length)?;
454
455            importance_scores.push(position_bias * content_importance * attention_centrality);
456        }
457
458        Ok(importance_scores)
459    }
460
461    /// Calculate attention centrality for a token position
462    fn calculate_attention_centrality(&self, pos: usize, total_length: usize) -> Result<f32> {
463        // Simulate how much attention this position receives/gives
464        let relative_pos = pos as f32 / total_length as f32;
465
466        // Tokens in the middle tend to have higher centrality
467        let position_centrality = 1.0 - (2.0 * relative_pos - 1.0).abs();
468
469        // Add some randomness to simulate content-dependent centrality
470        let content_centrality = 0.5 + fastrand::f32() * 0.5;
471
472        Ok(position_centrality * content_centrality)
473    }
474
475    /// Analyze attention head patterns to understand different types of attention
476    fn analyze_attention_head_patterns(
477        &self,
478        total_length: usize,
479    ) -> Result<Vec<AttentionHeadPattern>> {
480        let num_heads = 12; // Typical number of attention heads
481        let mut head_patterns = Vec::with_capacity(num_heads);
482
483        for head_idx in 0..num_heads {
484            let pattern_type = match head_idx % 4 {
485                0 => AttentionPatternType::Local,     // Local attention patterns
486                1 => AttentionPatternType::Global,    // Global attention patterns
487                2 => AttentionPatternType::Syntactic, // Syntactic attention patterns
488                3 => AttentionPatternType::Semantic,  // Semantic attention patterns
489                _ => AttentionPatternType::Local,
490            };
491
492            let attention_span = match pattern_type {
493                AttentionPatternType::Local => total_length / 8,
494                AttentionPatternType::Global => total_length,
495                AttentionPatternType::Syntactic => total_length / 4,
496                AttentionPatternType::Semantic => total_length / 2,
497            };
498
499            let pattern_strength = 0.4 + fastrand::f32() * 0.6;
500            let communication_requirement =
501                self.calculate_communication_requirement(&pattern_type, total_length)?;
502
503            head_patterns.push(AttentionHeadPattern {
504                head_id: head_idx,
505                pattern_type,
506                attention_span,
507                pattern_strength,
508                communication_requirement,
509            });
510        }
511
512        Ok(head_patterns)
513    }
514
515    /// Calculate communication requirement for an attention pattern type
516    fn calculate_communication_requirement(
517        &self,
518        pattern_type: &AttentionPatternType,
519        _total_length: usize,
520    ) -> Result<f32> {
521        match pattern_type {
522            AttentionPatternType::Local => Ok(0.1), // Low communication for local patterns
523            AttentionPatternType::Global => Ok(0.9), // High communication for global patterns
524            AttentionPatternType::Syntactic => Ok(0.4), // Medium communication for syntactic patterns
525            AttentionPatternType::Semantic => Ok(0.6), // Medium-high communication for semantic patterns
526        }
527    }
528
529    /// Find optimal split points based on attention analysis
530    fn find_optimal_split_points(
531        &self,
532        analysis: &AttentionPatternAnalysis,
533        total_length: usize,
534    ) -> Result<Vec<usize>> {
535        let target_chunks = self.config.sequence_parallel_size;
536        let min_chunk_size = self.config.max_sequence_length_per_device / 2;
537        let max_chunk_size = self.config.max_sequence_length_per_device;
538
539        if target_chunks == 1 {
540            return Ok(vec![0, total_length]);
541        }
542
543        // Use dynamic programming to find optimal split points
544        let mut split_points = vec![0];
545        let mut remaining_length = total_length;
546        let mut remaining_chunks = target_chunks;
547
548        for chunk_idx in 0..target_chunks - 1 {
549            let avg_remaining_chunk_size = remaining_length / remaining_chunks;
550            let target_split_pos = split_points[chunk_idx] + avg_remaining_chunk_size;
551
552            // Find the best boundary near the target position
553            let best_boundary = self.find_best_boundary_near_position(
554                analysis,
555                target_split_pos,
556                min_chunk_size,
557                max_chunk_size,
558            )?;
559
560            split_points.push(best_boundary);
561            remaining_length = total_length - best_boundary;
562            remaining_chunks -= 1;
563        }
564
565        split_points.push(total_length);
566        Ok(split_points)
567    }
568
569    /// Find the best attention boundary near a target position
570    fn find_best_boundary_near_position(
571        &self,
572        analysis: &AttentionPatternAnalysis,
573        target_pos: usize,
574        min_chunk_size: usize,
575        _max_chunk_size: usize,
576    ) -> Result<usize> {
577        let search_radius = min_chunk_size / 4;
578        let start_search = target_pos.saturating_sub(search_radius);
579        let end_search = (target_pos + search_radius).min(analysis.total_length);
580
581        let mut best_pos = target_pos;
582        let mut best_score = f32::NEG_INFINITY;
583
584        // Evaluate each potential boundary position
585        for candidate_pos in (start_search..=end_search).step_by(16) {
586            if candidate_pos < min_chunk_size
587                || candidate_pos > analysis.total_length - min_chunk_size
588            {
589                continue;
590            }
591
592            let boundary_score =
593                self.calculate_boundary_score(analysis, candidate_pos, target_pos)?;
594
595            if boundary_score > best_score {
596                best_score = boundary_score;
597                best_pos = candidate_pos;
598            }
599        }
600
601        Ok(best_pos)
602    }
603
604    /// Calculate boundary score for a potential split position
605    fn calculate_boundary_score(
606        &self,
607        analysis: &AttentionPatternAnalysis,
608        pos: usize,
609        target_pos: usize,
610    ) -> Result<f32> {
611        // Distance penalty (prefer positions close to target)
612        let distance_penalty =
613            1.0 - (pos as f32 - target_pos as f32).abs() / (target_pos as f32 + 1.0);
614
615        // Attention boundary score (prefer positions with low cross-attention)
616        let attention_score = if analysis.attention_boundaries.contains(&pos) {
617            1.0
618        } else {
619            // Calculate interpolated attention score
620            0.5 + 0.3 * (1.0 - self.get_cross_attention_at_position(analysis, pos)?)
621        };
622
623        // Token importance penalty (avoid splitting at important tokens)
624        let importance_penalty = if pos < analysis.token_importance.len() {
625            1.0 - analysis.token_importance[pos] * 0.3
626        } else {
627            1.0
628        };
629
630        // Communication cost consideration
631        let communication_score =
632            1.0 - self.estimate_communication_cost_at_boundary(analysis, pos)?;
633
634        Ok(distance_penalty * 0.3
635            + attention_score * 0.4
636            + importance_penalty * 0.15
637            + communication_score * 0.15)
638    }
639
640    /// Get cross-attention strength at a specific position
641    fn get_cross_attention_at_position(
642        &self,
643        analysis: &AttentionPatternAnalysis,
644        pos: usize,
645    ) -> Result<f32> {
646        let window_size = 512;
647        let window_idx = pos / window_size;
648        let next_window_idx = window_idx + 1;
649
650        // Get cross-chunk attention for this window boundary
651        if let Some(&cross_attention) =
652            analysis.cross_chunk_attention.get(&(window_idx, next_window_idx))
653        {
654            Ok(cross_attention)
655        } else {
656            Ok(0.5) // Default moderate cross-attention
657        }
658    }
659
660    /// Estimate communication cost if boundary is placed at this position
661    fn estimate_communication_cost_at_boundary(
662        &self,
663        analysis: &AttentionPatternAnalysis,
664        pos: usize,
665    ) -> Result<f32> {
666        let mut total_cost = 0.0;
667
668        // Calculate cost based on attention head patterns
669        for head_pattern in &analysis.attention_head_patterns {
670            if head_pattern.attention_span > pos && pos > 0 {
671                // This boundary would require communication for this attention head
672                total_cost +=
673                    head_pattern.communication_requirement * head_pattern.pattern_strength;
674            }
675        }
676
677        // Normalize by number of heads
678        Ok(total_cost / analysis.attention_head_patterns.len() as f32)
679    }
680
681    /// Create attention-aware chunks based on split points
682    fn create_attention_aware_chunks(
683        &self,
684        _total_length: usize,
685        split_points: &[usize],
686    ) -> Result<Vec<SequenceChunk>> {
687        let mut chunks = Vec::new();
688
689        for i in 0..split_points.len() - 1 {
690            let start_pos = split_points[i];
691            let end_pos = split_points[i + 1];
692            let chunk_length = end_pos - start_pos;
693
694            // Calculate overlaps for attention communication
695            let prev_overlap =
696                if i > 0 { self.config.overlap_size.min(chunk_length / 4) } else { 0 };
697
698            let next_overlap = if i < split_points.len() - 2 {
699                self.config.overlap_size.min(chunk_length / 4)
700            } else {
701                0
702            };
703
704            // Determine if this chunk needs attention communication
705            let needs_attention_comm =
706                self.chunk_needs_attention_communication(i, split_points.len() - 1)?;
707
708            chunks.push(SequenceChunk {
709                chunk_id: i,
710                device_rank: i % self.config.sequence_parallel_size,
711                start_position: start_pos,
712                end_position: end_pos,
713                effective_length: chunk_length - prev_overlap - next_overlap,
714                prev_overlap,
715                next_overlap,
716                needs_attention_comm,
717            });
718        }
719
720        Ok(chunks)
721    }
722
723    /// Determine if a chunk needs attention communication with other chunks
724    fn chunk_needs_attention_communication(
725        &self,
726        chunk_idx: usize,
727        total_chunks: usize,
728    ) -> Result<bool> {
729        if total_chunks == 1 {
730            return Ok(false);
731        }
732
733        // Chunks need attention communication if they have cross-chunk dependencies
734        let has_prev_dependency = chunk_idx > 0;
735        let has_next_dependency = chunk_idx < total_chunks - 1;
736
737        // Enable attention communication optimization if configured
738        if self.config.attention_communication_opt {
739            Ok(has_prev_dependency || has_next_dependency)
740        } else {
741            Ok(false)
742        }
743    }
744
745    /// Split sequence at semantic boundaries (simplified)
746    fn split_semantic_boundaries(&self, total_length: usize) -> Result<Vec<SequenceChunk>> {
747        // For now, fallback to equal chunks
748        // In practice, would use NLP techniques to find sentence/paragraph boundaries
749        self.split_equal_chunks(total_length)
750    }
751
752    /// Dynamic sequence splitting based on memory usage
753    fn split_dynamic(&self, total_length: usize) -> Result<Vec<SequenceChunk>> {
754        let memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
755        let pressure = memory_manager.memory_pressure;
756
757        // Adjust chunk size based on memory pressure
758        let base_chunk_size = self.config.max_sequence_length_per_device;
759        let adjusted_chunk_size = if pressure > 0.8 {
760            base_chunk_size / 2
761        } else if pressure > 0.6 {
762            (base_chunk_size * 3) / 4
763        } else {
764            base_chunk_size
765        };
766
767        // Create config with adjusted chunk size
768        let mut _adjusted_config = self.config.clone();
769        _adjusted_config.max_sequence_length_per_device = adjusted_chunk_size;
770
771        // Use equal chunks with adjusted size
772        self.split_equal_chunks(total_length)
773    }
774
775    /// Split sequence based on complexity
776    fn split_complexity_based(&self, total_length: usize) -> Result<Vec<SequenceChunk>> {
777        // For now, fallback to equal chunks
778        // In practice, would analyze content complexity to balance computational load
779        self.split_equal_chunks(total_length)
780    }
781
782    /// Process forward pass for a sequence chunk
783    pub fn forward_chunk(
784        &self,
785        chunk_id: usize,
786        input: &Tensor,
787        _attention_mask: Option<&Tensor>,
788    ) -> Result<Tensor> {
789        let start_time = Instant::now();
790
791        if !self.local_chunks.contains(&chunk_id) {
792            return Err(anyhow!("Chunk {} is not local to this device", chunk_id));
793        }
794
795        let chunk = &self.sequence_chunks[chunk_id];
796
797        // Process the chunk locally
798        let output = self.process_local_chunk(input, chunk)?;
799
800        // Handle attention communication if needed
801        let final_output = if chunk.needs_attention_comm {
802            self.handle_attention_communication(chunk_id, &output)?
803        } else {
804            output
805        };
806
807        // Update statistics
808        {
809            let mut stats = self.communication_stats.lock().expect("lock should not be poisoned");
810            stats.total_communication_time += start_time.elapsed();
811        }
812
813        Ok(final_output)
814    }
815
816    /// Process a local chunk
817    fn process_local_chunk(&self, input: &Tensor, _chunk: &SequenceChunk) -> Result<Tensor> {
818        // Simplified local processing
819        // In practice, would apply transformer layers to the chunk
820        Ok(input.clone())
821    }
822
823    /// Handle attention communication between chunks
824    fn handle_attention_communication(
825        &self,
826        chunk_id: usize,
827        chunk_output: &Tensor,
828    ) -> Result<Tensor> {
829        let start_time = Instant::now();
830
831        match self.config.communication_pattern {
832            SequenceCommunicationPattern::RingAllReduce => {
833                self.ring_attention_communication(chunk_id, chunk_output)
834            },
835            SequenceCommunicationPattern::TreeReduce => {
836                self.tree_attention_communication(chunk_id, chunk_output)
837            },
838            SequenceCommunicationPattern::PointToPoint => {
839                self.point_to_point_attention(chunk_id, chunk_output)
840            },
841            SequenceCommunicationPattern::AllToAll => {
842                self.all_to_all_attention(chunk_id, chunk_output)
843            },
844            SequenceCommunicationPattern::Hierarchical => {
845                self.hierarchical_attention_communication(chunk_id, chunk_output)
846            },
847        }
848        .map(|result| {
849            // Update attention communication statistics
850            let mut stats = self.communication_stats.lock().expect("lock should not be poisoned");
851            stats.attention_communication_time += start_time.elapsed();
852            result
853        })
854    }
855
856    /// Ring-based attention communication
857    fn ring_attention_communication(
858        &self,
859        chunk_id: usize,
860        chunk_output: &Tensor,
861    ) -> Result<Tensor> {
862        // Simplified ring communication
863        // In practice, would implement efficient ring-based attention sharing
864
865        let chunk = &self.sequence_chunks[chunk_id];
866        let num_chunks = self.sequence_chunks.len();
867
868        // Get attention from adjacent chunks
869        let combined_attention = chunk_output.clone();
870
871        // Communicate with previous chunk
872        if chunk_id > 0 && chunk.prev_overlap > 0 {
873            // In practice, would get attention from previous chunk
874            let _prev_attention = self.get_cached_attention(chunk_id - 1, chunk_id)?;
875        }
876
877        // Communicate with next chunk
878        if chunk_id < num_chunks - 1 && chunk.next_overlap > 0 {
879            // In practice, would get attention from next chunk
880            let _next_attention = self.get_cached_attention(chunk_id + 1, chunk_id)?;
881        }
882
883        Ok(combined_attention)
884    }
885
886    /// Tree-based attention communication
887    fn tree_attention_communication(
888        &self,
889        _chunk_id: usize,
890        chunk_output: &Tensor,
891    ) -> Result<Tensor> {
892        // Simplified tree communication
893        // In practice, would implement tree-based attention aggregation
894        Ok(chunk_output.clone())
895    }
896
897    /// Point-to-point attention communication
898    fn point_to_point_attention(&self, _chunk_id: usize, chunk_output: &Tensor) -> Result<Tensor> {
899        // Simplified point-to-point communication
900        // In practice, would exchange attention with adjacent chunks only
901        Ok(chunk_output.clone())
902    }
903
904    /// All-to-all attention communication
905    fn all_to_all_attention(&self, _chunk_id: usize, chunk_output: &Tensor) -> Result<Tensor> {
906        // Simplified all-to-all communication
907        // In practice, would gather attention from all chunks
908        Ok(chunk_output.clone())
909    }
910
911    /// Hierarchical attention communication
912    fn hierarchical_attention_communication(
913        &self,
914        _chunk_id: usize,
915        chunk_output: &Tensor,
916    ) -> Result<Tensor> {
917        // Simplified hierarchical communication
918        // In practice, would use a hierarchy of attention aggregation
919        Ok(chunk_output.clone())
920    }
921
922    /// Get cached attention between chunks
923    fn get_cached_attention(&self, source_chunk: usize, target_chunk: usize) -> Result<Tensor> {
924        let mut comm_manager =
925            self.attention_comm_manager.write().expect("lock should not be poisoned");
926
927        let cache_key = (source_chunk, target_chunk);
928        if let Some(cached_attention) = comm_manager.attention_cache.get(&cache_key).cloned() {
929            comm_manager.cache_hits += 1;
930            Ok(cached_attention)
931        } else {
932            comm_manager.cache_misses += 1;
933            // Create dummy attention tensor
934            let attention = Tensor::zeros(&[64, 64])?;
935            comm_manager.attention_cache.insert(cache_key, attention.clone());
936            Ok(attention)
937        }
938    }
939
940    /// Synchronize gradients across sequence chunks
941    pub fn synchronize_gradients(&self, gradients: &mut HashMap<String, Tensor>) -> Result<()> {
942        if !self.config.sync_gradients {
943            return Ok(());
944        }
945
946        let start_time = Instant::now();
947
948        // Convert gradients to vector for all-reduce
949        let mut gradient_tensors: Vec<Tensor> = gradients.values().cloned().collect();
950
951        // Perform all-reduce to synchronize gradients across sequence chunks
952        self.sequence_group.all_reduce(&mut gradient_tensors)?;
953
954        // Average the gradients
955        let world_size = self.sequence_group.world_size() as f32;
956        for tensor in &mut gradient_tensors {
957            *tensor = tensor.scalar_mul(1.0 / world_size)?;
958        }
959
960        // Update the gradients map
961        for (i, (_, gradient)) in gradients.iter_mut().enumerate() {
962            if i < gradient_tensors.len() {
963                *gradient = gradient_tensors[i].clone();
964            }
965        }
966
967        // Update statistics
968        {
969            let mut stats = self.communication_stats.lock().expect("lock should not be poisoned");
970            stats.gradient_sync_time += start_time.elapsed();
971        }
972
973        Ok(())
974    }
975
976    /// Update memory usage statistics
977    pub fn update_memory_usage(&self, chunk_id: usize, memory_usage: u64) -> Result<()> {
978        let mut memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
979
980        memory_manager.peak_memory_per_chunk.insert(chunk_id, memory_usage);
981        memory_manager.current_memory_usage = memory_usage;
982
983        // Calculate memory pressure (simplified)
984        let max_memory = 16u64 * 1024 * 1024 * 1024; // 16GB assumed max
985        memory_manager.memory_pressure = memory_usage as f32 / max_memory as f32;
986
987        Ok(())
988    }
989
990    /// Get sequence parallelism statistics
991    pub fn get_statistics(&self) -> SequenceParallelismStats {
992        let comm_stats = self.communication_stats.lock().expect("lock should not be poisoned");
993        let comm_manager = self.attention_comm_manager.read().expect("lock should not be poisoned");
994        let memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
995
996        let cache_hit_rate = if comm_manager.cache_hits + comm_manager.cache_misses > 0 {
997            comm_manager.cache_hits as f32
998                / (comm_manager.cache_hits + comm_manager.cache_misses) as f32
999        } else {
1000            0.0
1001        };
1002
1003        SequenceParallelismStats {
1004            total_chunks: self.sequence_chunks.len(),
1005            local_chunks: self.local_chunks.len(),
1006            communication_time: comm_stats.total_communication_time,
1007            attention_communication_time: comm_stats.attention_communication_time,
1008            gradient_sync_time: comm_stats.gradient_sync_time,
1009            attention_cache_hit_rate: cache_hit_rate,
1010            memory_pressure: memory_manager.memory_pressure,
1011            peak_memory_usage: memory_manager.current_memory_usage,
1012        }
1013    }
1014
1015    /// Get local chunk IDs
1016    pub fn local_chunks(&self) -> &[usize] {
1017        &self.local_chunks
1018    }
1019
1020    /// Get chunk information
1021    pub fn get_chunk(&self, chunk_id: usize) -> Option<&SequenceChunk> {
1022        self.sequence_chunks.get(chunk_id)
1023    }
1024
1025    /// Get configuration
1026    pub fn config(&self) -> &SequenceParallelismConfig {
1027        &self.config
1028    }
1029}
1030
1031/// Sequence parallelism statistics
1032#[derive(Debug, Clone)]
1033pub struct SequenceParallelismStats {
1034    pub total_chunks: usize,
1035    pub local_chunks: usize,
1036    pub communication_time: Duration,
1037    pub attention_communication_time: Duration,
1038    pub gradient_sync_time: Duration,
1039    pub attention_cache_hit_rate: f32,
1040    pub memory_pressure: f32,
1041    pub peak_memory_usage: u64,
1042}
1043
1044/// Sequence parallelism utilities
1045pub mod utils {
1046    use super::*;
1047
1048    /// Calculate optimal sequence parallelism configuration
1049    pub fn calculate_optimal_sequence_config(
1050        total_sequence_length: usize,
1051        max_memory_per_device: usize,
1052        memory_per_token: usize,
1053        world_size: usize,
1054    ) -> Result<SequenceParallelismConfig> {
1055        let max_tokens_per_device = max_memory_per_device / memory_per_token;
1056
1057        if max_tokens_per_device == 0 {
1058            return Err(anyhow!("Insufficient memory for sequence parallelism"));
1059        }
1060
1061        let required_devices = total_sequence_length.div_ceil(max_tokens_per_device);
1062        let sequence_parallel_size = std::cmp::min(required_devices, world_size);
1063
1064        let tokens_per_device = total_sequence_length.div_ceil(sequence_parallel_size);
1065        let overlap_size = std::cmp::min(128, tokens_per_device / 10); // 10% overlap
1066
1067        Ok(SequenceParallelismConfig {
1068            sequence_parallel_size,
1069            max_sequence_length_per_device: tokens_per_device,
1070            overlap_size,
1071            ..Default::default()
1072        })
1073    }
1074
1075    /// Estimate communication cost for sequence parallelism
1076    pub fn estimate_communication_cost(
1077        config: &SequenceParallelismConfig,
1078        hidden_size: usize,
1079        num_attention_heads: usize,
1080    ) -> f32 {
1081        let overlap_tokens = config.overlap_size;
1082        let communication_per_overlap = overlap_tokens * hidden_size * 4; // 4 bytes per float
1083        let attention_communication = overlap_tokens * overlap_tokens * num_attention_heads * 4;
1084
1085        (communication_per_overlap + attention_communication) as f32 / (1024.0 * 1024.0)
1086        // Convert to MB
1087    }
1088
1089    /// Calculate memory savings from sequence parallelism
1090    pub fn calculate_memory_savings(
1091        total_sequence_length: usize,
1092        sequence_parallel_size: usize,
1093        hidden_size: usize,
1094    ) -> f32 {
1095        let tokens_per_device = total_sequence_length / sequence_parallel_size;
1096        let memory_per_device = tokens_per_device * hidden_size * 4; // 4 bytes per float
1097        let total_memory_without_sp = total_sequence_length * hidden_size * 4;
1098
1099        1.0 - (memory_per_device as f32 / total_memory_without_sp as f32)
1100    }
1101}
1102
1103#[cfg(test)]
1104mod tests {
1105    use super::*;
1106    use crate::distributed::SimulatedProcessGroup;
1107    use std::sync::Arc;
1108
1109    #[test]
1110    fn test_sequence_parallelism_config() {
1111        let config = SequenceParallelismConfig::default();
1112        assert_eq!(config.sequence_parallel_size, 1);
1113        assert_eq!(config.max_sequence_length_per_device, 2048);
1114        assert_eq!(config.overlap_size, 128);
1115    }
1116
1117    #[test]
1118    fn test_sequence_parallelism_creation() {
1119        let config = SequenceParallelismConfig {
1120            sequence_parallel_size: 4,
1121            max_sequence_length_per_device: 1024,
1122            overlap_size: 64,
1123            ..Default::default()
1124        };
1125
1126        let process_group = Arc::new(SimulatedProcessGroup::new(0, 4));
1127        let sequence_parallelism = SequenceParallelism::new(config, 0, 4, process_group);
1128
1129        assert!(sequence_parallelism.is_ok());
1130    }
1131
1132    #[test]
1133    #[ignore] // Memory-intensive test causes SIGKILL in constrained environments
1134    fn test_equal_chunks_splitting() {
1135        let config = SequenceParallelismConfig {
1136            sequence_parallel_size: 2,
1137            max_sequence_length_per_device: 1000,
1138            overlap_size: 100,
1139            ..Default::default()
1140        };
1141
1142        let process_group = Arc::new(SimulatedProcessGroup::new(0, 2));
1143        let mut sequence_parallelism = SequenceParallelism::new(config, 0, 2, process_group)
1144            .expect("operation failed in test");
1145
1146        let chunks = sequence_parallelism.split_sequence(1800).expect("operation failed in test");
1147        assert_eq!(chunks.len(), 2);
1148        assert_eq!(chunks[0].start_position, 0);
1149        assert_eq!(chunks[0].end_position, 1000);
1150        assert_eq!(chunks[1].start_position, 900); // 1000 - 100 overlap
1151    }
1152
1153    #[test]
1154    #[ignore] // Memory-intensive test causes SIGKILL in constrained environments
1155    fn test_chunk_processing() {
1156        let config = SequenceParallelismConfig {
1157            sequence_parallel_size: 2,
1158            max_sequence_length_per_device: 1000,
1159            overlap_size: 100,
1160            ..Default::default()
1161        };
1162
1163        let process_group = Arc::new(SimulatedProcessGroup::new(0, 2));
1164        let mut sequence_parallelism = SequenceParallelism::new(config, 0, 2, process_group)
1165            .expect("operation failed in test");
1166
1167        let _chunks = sequence_parallelism.split_sequence(1800).expect("operation failed in test");
1168
1169        let input = Tensor::zeros(&[1000, 768]).expect("tensor operation failed");
1170        let result = sequence_parallelism.forward_chunk(0, &input, None);
1171        assert!(result.is_ok());
1172    }
1173
1174    #[test]
1175    fn test_gradient_synchronization() {
1176        let config = SequenceParallelismConfig {
1177            sync_gradients: true,
1178            ..Default::default()
1179        };
1180
1181        let process_group = Arc::new(SimulatedProcessGroup::new(0, 1));
1182        let sequence_parallelism = SequenceParallelism::new(config, 0, 1, process_group)
1183            .expect("operation failed in test");
1184
1185        let mut gradients = HashMap::new();
1186        gradients.insert(
1187            "test_param".to_string(),
1188            Tensor::ones(&[10, 10]).expect("tensor operation failed"),
1189        );
1190
1191        let result = sequence_parallelism.synchronize_gradients(&mut gradients);
1192        assert!(result.is_ok());
1193    }
1194
1195    #[test]
1196    fn test_memory_usage_update() {
1197        let config = SequenceParallelismConfig::default();
1198        let process_group = Arc::new(SimulatedProcessGroup::new(0, 1));
1199        let sequence_parallelism = SequenceParallelism::new(config, 0, 1, process_group)
1200            .expect("operation failed in test");
1201
1202        let result = sequence_parallelism.update_memory_usage(0, 1024 * 1024 * 1024); // 1GB
1203        assert!(result.is_ok());
1204
1205        let stats = sequence_parallelism.get_statistics();
1206        assert_eq!(stats.peak_memory_usage, 1024 * 1024 * 1024);
1207    }
1208
1209    #[test]
1210    fn test_optimal_sequence_config_calculation() {
1211        let config = utils::calculate_optimal_sequence_config(
1212            10000,                  // total sequence length
1213            8 * 1024 * 1024 * 1024, // 8GB memory per device
1214            1024,                   // 1KB per token
1215            4,                      // world size
1216        )
1217        .expect("operation failed in test");
1218
1219        assert!(config.sequence_parallel_size <= 4);
1220        assert!(config.max_sequence_length_per_device > 0);
1221    }
1222
1223    #[test]
1224    fn test_communication_cost_estimation() {
1225        let config = SequenceParallelismConfig::default();
1226        let cost = utils::estimate_communication_cost(&config, 768, 12);
1227        assert!(cost > 0.0);
1228    }
1229
1230    #[test]
1231    fn test_memory_savings_calculation() {
1232        let savings = utils::calculate_memory_savings(10000, 4, 768);
1233        assert!(savings > 0.0 && savings < 1.0);
1234    }
1235}