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trustformers_mobile/optimization/
ai_powered_optimizer.rs

1//! AI-Powered Optimization Pipeline
2//!
3//! This module implements machine learning-driven optimization that learns from usage patterns
4//! and dynamically adapts model architectures for optimal mobile performance.
5
6use crate::scirs2_compat::random::legacy;
7use crate::{MobileBackend, MobileConfig, PerformanceTier};
8use serde::{Deserialize, Serialize};
9use std::collections::HashMap;
10use trustformers_core::errors::Result;
11
12// Helper functions for random number generation
13fn random_usize(max: usize) -> usize {
14    if max == 0 {
15        return 0;
16    }
17    ((legacy::f64() * max as f64) as usize).min(max.saturating_sub(1))
18}
19
20fn random_f32() -> f32 {
21    legacy::f32()
22}
23
24/// Neural Architecture Search for mobile-optimized model variants
25#[derive(Debug, Clone)]
26pub struct MobileNAS {
27    search_config: NASConfig,
28    architecture_candidates: Vec<MobileArchitecture>,
29    performance_history: Vec<PerformanceRecord>,
30    optimization_agent: ReinforcementLearningAgent,
31}
32
33/// Configuration for Neural Architecture Search
34#[derive(Debug, Clone, Serialize, Deserialize)]
35pub struct NASConfig {
36    /// Maximum search iterations
37    pub max_iterations: usize,
38    /// Performance metrics to optimize
39    pub optimization_targets: Vec<OptimizationTarget>,
40    /// Device constraints
41    pub device_constraints: DeviceConstraints,
42    /// Search strategy
43    pub search_strategy: SearchStrategy,
44    /// Early stopping criteria
45    pub early_stopping: EarlyStoppingConfig,
46}
47
48/// Optimization targets for NAS
49#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
50pub enum OptimizationTarget {
51    /// Minimize inference latency
52    Latency,
53    /// Minimize memory usage
54    Memory,
55    /// Minimize power consumption
56    Power,
57    /// Maximize accuracy
58    Accuracy,
59    /// Minimize model size
60    ModelSize,
61    /// Minimize energy consumption
62    Energy,
63}
64
65/// Device constraints for architecture search
66#[derive(Debug, Clone, Serialize, Deserialize)]
67pub struct DeviceConstraints {
68    /// Maximum memory usage in MB
69    pub max_memory_mb: usize,
70    /// Maximum inference latency in ms
71    pub max_latency_ms: f32,
72    /// Target performance tier
73    pub performance_tier: PerformanceTier,
74    /// Available backends
75    pub available_backends: Vec<MobileBackend>,
76    /// Power budget
77    pub power_budget_mw: f32,
78}
79
80/// Search strategy for architecture exploration
81#[derive(Debug, Clone, Serialize, Deserialize)]
82pub enum SearchStrategy {
83    /// Random search baseline
84    Random,
85    /// Evolutionary algorithm
86    Evolutionary {
87        population_size: usize,
88        mutation_rate: f32,
89        crossover_rate: f32,
90    },
91    /// Reinforcement learning-based search
92    ReinforcementLearning {
93        learning_rate: f32,
94        exploration_rate: f32,
95        replay_buffer_size: usize,
96    },
97    /// Differentiable architecture search
98    Differentiable {
99        temperature: f32,
100        gumbel_softmax: bool,
101    },
102    /// Progressive search with early pruning
103    Progressive {
104        stages: usize,
105        pruning_threshold: f32,
106    },
107}
108
109/// Early stopping configuration
110#[derive(Debug, Clone, Serialize, Deserialize)]
111pub struct EarlyStoppingConfig {
112    /// Patience iterations
113    pub patience: usize,
114    /// Minimum improvement threshold
115    pub min_improvement: f32,
116    /// Monitor metric
117    pub monitor_metric: OptimizationTarget,
118}
119
120/// Mobile architecture representation
121#[derive(Debug, Clone, Serialize, Deserialize)]
122pub struct MobileArchitecture {
123    /// Architecture ID
124    pub id: String,
125    /// Layer configuration
126    pub layers: Vec<LayerConfig>,
127    /// Skip connections
128    pub skip_connections: Vec<SkipConnection>,
129    /// Quantization scheme
130    pub quantization: QuantizationConfig,
131    /// Estimated metrics
132    pub estimated_metrics: Option<ArchitectureMetrics>,
133}
134
135/// Layer configuration for mobile architectures
136#[derive(Debug, Clone, Serialize, Deserialize)]
137pub struct LayerConfig {
138    /// Layer type
139    pub layer_type: LayerType,
140    /// Input dimensions
141    pub input_dim: Vec<usize>,
142    /// Output dimensions
143    pub output_dim: Vec<usize>,
144    /// Layer-specific parameters
145    pub parameters: HashMap<String, f32>,
146    /// Activation function
147    pub activation: ActivationType,
148}
149
150/// Mobile-optimized layer types
151#[derive(Debug, Clone, Serialize, Deserialize)]
152pub enum LayerType {
153    /// Depthwise separable convolution
154    DepthwiseSeparableConv {
155        kernel_size: usize,
156        stride: usize,
157        dilation: usize,
158    },
159    /// Mobile inverted bottleneck
160    MobileBottleneck {
161        expansion_ratio: f32,
162        kernel_size: usize,
163        squeeze_excitation: bool,
164    },
165    /// Efficient channel attention
166    EfficientChannelAttention {
167        reduction_ratio: usize,
168        use_gating: bool,
169    },
170    /// Mobile multi-head attention
171    MobileMultiHeadAttention {
172        num_heads: usize,
173        head_dim: usize,
174        sparse_attention: bool,
175    },
176    /// Group normalization (mobile-friendly)
177    GroupNormalization { num_groups: usize },
178    /// Mobile-optimized linear layer
179    MobileLinear { use_bias: bool, quantized: bool },
180}
181
182/// Activation types optimized for mobile
183#[derive(Debug, Clone, Serialize, Deserialize)]
184pub enum ActivationType {
185    /// Swish activation (mobile-optimized)
186    Swish,
187    /// Hard swish (more efficient)
188    HardSwish,
189    /// ReLU6 (hardware-friendly)
190    ReLU6,
191    /// GELU approximation
192    GeluApprox,
193    /// Mish (if supported by hardware)
194    Mish,
195}
196
197/// Skip connection configuration
198#[derive(Debug, Clone, Serialize, Deserialize)]
199pub struct SkipConnection {
200    /// Source layer index
201    pub from_layer: usize,
202    /// Target layer index
203    pub to_layer: usize,
204    /// Connection type
205    pub connection_type: ConnectionType,
206}
207
208/// Types of skip connections
209#[derive(Debug, Clone, Serialize, Deserialize)]
210pub enum ConnectionType {
211    /// Direct residual connection
212    Residual,
213    /// Dense connection
214    Dense,
215    /// Attention-based connection
216    Attention { num_heads: usize },
217    /// Channel shuffle connection
218    ChannelShuffle,
219}
220
221/// Quantization configuration for architecture
222#[derive(Debug, Clone, Serialize, Deserialize)]
223pub struct QuantizationConfig {
224    /// Per-layer quantization schemes
225    pub layer_schemes: HashMap<usize, QuantizationScheme>,
226    /// Mixed precision strategy
227    pub mixed_precision: bool,
228    /// Dynamic quantization
229    pub dynamic_quantization: bool,
230}
231
232/// Quantization schemes for different layers
233#[derive(Debug, Clone, Serialize, Deserialize)]
234pub enum QuantizationScheme {
235    /// 4-bit quantization
236    Int4 { symmetric: bool },
237    /// 8-bit quantization
238    Int8 { symmetric: bool },
239    /// 16-bit floating point
240    FP16,
241    /// Block-wise quantization
242    BlockWise { block_size: usize },
243    /// Full precision (no quantization)
244    FP32,
245}
246
247/// Architecture performance metrics
248#[derive(Debug, Clone, Serialize, Deserialize)]
249pub struct ArchitectureMetrics {
250    /// Inference latency in milliseconds
251    pub latency_ms: f32,
252    /// Memory usage in MB
253    pub memory_mb: f32,
254    /// Power consumption in mW
255    pub power_mw: f32,
256    /// Model accuracy (if available)
257    pub accuracy: Option<f32>,
258    /// Model size in MB
259    pub model_size_mb: f32,
260    /// Energy consumption per inference in mJ
261    pub energy_per_inference_mj: f32,
262    /// Throughput (inferences per second)
263    pub throughput_fps: f32,
264}
265
266/// Performance record for learning
267#[derive(Debug, Clone)]
268pub struct PerformanceRecord {
269    /// Architecture that was evaluated
270    pub architecture: MobileArchitecture,
271    /// Measured performance metrics
272    pub metrics: ArchitectureMetrics,
273    /// Device configuration
274    pub device_config: MobileConfig,
275    /// Timestamp
276    pub timestamp: std::time::SystemTime,
277    /// User context (if available)
278    pub user_context: Option<UserContext>,
279}
280
281/// User context for personalized optimization
282#[derive(Debug, Clone, Serialize, Deserialize)]
283pub struct UserContext {
284    /// Usage patterns
285    pub usage_patterns: Vec<UsagePattern>,
286    /// Performance preferences
287    pub preferences: UserPreferences,
288    /// Device usage environment
289    pub environment: DeviceEnvironment,
290}
291
292/// Usage pattern analysis
293#[derive(Debug, Clone, Serialize, Deserialize)]
294pub struct UsagePattern {
295    /// Task type
296    pub task_type: String,
297    /// Frequency of use
298    pub frequency: f32,
299    /// Typical input characteristics
300    pub input_characteristics: InputCharacteristics,
301    /// Performance requirements
302    pub performance_requirements: PerformanceRequirements,
303}
304
305/// Input characteristics for optimization
306#[derive(Debug, Clone, Serialize, Deserialize)]
307pub struct InputCharacteristics {
308    /// Typical input sizes
309    pub input_sizes: Vec<Vec<usize>>,
310    /// Batch sizes commonly used
311    pub common_batch_sizes: Vec<usize>,
312    /// Data types
313    pub data_types: Vec<String>,
314}
315
316/// Performance requirements from user perspective
317#[derive(Debug, Clone, Serialize, Deserialize)]
318pub struct PerformanceRequirements {
319    /// Maximum acceptable latency
320    pub max_latency_ms: f32,
321    /// Battery life importance (0.0-1.0)
322    pub battery_importance: f32,
323    /// Accuracy importance (0.0-1.0)
324    pub accuracy_importance: f32,
325}
326
327/// User preferences for optimization
328#[derive(Debug, Clone, Serialize, Deserialize)]
329pub struct UserPreferences {
330    /// Preferred optimization target
331    pub primary_target: OptimizationTarget,
332    /// Secondary optimization targets
333    pub secondary_targets: Vec<OptimizationTarget>,
334    /// Acceptable quality tradeoffs
335    pub quality_tradeoffs: QualityTradeoffs,
336}
337
338/// Quality tradeoffs user is willing to accept
339#[derive(Debug, Clone, Serialize, Deserialize)]
340pub struct QualityTradeoffs {
341    /// Maximum accuracy loss acceptable (%)
342    pub max_accuracy_loss: f32,
343    /// Maximum latency increase acceptable (%)
344    pub max_latency_increase: f32,
345    /// Maximum memory increase acceptable (%)
346    pub max_memory_increase: f32,
347}
348
349/// Device environment context
350#[derive(Debug, Clone, Serialize, Deserialize)]
351pub struct DeviceEnvironment {
352    /// Typical charging status
353    pub charging_status: ChargingPattern,
354    /// Network connectivity patterns
355    pub network_patterns: NetworkPattern,
356    /// Temperature environment
357    pub thermal_environment: ThermalEnvironment,
358}
359
360/// Charging patterns
361#[derive(Debug, Clone, Serialize, Deserialize)]
362pub enum ChargingPattern {
363    /// Frequently plugged in
364    FrequentCharging,
365    /// Moderate charging
366    ModerateCharging,
367    /// Infrequent charging
368    InfrequentCharging,
369}
370
371/// Network connectivity patterns
372#[derive(Debug, Clone, Serialize, Deserialize)]
373pub enum NetworkPattern {
374    /// Mostly WiFi
375    PrimarilyWiFi,
376    /// Mixed WiFi/Cellular
377    Mixed,
378    /// Mostly Cellular
379    PrimarilyCellular,
380    /// Frequent offline usage
381    FrequentOffline,
382}
383
384/// Thermal environment
385#[derive(Debug, Clone, Serialize, Deserialize)]
386pub enum ThermalEnvironment {
387    /// Cool environment
388    Cool,
389    /// Moderate temperature
390    Moderate,
391    /// Warm environment
392    Warm,
393    /// Variable temperature
394    Variable,
395}
396
397/// Reinforcement Learning agent for optimization
398#[derive(Debug, Clone)]
399pub struct ReinforcementLearningAgent {
400    /// Agent configuration
401    config: RLConfig,
402    /// Q-value network (simplified representation)
403    q_network: QNetwork,
404    /// Experience replay buffer
405    replay_buffer: Vec<Experience>,
406    /// Current exploration rate
407    exploration_rate: f32,
408}
409
410/// RL configuration
411#[derive(Debug, Clone)]
412pub struct RLConfig {
413    /// Learning rate
414    pub learning_rate: f32,
415    /// Discount factor
416    pub discount_factor: f32,
417    /// Initial exploration rate
418    pub initial_exploration_rate: f32,
419    /// Exploration decay rate
420    pub exploration_decay: f32,
421    /// Minimum exploration rate
422    pub min_exploration_rate: f32,
423}
424
425/// Q-Network representation (simplified)
426#[derive(Debug, Clone)]
427pub struct QNetwork {
428    /// Network weights (simplified)
429    weights: Vec<Vec<f32>>,
430    /// Network architecture
431    architecture: Vec<usize>,
432}
433
434/// Experience for replay buffer
435#[derive(Debug, Clone)]
436pub struct Experience {
437    /// State (architecture features)
438    pub state: Vec<f32>,
439    /// Action (architecture modification)
440    pub action: ArchitectureAction,
441    /// Reward (performance improvement)
442    pub reward: f32,
443    /// Next state
444    pub next_state: Vec<f32>,
445    /// Done flag
446    pub done: bool,
447}
448
449/// Actions that can be taken on architectures
450#[derive(Debug, Clone)]
451pub enum ArchitectureAction {
452    /// Add a layer
453    AddLayer {
454        layer_type: LayerType,
455        position: usize,
456    },
457    /// Remove a layer
458    RemoveLayer { position: usize },
459    /// Modify layer parameters
460    ModifyLayer {
461        position: usize,
462        parameter: String,
463        value: f32,
464    },
465    /// Change quantization scheme
466    ChangeQuantization {
467        layer: usize,
468        scheme: QuantizationScheme,
469    },
470    /// Add skip connection
471    AddSkipConnection {
472        from: usize,
473        to: usize,
474        connection_type: ConnectionType,
475    },
476    /// Remove skip connection
477    RemoveSkipConnection { from: usize, to: usize },
478}
479
480impl MobileNAS {
481    /// Create new Neural Architecture Search engine
482    pub fn new(config: NASConfig) -> Self {
483        let rl_config = RLConfig {
484            learning_rate: 0.001,
485            discount_factor: 0.99,
486            initial_exploration_rate: 1.0,
487            exploration_decay: 0.995,
488            min_exploration_rate: 0.1,
489        };
490
491        Self {
492            search_config: config,
493            architecture_candidates: Vec::new(),
494            performance_history: Vec::new(),
495            optimization_agent: ReinforcementLearningAgent::new(rl_config),
496        }
497    }
498
499    /// Search for optimal mobile architecture
500    pub fn search_optimal_architecture(
501        &mut self,
502        base_architecture: MobileArchitecture,
503        user_context: Option<UserContext>,
504    ) -> Result<MobileArchitecture> {
505        let mut best_architecture = base_architecture.clone();
506        let mut best_score = f32::NEG_INFINITY;
507        let mut iterations_without_improvement = 0;
508
509        for iteration in 0..self.search_config.max_iterations {
510            // Generate candidate architecture
511            let candidate = match &self.search_config.search_strategy {
512                SearchStrategy::Random => self.generate_random_architecture(&base_architecture)?,
513                SearchStrategy::Evolutionary { .. } => {
514                    self.evolve_architecture(&best_architecture)?
515                },
516                SearchStrategy::ReinforcementLearning { .. } => {
517                    self.rl_generate_architecture(&best_architecture)?
518                },
519                SearchStrategy::Differentiable { .. } => {
520                    self.differentiable_search(&best_architecture)?
521                },
522                SearchStrategy::Progressive { .. } => {
523                    self.progressive_search(&best_architecture, iteration)?
524                },
525            };
526
527            // Evaluate candidate architecture
528            let metrics = self.evaluate_architecture(&candidate)?;
529            let score = self.calculate_fitness_score(&metrics, &user_context)?;
530
531            // Update best architecture if improved
532            if score > best_score {
533                best_score = score;
534                best_architecture = candidate.clone();
535                iterations_without_improvement = 0;
536
537                // Record performance for learning
538                let record = PerformanceRecord {
539                    architecture: candidate,
540                    metrics,
541                    device_config: MobileConfig::default(), // Would use actual device config
542                    timestamp: std::time::SystemTime::now(),
543                    user_context: user_context.clone(),
544                };
545                self.performance_history.push(record);
546            } else {
547                iterations_without_improvement += 1;
548            }
549
550            // Check early stopping
551            if iterations_without_improvement >= self.search_config.early_stopping.patience {
552                println!(
553                    "Early stopping at iteration {} due to no improvement",
554                    iteration
555                );
556                break;
557            }
558
559            // Update RL agent if using RL strategy
560            if matches!(
561                self.search_config.search_strategy,
562                SearchStrategy::ReinforcementLearning { .. }
563            ) {
564                self.optimization_agent.update_from_experience(score)?;
565            }
566        }
567
568        Ok(best_architecture)
569    }
570
571    /// Generate random architecture mutation
572    fn generate_random_architecture(
573        &self,
574        base: &MobileArchitecture,
575    ) -> Result<MobileArchitecture> {
576        let mut candidate = base.clone();
577
578        // Apply random mutations
579        for _ in 0..3 {
580            match random_usize(4) {
581                0 => self.mutate_layer_params(&mut candidate)?,
582                1 => self.mutate_quantization(&mut candidate)?,
583                2 => self.mutate_skip_connections(&mut candidate)?,
584                _ => self.mutate_architecture_structure(&mut candidate)?,
585            }
586        }
587
588        Ok(candidate)
589    }
590
591    /// Evolutionary algorithm architecture generation
592    fn evolve_architecture(&self, parent: &MobileArchitecture) -> Result<MobileArchitecture> {
593        // Simple mutation-based evolution
594        let mut offspring = parent.clone();
595
596        // Apply mutations with probability
597        if random_f32() < 0.3 {
598            self.mutate_layer_params(&mut offspring)?;
599        }
600        if random_f32() < 0.2 {
601            self.mutate_quantization(&mut offspring)?;
602        }
603        if random_f32() < 0.1 {
604            self.mutate_skip_connections(&mut offspring)?;
605        }
606
607        Ok(offspring)
608    }
609
610    /// RL-based architecture generation
611    fn rl_generate_architecture(
612        &mut self,
613        current: &MobileArchitecture,
614    ) -> Result<MobileArchitecture> {
615        let state = self.encode_architecture_state(current)?;
616        let action = self.optimization_agent.select_action(&state)?;
617        let mut new_architecture = current.clone();
618
619        self.apply_architecture_action(&mut new_architecture, action)?;
620
621        Ok(new_architecture)
622    }
623
624    /// Differentiable architecture search
625    fn differentiable_search(&self, base: &MobileArchitecture) -> Result<MobileArchitecture> {
626        // Simplified DARTS implementation
627        let mut candidate = base.clone();
628
629        // Apply gradual changes based on differentiable approximations
630        for layer in &mut candidate.layers {
631            // Adjust layer parameters based on gradient estimation
632            if let Some(param) = layer.parameters.get_mut("channels") {
633                *param *= 1.0 + (random_f32() - 0.5) * 0.1; // Small random adjustment
634            }
635        }
636
637        Ok(candidate)
638    }
639
640    /// Progressive search with early pruning
641    fn progressive_search(
642        &self,
643        base: &MobileArchitecture,
644        iteration: usize,
645    ) -> Result<MobileArchitecture> {
646        let mut candidate = base.clone();
647
648        // Progressive complexity increase
649        let stage = iteration / (self.search_config.max_iterations / 4);
650        match stage {
651            0 => self.mutate_layer_params(&mut candidate)?,
652            1 => self.mutate_quantization(&mut candidate)?,
653            2 => self.mutate_skip_connections(&mut candidate)?,
654            _ => self.mutate_architecture_structure(&mut candidate)?,
655        }
656
657        Ok(candidate)
658    }
659
660    /// Evaluate architecture performance
661    fn evaluate_architecture(
662        &self,
663        architecture: &MobileArchitecture,
664    ) -> Result<ArchitectureMetrics> {
665        // Estimate performance metrics based on architecture
666        let mut total_params = 0;
667        let mut total_flops = 0;
668        let mut memory_usage = 0;
669
670        for layer in &architecture.layers {
671            let (params, flops, memory) = self.estimate_layer_metrics(layer)?;
672            total_params += params;
673            total_flops += flops;
674            memory_usage += memory;
675        }
676
677        // Estimate metrics based on hardware and architecture
678        let latency_ms = self.estimate_latency(total_flops, &architecture.quantization)?;
679        let memory_mb = memory_usage as f32 / (1024.0 * 1024.0);
680        let power_mw = self.estimate_power_consumption(total_flops, latency_ms)?;
681        let model_size_mb = (total_params * 4) as f32 / (1024.0 * 1024.0); // Assume FP32
682        let energy_per_inference_mj = power_mw * latency_ms;
683        let throughput_fps = 1000.0 / latency_ms;
684
685        Ok(ArchitectureMetrics {
686            latency_ms,
687            memory_mb,
688            power_mw,
689            accuracy: None, // Would need actual evaluation
690            model_size_mb,
691            energy_per_inference_mj,
692            throughput_fps,
693        })
694    }
695
696    /// Calculate fitness score for architecture
697    fn calculate_fitness_score(
698        &self,
699        metrics: &ArchitectureMetrics,
700        user_context: &Option<UserContext>,
701    ) -> Result<f32> {
702        let mut score = 0.0;
703        let mut total_weight = 0.0;
704
705        // Weight based on optimization targets
706        for &target in &self.search_config.optimization_targets {
707            let (value, weight) = match target {
708                OptimizationTarget::Latency => {
709                    let normalized = 1.0 / (1.0 + metrics.latency_ms / 100.0);
710                    (normalized, 1.0)
711                },
712                OptimizationTarget::Memory => {
713                    let normalized = 1.0 / (1.0 + metrics.memory_mb / 512.0);
714                    (normalized, 1.0)
715                },
716                OptimizationTarget::Power => {
717                    let normalized = 1.0 / (1.0 + metrics.power_mw / 1000.0);
718                    (normalized, 1.0)
719                },
720                OptimizationTarget::ModelSize => {
721                    let normalized = 1.0 / (1.0 + metrics.model_size_mb / 100.0);
722                    (normalized, 1.0)
723                },
724                OptimizationTarget::Energy => {
725                    let normalized = 1.0 / (1.0 + metrics.energy_per_inference_mj / 10.0);
726                    (normalized, 1.0)
727                },
728                OptimizationTarget::Accuracy => {
729                    let normalized = metrics.accuracy.unwrap_or(0.8);
730                    (normalized, 2.0) // Higher weight for accuracy
731                },
732            };
733
734            score += value * weight;
735            total_weight += weight;
736        }
737
738        // Adjust score based on user context
739        if let Some(ref context) = user_context {
740            score = self.adjust_score_for_user_context(score, metrics, context)?;
741        }
742
743        // Apply device constraints penalties
744        score = self.apply_constraint_penalties(score, metrics)?;
745
746        Ok(score / total_weight)
747    }
748
749    /// Adjust score based on user context
750    fn adjust_score_for_user_context(
751        &self,
752        base_score: f32,
753        metrics: &ArchitectureMetrics,
754        context: &UserContext,
755    ) -> Result<f32> {
756        let mut adjusted_score = base_score;
757
758        // Adjust based on user preferences
759        match context.preferences.primary_target {
760            OptimizationTarget::Latency if metrics.latency_ms > 50.0 => {
761                adjusted_score *= 0.8; // Penalize high latency
762            },
763            OptimizationTarget::Memory if metrics.memory_mb > 256.0 => {
764                adjusted_score *= 0.8; // Penalize high memory usage
765            },
766            OptimizationTarget::Power if metrics.power_mw > 500.0 => {
767                adjusted_score *= 0.8; // Penalize high power consumption
768            },
769            _ => {},
770        }
771
772        // Consider usage patterns
773        for pattern in &context.usage_patterns {
774            if pattern.frequency > 0.5
775                && metrics.latency_ms > pattern.performance_requirements.max_latency_ms
776            {
777                adjusted_score *= 0.9; // Penalize if doesn't meet frequent use case requirements
778            }
779        }
780
781        Ok(adjusted_score)
782    }
783
784    /// Apply device constraint penalties
785    fn apply_constraint_penalties(
786        &self,
787        base_score: f32,
788        metrics: &ArchitectureMetrics,
789    ) -> Result<f32> {
790        let mut score = base_score;
791
792        // Check memory constraints
793        if metrics.memory_mb > self.search_config.device_constraints.max_memory_mb as f32 {
794            score *= 0.5; // Heavy penalty for exceeding memory limit
795        }
796
797        // Check latency constraints
798        if metrics.latency_ms > self.search_config.device_constraints.max_latency_ms {
799            score *= 0.5; // Heavy penalty for exceeding latency limit
800        }
801
802        // Check power constraints
803        if metrics.power_mw > self.search_config.device_constraints.power_budget_mw {
804            score *= 0.7; // Moderate penalty for exceeding power budget
805        }
806
807        Ok(score)
808    }
809
810    /// Helper methods for mutations (simplified implementations)
811    fn mutate_layer_params(&self, architecture: &mut MobileArchitecture) -> Result<()> {
812        if !architecture.layers.is_empty() {
813            let layer_idx = random_usize(architecture.layers.len());
814            let layer = &mut architecture.layers[layer_idx];
815
816            // Mutate a random parameter
817            if !layer.parameters.is_empty() {
818                let keys: Vec<_> = layer.parameters.keys().cloned().collect();
819                let param_key = &keys[random_usize(keys.len())];
820                if let Some(value) = layer.parameters.get_mut(param_key) {
821                    *value *= 1.0 + (random_f32() - 0.5) * 0.2; // ±10% change
822                }
823            }
824        }
825        Ok(())
826    }
827
828    fn mutate_quantization(&self, architecture: &mut MobileArchitecture) -> Result<()> {
829        if !architecture.layers.is_empty() {
830            let layer_idx = random_usize(architecture.layers.len());
831            let schemes = [
832                QuantizationScheme::Int4 { symmetric: true },
833                QuantizationScheme::Int8 { symmetric: true },
834                QuantizationScheme::FP16,
835                QuantizationScheme::FP32,
836            ];
837            let scheme = schemes[random_usize(schemes.len())].clone();
838            architecture.quantization.layer_schemes.insert(layer_idx, scheme);
839        }
840        Ok(())
841    }
842
843    fn mutate_skip_connections(&self, _architecture: &mut MobileArchitecture) -> Result<()> {
844        // Simplified skip connection mutation
845        Ok(())
846    }
847
848    fn mutate_architecture_structure(&self, _architecture: &mut MobileArchitecture) -> Result<()> {
849        // Simplified structure mutation
850        Ok(())
851    }
852
853    fn estimate_layer_metrics(&self, layer: &LayerConfig) -> Result<(usize, usize, usize)> {
854        // Simplified metric estimation
855        let params =
856            layer.input_dim.iter().product::<usize>() * layer.output_dim.iter().product::<usize>();
857        let flops = params * 2; // Rough estimate
858        let memory = params * 4; // Assume FP32
859        Ok((params, flops, memory))
860    }
861
862    fn estimate_latency(
863        &self,
864        total_flops: usize,
865        _quantization: &QuantizationConfig,
866    ) -> Result<f32> {
867        // Simplified latency estimation
868        let base_latency = total_flops as f32 / 1_000_000.0; // Assume 1M FLOPS per ms
869        Ok(base_latency)
870    }
871
872    fn estimate_power_consumption(&self, total_flops: usize, latency_ms: f32) -> Result<f32> {
873        // Simplified power estimation
874        let power = (total_flops as f32 / 1_000_000.0) * 100.0 + latency_ms * 10.0;
875        Ok(power)
876    }
877
878    fn encode_architecture_state(&self, _architecture: &MobileArchitecture) -> Result<Vec<f32>> {
879        // Simplified state encoding
880        Ok(vec![0.5; 128]) // Dummy state vector
881    }
882
883    fn apply_architecture_action(
884        &self,
885        _architecture: &mut MobileArchitecture,
886        _action: ArchitectureAction,
887    ) -> Result<()> {
888        // Simplified action application
889        Ok(())
890    }
891}
892
893impl ReinforcementLearningAgent {
894    fn new(config: RLConfig) -> Self {
895        Self {
896            exploration_rate: config.initial_exploration_rate,
897            config,
898            q_network: QNetwork {
899                weights: vec![vec![0.0; 128]; 64], // Simplified network
900                architecture: vec![128, 64, 32, 16],
901            },
902            replay_buffer: Vec::new(),
903        }
904    }
905
906    fn select_action(&mut self, _state: &[f32]) -> Result<ArchitectureAction> {
907        // Simplified action selection
908        let actions = vec![
909            ArchitectureAction::ModifyLayer {
910                position: 0,
911                parameter: "channels".to_string(),
912                value: 64.0,
913            },
914            // Add more actions...
915        ];
916
917        let action_idx = if random_f32() < self.exploration_rate {
918            // Explore: random action
919            random_usize(actions.len())
920        } else {
921            // Exploit: best action according to Q-network
922            0 // Simplified: always pick first action
923        };
924
925        Ok(actions[action_idx].clone())
926    }
927
928    fn update_from_experience(&mut self, reward: f32) -> Result<()> {
929        // Simplified Q-learning update
930        self.exploration_rate = (self.exploration_rate * self.config.exploration_decay)
931            .max(self.config.min_exploration_rate);
932
933        // In a real implementation, this would update the Q-network weights
934        // based on the experience and reward
935
936        Ok(())
937    }
938}
939
940impl Default for NASConfig {
941    fn default() -> Self {
942        Self {
943            max_iterations: 100,
944            optimization_targets: vec![
945                OptimizationTarget::Latency,
946                OptimizationTarget::Memory,
947                OptimizationTarget::Power,
948            ],
949            device_constraints: DeviceConstraints {
950                max_memory_mb: 512,
951                max_latency_ms: 100.0,
952                performance_tier: PerformanceTier::Mid,
953                available_backends: vec![MobileBackend::CPU, MobileBackend::GPU],
954                power_budget_mw: 1000.0,
955            },
956            search_strategy: SearchStrategy::Evolutionary {
957                population_size: 20,
958                mutation_rate: 0.1,
959                crossover_rate: 0.7,
960            },
961            early_stopping: EarlyStoppingConfig {
962                patience: 10,
963                min_improvement: 0.01,
964                monitor_metric: OptimizationTarget::Latency,
965            },
966        }
967    }
968}
969
970#[cfg(test)]
971mod tests {
972    use super::*;
973
974    #[test]
975    fn test_mobile_nas_creation() {
976        let config = NASConfig::default();
977        let nas = MobileNAS::new(config);
978        assert_eq!(nas.architecture_candidates.len(), 0);
979    }
980
981    #[test]
982    fn test_architecture_metrics() {
983        let metrics = ArchitectureMetrics {
984            latency_ms: 50.0,
985            memory_mb: 128.0,
986            power_mw: 500.0,
987            accuracy: Some(0.9),
988            model_size_mb: 25.0,
989            energy_per_inference_mj: 25.0,
990            throughput_fps: 20.0,
991        };
992
993        assert_eq!(metrics.latency_ms, 50.0);
994        assert_eq!(metrics.throughput_fps, 20.0);
995    }
996
997    #[test]
998    fn test_nas_config_default() {
999        let config = NASConfig::default();
1000        assert_eq!(config.max_iterations, 100);
1001        assert!(config.optimization_targets.contains(&OptimizationTarget::Latency));
1002    }
1003}