Struct truck_rendimpl::Material[][src]

pub struct Material {
    pub albedo: Vector4,
    pub roughness: f64,
    pub reflectance: f64,
    pub ambient_ratio: f64,
}

Material information.

Each instance is rendered based on the microfacet theory.

Fields

albedo: Vector4

albedo, base color, [0, 1]-normalized rgba. Default is Vector4::new(1.0, 1.0, 1.0, 1.0).
Transparent by alpha is not yet supported in the current standard shader.

roughness: f64

roughness of the surface: [0, 1]. Default is 0.5.

reflectance: f64

ratio of specular: [0, 1]. Default is 0.25.

ambient_ratio: f64

ratio of ambient: [0, 1]. Default is 0.02.

Implementations

impl Material[src]

pub fn buffer(&self, device: &Device) -> BufferHandler[src]

Creates a UNIFORM buffer of material.

The bind group provided by the instances holds this uniform buffer.

Shader Examples

layout(set = 1, binding = 1) uniform Material {
    vec4 albedo;
    float roughness;
    float reflectance;
    float ambient_ratio;
};

Trait Implementations

impl Clone for Material[src]

impl Copy for Material[src]

impl Debug for Material[src]

impl Default for Material[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.