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#![warn(
missing_docs,
missing_debug_implementations,
trivial_casts,
trivial_numeric_casts,
unsafe_code,
unstable_features,
unused_import_braces,
unused_qualifications
)]
extern crate truck_modeling;
extern crate truck_platform;
extern crate truck_polymesh;
use bytemuck::{Pod, Zeroable};
use image::{DynamicImage, GenericImageView};
use std::sync::{Arc, Mutex};
use truck_platform::{
wgpu::util::{BufferInitDescriptor, DeviceExt},
wgpu::*,
*,
};
pub mod modeling {
pub use truck_modeling::*;
}
pub use modeling::*;
pub mod polymesh {
pub use truck_polymesh::*;
}
pub use polymesh::*;
#[derive(Debug, Clone, Copy)]
pub struct Material {
pub albedo: Vector4,
pub roughness: f64,
pub reflectance: f64,
pub ambient_ratio: f64,
}
#[derive(Clone)]
pub struct InstanceDescriptor {
pub matrix: Matrix4,
pub material: Material,
pub texture: Option<Arc<DynamicImage>>,
pub backface_culling: bool,
}
#[derive(Debug)]
pub struct PolygonInstance {
polygon: Arc<Mutex<(Arc<BufferHandler>, Arc<BufferHandler>)>>,
desc: InstanceDescriptor,
id: RenderID,
}
#[derive(Clone, Debug)]
struct FaceBuffer {
surface: (Arc<BufferHandler>, Arc<BufferHandler>),
boundary: Arc<BufferHandler>,
boundary_length: Arc<BufferHandler>,
}
#[derive(Debug)]
struct FaceInstance {
buffer: Arc<Mutex<FaceBuffer>>,
id: RenderID,
}
#[derive(Clone, Debug)]
pub struct ShapeInstance {
faces: Vec<FaceInstance>,
desc: InstanceDescriptor,
}
#[derive(Clone, Copy, Debug)]
pub struct RenderFace<'a> {
instance: &'a FaceInstance,
desc: &'a InstanceDescriptor,
}
pub trait IntoInstance {
type Instance;
#[doc(hidden)]
fn into_instance(&self, device: &Device, desc: InstanceDescriptor) -> Self::Instance;
#[doc(hidden)]
fn update_instance(&self, device: &Device, instance: &mut Self::Instance);
}
pub trait CreateInstance {
fn create_instance<T: IntoInstance>(
&self,
object: &T,
desc: &InstanceDescriptor,
) -> T::Instance;
fn update_instance<T: IntoInstance>(&self, instance: &mut T::Instance, object: &T);
}
impl CreateInstance for Scene {
#[inline(always)]
fn create_instance<T: IntoInstance>(
&self,
object: &T,
desc: &InstanceDescriptor,
) -> T::Instance {
object.into_instance(self.device(), desc.clone())
}
#[inline(always)]
fn update_instance<T: IntoInstance>(&self, instance: &mut T::Instance, object: &T) {
object.update_instance(self.device(), instance)
}
}
#[repr(C)]
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct AttrVertex {
pub position: [f32; 3],
pub uv_coord: [f32; 2],
pub normal: [f32; 3],
}
#[derive(Debug, Clone)]
struct ExpandedPolygon {
vertices: Vec<AttrVertex>,
indices: Vec<u32>,
}
mod instdesc;
mod polyrend;
mod shaperend;