pub trait Rotation: Sized + Copy + One + AbsDiffEq<Self, Epsilon = <Self::Space as EuclideanSpace>::Scalar, Epsilon = <Self::Space as EuclideanSpace>::Scalar, Epsilon = <Self::Space as EuclideanSpace>::Scalar> + RelativeEq<Self> + UlpsEq<Self> + Product<Self>where
    <Self::Space as EuclideanSpace>::Scalar: BaseFloat,
{ type Space: EuclideanSpace; fn look_at(
        dir: <Self::Space as EuclideanSpace>::Diff,
        up: <Self::Space as EuclideanSpace>::Diff
    ) -> Self; fn between_vectors(
        a: <Self::Space as EuclideanSpace>::Diff,
        b: <Self::Space as EuclideanSpace>::Diff
    ) -> Self; fn rotate_vector(
        &self,
        vec: <Self::Space as EuclideanSpace>::Diff
    ) -> <Self::Space as EuclideanSpace>::Diff; fn invert(&self) -> Self; fn rotate_point(&self, point: Self::Space) -> Self::Space { ... } }
Expand description

A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space.

Required Associated Types§

Required Methods§

Create a rotation to a given direction with an ‘up’ vector.

Create a shortest rotation to transform vector ‘a’ into ‘b’. Both given vectors are assumed to have unit length.

Rotate a vector using this rotation.

Create a new rotation which “un-does” this rotation. That is, r * r.invert() is the identity.

Provided Methods§

Rotate a point using this rotation, by converting it to its representation as a vector.

Implementors§