Trait truck_geometry::base::cgmath::Rotation3
source · pub trait Rotation3:
Rotation<Space = Point3<Self::Scalar>>
+ Into<Matrix3<Self::Scalar>>
+ Into<Basis3<Self::Scalar>>
+ Into<Quaternion<Self::Scalar>>
+ From<Euler<Rad<Self::Scalar>>> {
type Scalar: BaseFloat;
// Required method
fn from_axis_angle<A>(axis: Vector3<Self::Scalar>, angle: A) -> Self
where A: Into<Rad<Self::Scalar>>;
// Provided methods
fn from_angle_x<A>(theta: A) -> Self
where A: Into<Rad<Self::Scalar>> { ... }
fn from_angle_y<A>(theta: A) -> Self
where A: Into<Rad<Self::Scalar>> { ... }
fn from_angle_z<A>(theta: A) -> Self
where A: Into<Rad<Self::Scalar>> { ... }
}
Expand description
A three-dimensional rotation.
Required Associated Types§
Required Methods§
Provided Methods§
sourcefn from_angle_x<A>(theta: A) -> Self
fn from_angle_x<A>(theta: A) -> Self
Create a rotation from an angle around the x
axis (pitch).
sourcefn from_angle_y<A>(theta: A) -> Self
fn from_angle_y<A>(theta: A) -> Self
Create a rotation from an angle around the y
axis (yaw).
sourcefn from_angle_z<A>(theta: A) -> Self
fn from_angle_z<A>(theta: A) -> Self
Create a rotation from an angle around the z
axis (roll).
Object Safety§
This trait is not object safe.