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truce_gui_utils/
lib.rs

1//! Shared host-side platform helpers for truce GUI backends that
2//! embed a wgpu-backed (or CALayer-backed) child view into a
3//! DAW-provided parent window.
4//!
5//! Currently macOS-only: the helpers pin an embedded `NSView`'s top
6//! edge to its superview's top edge across host-driven resizes.
7//! Linux/Windows hosts manage child-window positioning natively, so
8//! these helpers are no-ops there.
9
10#![allow(clippy::module_name_repetitions)]
11
12#[cfg(target_os = "macos")]
13#[repr(C)]
14#[derive(Clone, Copy)]
15struct NsPoint {
16    x: f64,
17    y: f64,
18}
19
20#[cfg(target_os = "macos")]
21#[repr(C)]
22#[derive(Clone, Copy)]
23struct NsSize {
24    width: f64,
25    height: f64,
26}
27
28#[cfg(target_os = "macos")]
29#[repr(C)]
30#[derive(Clone, Copy)]
31struct NsRect {
32    origin: NsPoint,
33    size: NsSize,
34}
35
36/// Re-anchor the editor's `NSView` to the **top** of its superview
37/// in unflipped Cocoa coordinates.
38///
39/// The CLAP / LV2 / AU shims set the child's autoresize mask to
40/// `NSViewMinYMargin | NSViewMaxXMargin` so the parent-resize
41/// cascade keeps the child pinned. `AppKit`'s autoresize math only
42/// runs when the *parent* resizes, though - resizing the *child*
43/// (via `baseview::Window::resize` / `setFrameSize:`) leaves the
44/// origin alone, which silently drifts the child off-anchor: a
45/// taller child grows *down* from its existing origin instead of
46/// staying anchored to the parent's top. Visually that looks like
47/// the editor's header / first row disappearing above the visible
48/// plug-in area.
49///
50/// Call this on macOS each frame (e.g. from `WindowHandler::on_frame`)
51/// so the child's origin tracks its size. No-op on non-macOS.
52#[cfg(target_os = "macos")]
53pub fn reanchor_to_superview_top(handle: raw_window_handle::RawWindowHandle) {
54    use objc::{msg_send, sel, sel_impl};
55
56    let view_ptr = match handle {
57        raw_window_handle::RawWindowHandle::AppKit(h) => h.ns_view,
58        _ => return,
59    };
60    if view_ptr.is_null() {
61        return;
62    }
63
64    unsafe {
65        let view = view_ptr.cast::<objc::runtime::Object>();
66        let superview: *mut objc::runtime::Object = msg_send![view, superview];
67        if superview.is_null() {
68            return;
69        }
70        let parent_frame: NsRect = msg_send![superview, frame];
71        let child_frame: NsRect = msg_send![view, frame];
72        let new_y = parent_frame.size.height - child_frame.size.height;
73        if (new_y - child_frame.origin.y).abs() < f64::EPSILON {
74            return;
75        }
76        let new_origin = NsPoint {
77            x: child_frame.origin.x,
78            y: new_y,
79        };
80        let _: () = msg_send![view, setFrameOrigin: new_origin];
81    }
82}
83
84#[cfg(not(target_os = "macos"))]
85pub fn reanchor_to_superview_top(_handle: raw_window_handle::RawWindowHandle) {}
86
87/// Whether a GUI backend's per-frame `on_frame` should skip all work
88/// this tick.
89///
90/// Returns `true` when the editor's `NSView` is detached from any
91/// window - the editor was torn down but baseview's frame timer is
92/// still firing (notably AU, which may not call `gui_close`) - or
93/// when the host window is not visible (minimized or fully occluded).
94///
95/// Skipping occluded frames is the load-bearing part: a non-visible
96/// window can't present, so any frame a backend renders queues a GPU
97/// drawable that can't be drained, and they pile up unbounded (tens of
98/// GB of wired memory) until the window returns to front. The
99/// `NSWindowOcclusionStateVisible` bit is the authoritative early
100/// signal, so this must be called first thing in `on_frame`.
101///
102/// On macOS the `NSWindowOcclusionStateVisible` bit is the
103/// authoritative signal; on Windows we skip when the host's child
104/// window is hidden or minimized (`IsWindowVisible` / `IsIconic`).
105/// Always `false` on Linux, which manages visibility natively and
106/// doesn't exhibit the pile-up.
107///
108/// The Windows case matters for a different reason than macOS: an
109/// embedded editor is a `WS_CHILD` of the host window, so its
110/// `on_frame` runs on the host's GUI thread. Rendering + a blocking
111/// `present` to a window the user can't see burns that thread for
112/// nothing and can back up the swapchain; skipping keeps the host
113/// (REAPER, etc.) responsive while its FX window is closed.
114#[cfg(target_os = "macos")]
115#[must_use]
116pub fn should_skip_frame(handle: raw_window_handle::RawWindowHandle) -> bool {
117    use objc::{msg_send, sel, sel_impl};
118
119    let view_ptr = match handle {
120        raw_window_handle::RawWindowHandle::AppKit(h) => h.ns_view,
121        _ => return false,
122    };
123    if view_ptr.is_null() {
124        return true;
125    }
126
127    unsafe {
128        let view = view_ptr.cast::<objc::runtime::Object>();
129        let window: *mut objc::runtime::Object = msg_send![view, window];
130        if window.is_null() {
131            // Detached from any window - nothing to present into.
132            return true;
133        }
134        // `NSWindowOcclusionStateVisible` == 1 << 1. Bit clear => the
135        // window is not visible (minimized or fully covered).
136        let state: u64 = msg_send![window, occlusionState];
137        state & (1 << 1) == 0
138    }
139}
140
141#[cfg(target_os = "windows")]
142#[must_use]
143pub fn should_skip_frame(handle: raw_window_handle::RawWindowHandle) -> bool {
144    unsafe extern "system" {
145        fn IsWindowVisible(hwnd: *mut std::ffi::c_void) -> i32;
146        fn IsIconic(hwnd: *mut std::ffi::c_void) -> i32;
147    }
148
149    let hwnd = match handle {
150        raw_window_handle::RawWindowHandle::Win32(h) => h.hwnd,
151        _ => return false,
152    };
153    if hwnd.is_null() {
154        return true;
155    }
156    // SAFETY: both are pure state queries on a window handle baseview
157    // owns for the editor's lifetime; no aliasing or threading concerns,
158    // and they're called from the GUI thread that owns the HWND.
159    unsafe { IsWindowVisible(hwnd) == 0 || IsIconic(hwnd) != 0 }
160}
161
162#[cfg(not(any(target_os = "macos", target_os = "windows")))]
163#[must_use]
164pub fn should_skip_frame(_handle: raw_window_handle::RawWindowHandle) -> bool {
165    false
166}
167
168/// Walk every direct subview of the host-provided parent `NSView`
169/// and pin its top edge to the parent's top in unflipped Cocoa
170/// coordinates. Used by GUI backends that don't expose their own
171/// child `Window` per-frame (vizia) - they hand us the parent
172/// handle they got at `Editor::open` time and we walk the subview
173/// tree the host installed our backend's view into.
174#[cfg(target_os = "macos")]
175pub fn reanchor_all_children_to_top(parent: *mut std::ffi::c_void) {
176    use objc::runtime::Object;
177    use objc::{msg_send, sel, sel_impl};
178
179    if parent.is_null() {
180        return;
181    }
182    unsafe {
183        let parent_obj = parent.cast::<Object>();
184        // Skip a parent that's been detached from its window: a sign
185        // the host is tearing the editor down, after which walking its
186        // subviews risks messaging a freed view. Mirrors the liveness
187        // guard in `should_skip_frame`.
188        let window: *mut Object = msg_send![parent_obj, window];
189        if window.is_null() {
190            return;
191        }
192        let parent_frame: NsRect = msg_send![parent_obj, frame];
193        let subviews: *mut Object = msg_send![parent_obj, subviews];
194        if subviews.is_null() {
195            return;
196        }
197        let count: usize = msg_send![subviews, count];
198        for i in 0..count {
199            let child: *mut Object = msg_send![subviews, objectAtIndex: i];
200            if child.is_null() {
201                continue;
202            }
203            let child_frame: NsRect = msg_send![child, frame];
204            let new_y = parent_frame.size.height - child_frame.size.height;
205            if (new_y - child_frame.origin.y).abs() < f64::EPSILON {
206                continue;
207            }
208            let new_origin = NsPoint {
209                x: child_frame.origin.x,
210                y: new_y,
211            };
212            let _: () = msg_send![child, setFrameOrigin: new_origin];
213        }
214    }
215}
216
217#[cfg(not(target_os = "macos"))]
218pub fn reanchor_all_children_to_top(_parent: *mut std::ffi::c_void) {}