1use std::error::Error;
2
3use tridify_rs::*;
4
5pub fn main() -> Result<(), Box<dyn Error>> {
6 let mut app = Tridify::new();
8 let window = app.create_window()?;
9
10 let gpu_ctx = window.ctx();
12
13 let mut brush = Brush::from_source(
15 BrushDesc::default(),
16 gpu_ctx,
17 include_str!("shader.wgsl").to_string(),
18 )?;
19
20 let buffer = ShapeBatch::new()
22 .add_triangle([
23 vertex!(-0.5, -0.5, 0.0, Color::SILVER),
24 vertex!(0.5, -0.5, 0.0, Color::SILVER),
25 vertex!(0.0, 0.5, 0.0, Color::SILVER),
26 ])
27 .bake_buffers(gpu_ctx);
28
29 window.set_render_loop(move |gpu, _| {
30 let mut pass_builder = gpu.create_render_builder();
32
33 let mut render_pass = pass_builder.build_render_pass(RenderOptions::default());
35 render_pass.render_shapes(gpu, &mut brush, &buffer);
36 render_pass.finish();
37
38 pass_builder.finish_render(gpu);
40 });
41
42 app.start(());
44}