use std::rc::Rc;
use wgpu::{util::DeviceExt, Buffer};
use crate::{GpuCtx, ToBinder, Window};
pub trait ToGpuBuf {
fn build_buffer(&self, wnd: &GpuCtx) -> GpuBuffer;
}
pub struct GpuBuffer {
buffer: Rc<Buffer>,
}
impl GpuBuffer {
fn new(wnd: &GpuCtx) -> Self {
let buffer = wnd.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: todo!(),
usage: todo!(),
mapped_at_creation: todo!(),
});
Self {
buffer: Rc::new(buffer),
}
}
pub fn init(wnd: &GpuCtx, data: &[u8]) -> Self {
let buffer = wnd
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: data,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
Self {
buffer: Rc::new(buffer),
}
}
pub fn write(&mut self, wnd: &GpuCtx, data: &[u8]) {
wnd.queue.write_buffer(&self.buffer, 0, data);
}
}
impl ToBinder for GpuBuffer {
fn get_layout(&self, index: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding: index,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}
fn get_group(&self, index: u32) -> wgpu::BindGroupEntry {
wgpu::BindGroupEntry {
binding: index,
resource: self.buffer.as_entire_binding(),
}
}
fn debug_name(&self) -> &'static str { "GPU Buffer" }
}
impl Clone for GpuBuffer {
fn clone(&self) -> Self {
Self {
buffer: Rc::clone(&self.buffer),
}
}
}