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use std::error::Error;
use tridify_rs::*;
pub fn main() -> Result<(), Box<dyn Error>> {
//Create app and main window.
let mut app = Tridify::new();
let window = app.create_window()?;
//Stores WGPU context and devices. Must be used in most GPU functions.
let gpu_ctx = window.ctx();
//Create brush to draw the shapes.
let mut brush = Brush::from_source(
BrushDesc::default(),
gpu_ctx,
include_str!("shader.wgsl").to_string(),
)?;
//Create a shape batch, add a triangle to it and create a GPU buffer with mesh data.
let buffer = ShapeBatch::new()
.add_triangle([
vertex!(-0.5, -0.5, 0.0, Color::SILVER),
vertex!(0.5, -0.5, 0.0, Color::SILVER),
vertex!(0.0, 0.5, 0.0, Color::SILVER),
])
.bake_buffers(gpu_ctx);
window.set_render_loop(move |gpu, _| {
//Create a render pass builder which we will use to define multiple render passes (In this case, only one).
let mut pass_builder = gpu.create_render_builder();
//Build a render pass which will take care of the brush and shapes to draw them and binding it with the GPU.
let mut render_pass = pass_builder.build_render_pass(RenderOptions::default());
render_pass.render_shapes(gpu, &mut brush, &buffer);
render_pass.finish();
//Execute all drawing commands from all render passes and render into screen.
pass_builder.finish_render(gpu);
});
//Start program logic cycle.
app.start(());
}