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Crate tree_sitter_objectscript

Crate tree_sitter_objectscript 

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This crate provides Objectscript language support for the tree-sitter parsing library.

Typically, you will use the LANGUAGE_OBJECTSCRIPT_UDL function to add this language to a tree-sitter Parser, and then use the parser to parse some code:

let code = r#"
Class Demo.Test
{
  ClassMethod Main()
  {
    set x = 42
  }
}
"#;
let mut parser = tree_sitter::Parser::new();
let language = tree_sitter_objectscript::LANGUAGE_OBJECTSCRIPT_UDL;
parser
    .set_language(&language.into())
    .expect("Error loading Objectscript parser");
let tree = parser.parse(code, None).unwrap();
assert!(!tree.root_node().has_error());

Constantsยง

LANGUAGE_OBJECTSCRIPT_PLAYGROUND
The tree-sitter LanguageFn for ObjectScript Playground.
LANGUAGE_OBJECTSCRIPT_UDL
The tree-sitter LanguageFn for ObjectScript UDL.
OBJECTSCRIPT_HIGHLIGHTS_QUERY
The syntax highlighting query for ObjectScript.
OBJECTSCRIPT_INDENTS_QUERY
The indents query for ObjectScript.
OBJECTSCRIPT_INJECTIONS_QUERY
The injections query for ObjectScript.
OBJECTSCRIPT_PLAYGROUND_NODE_TYPES
The content of the node-types.json file for ObjectScript Playground.
OBJECTSCRIPT_UDL_NODE_TYPES
The content of the node-types.json file for ObjectScript.