Struct toornament::Game
[−]
[src]
pub struct Game { pub number: GameNumber, pub status: MatchStatus, pub opponents: Opponents, }
A game description.
Fields
number: GameNumber
Game's number.
status: MatchStatus
Game's status
opponents: Opponents
Game's opponents
Trait Implementations
impl Clone for Game
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fn clone(&self) -> Game
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Debug for Game
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impl Eq for Game
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impl Ord for Game
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fn cmp(&self, __arg_0: &Game) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl PartialEq for Game
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fn eq(&self, __arg_0: &Game) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Game) -> bool
This method tests for !=
.
impl PartialOrd for Game
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fn partial_cmp(&self, __arg_0: &Game) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Game) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Game) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Game) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Game) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more