Crate toolshed

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Expand description

§Toolshed

This crate contains an Arena allocator, along with a few common data structures that can be used in tandem with it.

For all those times when you need to create a recursively nested tree of enums and find yourself in pain having to put everything in Boxes all the time.

§Features

  • Paginated Arena: internally preallocates 64KiB pages on the heap and allows Copy types to be put on that heap.

  • CopyCell: virtually identical to std::cell::Cell but requires that internal types implement Copy, and implements Copy itself.

  • List, Map and Set: your basic data structures that allocate on the Arena and use internal mutability via CopyCell. Never worry about sharing pointers again!

  • BloomMap and BloomSet: special variants of Map and Set with a very simple but very fast bloom filter. If a map / set is often queried for keys / elements it doesn’t contain, the bloom filter check will reduce the need to do a full tree lookup, greatly increasing performance. The overhead compared to a regular Map or Set is also minimal.

  • All data structures implement expected traits, such as Debug or PartialEq.

  • Optional serde Serialize support behind a feature flag.

§Example

use toolshed::Arena;
use toolshed::map::Map;

// Only `Copy` types can be allocated on the `Arena`!
#[derive(Debug, PartialEq, Clone, Copy)]
enum Foo<'arena> {
    Integer(u64),

    // Recursive enum without `Box`es!
    Nested(&'arena Foo<'arena>),
}

fn main() {
    // Create a new arena
    let arena = Arena::new();

    // We allocate first instance of `Foo` in the arena.
    //
    // Please note that the `alloc` method returns a `&mut` reference.
    // Since we want to share our references around, we are going to
    // dereference and re-reference them to immutable ones with `&*`.
    let child: &Foo = &*arena.alloc(Foo::Integer(42));

    // Next instance of `Foo` will contain the child reference.
    let parent: &Foo = &*arena.alloc(Foo::Nested(child));

    // Empty map does not allocate
    let map = Map::new();

    // Inserting stuff in the map requires a reference to the `Arena`.
    // The reference can be shared, since `Arena` uses interior mutability.
    map.insert(&arena, "child", child);

    // We can put our `map` on the arena as well. Once again we use the `&*`
    // operation to change the reference to be immutable, just to demonstrate
    // that our `Map` implementation is perfectly happy with internal mutability.
    let map: &Map<&str, &Foo> = &*arena.alloc(map);

    // Each insert allocates a small chunk of data on the arena. Since arena is
    // preallocated on the heap, these inserts are very, very fast.
    //
    // We only have a non-mutable reference to `map` now, however `Map` is also
    // using interior mutability on references to allow exactly this kind of
    // behavior in a safe manner.
    map.insert(&arena, "parent", parent);

    assert_eq!(map.get("child"), Some(&Foo::Integer(42)));
    assert_eq!(map.get("parent"), Some(&Foo::Nested(&Foo::Integer(42))));
    assert_eq!(map.get("heh"), None);
}

Modules§

  • A linked list and auxiliary types that can be used with the Arena.
  • Maps of keys to values that can be used with the Arena.
  • Sets of values that can be used with the Arena.

Structs§

  • An arena implementation that uses preallocated 64KiB pages for all allocations. If a new allocation were to be pushed over the the boundaries of the page, a new page is internally allocated first, thus this version of the arena can never run out of memory unless the process runs out of heap altogether.
  • This should be identical to the Cell implementation in the standard library, but always require that the internal type implements Copy and implements Copy itself.
  • A wrapper around a str slice that has an extra 0 byte allocated following its contents.
  • A pointer to an uninitialized region of memory.