pub trait TokenToolParser: ToolParser {
// Required methods
fn parse_complete_tokens<'life0, 'life1, 'async_trait>(
&'life0 self,
tokens: &'life1 [u32],
) -> Pin<Box<dyn Future<Output = ParserResult<(String, Vec<ToolCall>)>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn parse_incremental_tokens<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
tokens: &'life1 [u32],
tools: &'life2 [Tool],
) -> Pin<Box<dyn Future<Output = ParserResult<StreamingParseResult>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Required Methods§
Sourcefn parse_complete_tokens<'life0, 'life1, 'async_trait>(
&'life0 self,
tokens: &'life1 [u32],
) -> Pin<Box<dyn Future<Output = ParserResult<(String, Vec<ToolCall>)>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn parse_complete_tokens<'life0, 'life1, 'async_trait>(
&'life0 self,
tokens: &'life1 [u32],
) -> Pin<Box<dyn Future<Output = ParserResult<(String, Vec<ToolCall>)>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Parse complete tool calls when provided with raw token IDs.
Sourcefn parse_incremental_tokens<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
tokens: &'life1 [u32],
tools: &'life2 [Tool],
) -> Pin<Box<dyn Future<Output = ParserResult<StreamingParseResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn parse_incremental_tokens<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
tokens: &'life1 [u32],
tools: &'life2 [Tool],
) -> Pin<Box<dyn Future<Output = ParserResult<StreamingParseResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Streaming parser entrypoint for token chunks. Parsers maintain internal state, so self is mutable
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".