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use crate::codec::encoder::Encoder;
use crate::codec::Framed;

use tokio::io::{AsyncRead, AsyncWrite};

use bytes::BytesMut;
use std::io;

/// Decoding of frames via buffers.
///
/// This trait is used when constructing an instance of `Framed` or
/// `FramedRead`. An implementation of `Decoder` takes a byte stream that has
/// already been buffered in `src` and decodes the data into a stream of
/// `Self::Item` frames.
///
/// Implementations are able to track state on `self`, which enables
/// implementing stateful streaming parsers. In many cases, though, this type
/// will simply be a unit struct (e.g. `struct HttpDecoder`).
pub trait Decoder {
    /// The type of decoded frames.
    type Item;

    /// The type of unrecoverable frame decoding errors.
    ///
    /// If an individual message is ill-formed but can be ignored without
    /// interfering with the processing of future messages, it may be more
    /// useful to report the failure as an `Item`.
    ///
    /// `From<io::Error>` is required in the interest of making `Error` suitable
    /// for returning directly from a `FramedRead`, and to enable the default
    /// implementation of `decode_eof` to yield an `io::Error` when the decoder
    /// fails to consume all available data.
    ///
    /// Note that implementors of this trait can simply indicate `type Error =
    /// io::Error` to use I/O errors as this type.
    type Error: From<io::Error>;

    /// Attempts to decode a frame from the provided buffer of bytes.
    ///
    /// This method is called by `FramedRead` whenever bytes are ready to be
    /// parsed.  The provided buffer of bytes is what's been read so far, and
    /// this instance of `Decode` can determine whether an entire frame is in
    /// the buffer and is ready to be returned.
    ///
    /// If an entire frame is available, then this instance will remove those
    /// bytes from the buffer provided and return them as a decoded
    /// frame. Note that removing bytes from the provided buffer doesn't always
    /// necessarily copy the bytes, so this should be an efficient operation in
    /// most circumstances.
    ///
    /// If the bytes look valid, but a frame isn't fully available yet, then
    /// `Ok(None)` is returned. This indicates to the `Framed` instance that
    /// it needs to read some more bytes before calling this method again.
    ///
    /// Note that the bytes provided may be empty. If a previous call to
    /// `decode` consumed all the bytes in the buffer then `decode` will be
    /// called again until it returns `Ok(None)`, indicating that more bytes need to
    /// be read.
    ///
    /// Finally, if the bytes in the buffer are malformed then an error is
    /// returned indicating why. This informs `Framed` that the stream is now
    /// corrupt and should be terminated.
    ///
    /// # Buffer management
    ///
    /// Before returning from the function, implementations should ensure that
    /// the buffer has appropriate capacity in anticipation of future calls to
    /// `decode`. Failing to do so leads to inefficiency.
    ///
    /// For example, if frames have a fixed length, or if the length of the
    /// current frame is known from a header, a possible buffer management
    /// strategy is:
    ///
    /// ```no_run
    /// # use std::io;
    /// #
    /// # use bytes::BytesMut;
    /// # use tokio_util::codec::Decoder;
    /// #
    /// # struct MyCodec;
    /// #
    /// impl Decoder for MyCodec {
    ///     // ...
    ///     # type Item = BytesMut;
    ///     # type Error = io::Error;
    ///
    ///     fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
    ///         // ...
    ///
    ///         // Reserve enough to complete decoding of the current frame.
    ///         let current_frame_len: usize = 1000; // Example.
    ///         // And to start decoding the next frame.
    ///         let next_frame_header_len: usize = 10; // Example.
    ///         src.reserve(current_frame_len + next_frame_header_len);
    ///
    ///         return Ok(None);
    ///     }
    /// }
    /// ```
    ///
    /// An optimal buffer management strategy minimizes reallocations and
    /// over-allocations.
    fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error>;

    /// A default method available to be called when there are no more bytes
    /// available to be read from the underlying I/O.
    ///
    /// This method defaults to calling `decode` and returns an error if
    /// `Ok(None)` is returned while there is unconsumed data in `buf`.
    /// Typically this doesn't need to be implemented unless the framing
    /// protocol differs near the end of the stream.
    ///
    /// Note that the `buf` argument may be empty. If a previous call to
    /// `decode_eof` consumed all the bytes in the buffer, `decode_eof` will be
    /// called again until it returns `None`, indicating that there are no more
    /// frames to yield. This behavior enables returning finalization frames
    /// that may not be based on inbound data.
    fn decode_eof(&mut self, buf: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
        match self.decode(buf)? {
            Some(frame) => Ok(Some(frame)),
            None => {
                if buf.is_empty() {
                    Ok(None)
                } else {
                    Err(io::Error::new(io::ErrorKind::Other, "bytes remaining on stream").into())
                }
            }
        }
    }

    /// Provides a `Stream` and `Sink` interface for reading and writing to this
    /// `Io` object, using `Decode` and `Encode` to read and write the raw data.
    ///
    /// Raw I/O objects work with byte sequences, but higher-level code usually
    /// wants to batch these into meaningful chunks, called "frames". This
    /// method layers framing on top of an I/O object, by using the `Codec`
    /// traits to handle encoding and decoding of messages frames. Note that
    /// the incoming and outgoing frame types may be distinct.
    ///
    /// This function returns a *single* object that is both `Stream` and
    /// `Sink`; grouping this into a single object is often useful for layering
    /// things like gzip or TLS, which require both read and write access to the
    /// underlying object.
    ///
    /// If you want to work more directly with the streams and sink, consider
    /// calling `split` on the `Framed` returned by this method, which will
    /// break them into separate objects, allowing them to interact more easily.
    fn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self>
    where
        Self: Encoder + Sized,
    {
        Framed::new(io, self)
    }
}