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//! Asynchronous handle for rusqlite library.
//!
//! # Guide
//!
//! This library provides [`Connection`] struct. [`Connection`] struct is a handle
//! to call functions in background thread and can be cloned cheaply.
//! [`Connection::call`] method calls provided function in the background thread
//! and returns its result asynchronously.
//!
//! # Design
//!
//! A thread is spawned for each opened connection handle. When `call` method
//! is called: provided function is boxed, sent to the thread through mpsc
//! channel and executed. Return value is then sent by oneshot channel from
//! the thread and then returned from function.
//!
//! # Example
//!
//! ```rust,no_run
//! use tokio_rusqlite::{params, Connection, Result};
//!
//! #[derive(Debug)]
//! struct Person {
//! id: i32,
//! name: String,
//! data: Option<Vec<u8>>,
//! }
//!
//! #[tokio::main]
//! async fn main() -> Result<()> {
//! let conn = Connection::open_in_memory().await?;
//!
//! let people = conn
//! .call(|conn| {
//! conn.execute(
//! "CREATE TABLE person (
//! id INTEGER PRIMARY KEY,
//! name TEXT NOT NULL,
//! data BLOB
//! )",
//! [],
//! )?;
//!
//! let steven = Person {
//! id: 1,
//! name: "Steven".to_string(),
//! data: None,
//! };
//!
//! conn.execute(
//! "INSERT INTO person (name, data) VALUES (?1, ?2)",
//! params![steven.name, steven.data],
//! )?;
//!
//! let mut stmt = conn.prepare("SELECT id, name, data FROM person")?;
//! let people = stmt
//! .query_map([], |row| {
//! Ok(Person {
//! id: row.get(0)?,
//! name: row.get(1)?,
//! data: row.get(2)?,
//! })
//! })?
//! .collect::<std::result::Result<Vec<Person>, rusqlite::Error>>()?;
//!
//! Ok(people)
//! })
//! .await?;
//!
//! for person in people {
//! println!("Found person {:?}", person);
//! }
//!
//! Ok(())
//! }
//! ```
#![forbid(unsafe_code)]
#![warn(
clippy::await_holding_lock,
clippy::cargo_common_metadata,
clippy::dbg_macro,
clippy::empty_enum,
clippy::enum_glob_use,
clippy::inefficient_to_string,
clippy::mem_forget,
clippy::mutex_integer,
clippy::needless_continue,
clippy::todo,
clippy::unimplemented,
clippy::wildcard_imports,
future_incompatible,
missing_docs,
missing_debug_implementations,
unreachable_pub
)]
#[cfg(test)]
mod tests;
use crossbeam_channel::Sender;
use std::{
fmt::{self, Debug, Display},
path::Path,
thread,
};
use tokio::sync::oneshot::{self};
pub use rusqlite::*;
const BUG_TEXT: &str = "bug in tokio-rusqlite, please report";
#[derive(Debug)]
/// Represents the errors specific for this library.
#[non_exhaustive]
pub enum Error {
/// The connection to the SQLite has been closed and cannot be queried any more.
ConnectionClosed,
/// An error occured while closing the SQLite connection.
/// This `Error` variant contains the [`Connection`], which can be used to retry the close operation
/// and the underlying [`rusqlite::Error`] that made it impossile to close the database.
Close((Connection, rusqlite::Error)),
/// A `Rusqlite` error occured.
Rusqlite(rusqlite::Error),
/// An application-specific error occured.
Other(Box<dyn std::error::Error + Send + Sync + 'static>),
}
impl Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::ConnectionClosed => write!(f, "ConnectionClosed"),
Error::Close((_, e)) => write!(f, "Close((Connection, \"{e}\"))"),
Error::Rusqlite(e) => write!(f, "Rusqlite(\"{e}\")"),
Error::Other(ref e) => write!(f, "Other(\"{e}\")"),
}
}
}
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
Error::ConnectionClosed => None,
Error::Close((_, e)) => Some(e),
Error::Rusqlite(e) => Some(e),
Error::Other(ref e) => Some(&**e),
}
}
}
impl From<rusqlite::Error> for Error {
fn from(value: rusqlite::Error) -> Self {
Error::Rusqlite(value)
}
}
/// The result returned on method calls in this crate.
pub type Result<T> = std::result::Result<T, Error>;
type CallFn = Box<dyn FnOnce(&mut rusqlite::Connection) + Send + 'static>;
enum Message {
Execute(CallFn),
Close(oneshot::Sender<std::result::Result<(), rusqlite::Error>>),
}
/// A handle to call functions in background thread.
#[derive(Clone)]
pub struct Connection {
sender: Sender<Message>,
}
impl Connection {
/// Open a new connection to a SQLite database.
///
/// `Connection::open(path)` is equivalent to
/// `Connection::open_with_flags(path, OpenFlags::SQLITE_OPEN_READ_WRITE |
/// OpenFlags::SQLITE_OPEN_CREATE)`.
///
/// # Failure
///
/// Will return `Err` if `path` cannot be converted to a C-compatible
/// string or if the underlying SQLite open call fails.
pub async fn open<P: AsRef<Path>>(path: P) -> Result<Self> {
let path = path.as_ref().to_owned();
start(move || rusqlite::Connection::open(path))
.await
.map_err(Error::Rusqlite)
}
/// Open a new connection to an in-memory SQLite database.
///
/// # Failure
///
/// Will return `Err` if the underlying SQLite open call fails.
pub async fn open_in_memory() -> Result<Self> {
start(rusqlite::Connection::open_in_memory)
.await
.map_err(Error::Rusqlite)
}
/// Open a new connection to a SQLite database.
///
/// [Database Connection](http://www.sqlite.org/c3ref/open.html) for a
/// description of valid flag combinations.
///
/// # Failure
///
/// Will return `Err` if `path` cannot be converted to a C-compatible
/// string or if the underlying SQLite open call fails.
pub async fn open_with_flags<P: AsRef<Path>>(path: P, flags: OpenFlags) -> Result<Self> {
let path = path.as_ref().to_owned();
start(move || rusqlite::Connection::open_with_flags(path, flags))
.await
.map_err(Error::Rusqlite)
}
/// Open a new connection to a SQLite database using the specific flags
/// and vfs name.
///
/// [Database Connection](http://www.sqlite.org/c3ref/open.html) for a
/// description of valid flag combinations.
///
/// # Failure
///
/// Will return `Err` if either `path` or `vfs` cannot be converted to a
/// C-compatible string or if the underlying SQLite open call fails.
pub async fn open_with_flags_and_vfs<P: AsRef<Path>>(
path: P,
flags: OpenFlags,
vfs: &str,
) -> Result<Self> {
let path = path.as_ref().to_owned();
let vfs = vfs.to_owned();
start(move || rusqlite::Connection::open_with_flags_and_vfs(path, flags, &vfs))
.await
.map_err(Error::Rusqlite)
}
/// Open a new connection to an in-memory SQLite database.
///
/// [Database Connection](http://www.sqlite.org/c3ref/open.html) for a
/// description of valid flag combinations.
///
/// # Failure
///
/// Will return `Err` if the underlying SQLite open call fails.
pub async fn open_in_memory_with_flags(flags: OpenFlags) -> Result<Self> {
start(move || rusqlite::Connection::open_in_memory_with_flags(flags))
.await
.map_err(Error::Rusqlite)
}
/// Open a new connection to an in-memory SQLite database using the
/// specific flags and vfs name.
///
/// [Database Connection](http://www.sqlite.org/c3ref/open.html) for a
/// description of valid flag combinations.
///
/// # Failure
///
/// Will return `Err` if `vfs` cannot be converted to a C-compatible
/// string or if the underlying SQLite open call fails.
pub async fn open_in_memory_with_flags_and_vfs(flags: OpenFlags, vfs: &str) -> Result<Self> {
let vfs = vfs.to_owned();
start(move || rusqlite::Connection::open_in_memory_with_flags_and_vfs(flags, &vfs))
.await
.map_err(Error::Rusqlite)
}
/// Call a function in background thread and get the result
/// asynchronously.
///
/// # Failure
///
/// Will return `Err` if the database connection has been closed.
pub async fn call<F, R>(&self, function: F) -> Result<R>
where
F: FnOnce(&mut rusqlite::Connection) -> Result<R> + 'static + Send,
R: Send + 'static,
{
let (sender, receiver) = oneshot::channel::<Result<R>>();
self.sender
.send(Message::Execute(Box::new(move |conn| {
let value = function(conn);
let _ = sender.send(value);
})))
.map_err(|_| Error::ConnectionClosed)?;
receiver.await.map_err(|_| Error::ConnectionClosed)?
}
/// Call a function in background thread and get the result
/// asynchronously.
///
/// This method can cause a `panic` if the underlying database connection is closed.
/// it is a more user-friendly alternative to the [`Connection::call`] method.
/// It should be safe if the connection is never explicitly closed (using the [`Connection::close`] call).
///
/// Calling this on a closed connection will cause a `panic`.
pub async fn call_unwrap<F, R>(&self, function: F) -> R
where
F: FnOnce(&mut rusqlite::Connection) -> R + Send + 'static,
R: Send + 'static,
{
let (sender, receiver) = oneshot::channel::<R>();
self.sender
.send(Message::Execute(Box::new(move |conn| {
let value = function(conn);
let _ = sender.send(value);
})))
.expect("database connection should be open");
receiver.await.expect(BUG_TEXT)
}
/// Close the database connection.
///
/// This is functionally equivalent to the `Drop` implementation for
/// `Connection`. It consumes the `Connection`, but on error returns it
/// to the caller for retry purposes.
///
/// If successful, any following `close` operations performed
/// on `Connection` copies will succeed immediately.
///
/// On the other hand, any calls to [`Connection::call`] will return a [`Error::ConnectionClosed`],
/// and any calls to [`Connection::call_unwrap`] will cause a `panic`.
///
/// # Failure
///
/// Will return `Err` if the underlying SQLite close call fails.
pub async fn close(self) -> Result<()> {
let (sender, receiver) = oneshot::channel::<std::result::Result<(), rusqlite::Error>>();
if let Err(crossbeam_channel::SendError(_)) = self.sender.send(Message::Close(sender)) {
// If the channel is closed on the other side, it means the connection closed successfully
// This is a safeguard against calling close on a `Copy` of the connection
return Ok(());
}
let result = receiver.await;
if result.is_err() {
// If we get a RecvError at this point, it also means the channel closed in the meantime
// we can assume the connection is closed
return Ok(());
}
result.unwrap().map_err(|e| Error::Close((self, e)))
}
}
impl Debug for Connection {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Connection").finish()
}
}
async fn start<F>(open: F) -> rusqlite::Result<Connection>
where
F: FnOnce() -> rusqlite::Result<rusqlite::Connection> + Send + 'static,
{
let (sender, receiver) = crossbeam_channel::unbounded::<Message>();
let (result_sender, result_receiver) = oneshot::channel();
thread::spawn(move || {
let mut conn = match open() {
Ok(c) => c,
Err(e) => {
let _ = result_sender.send(Err(e));
return;
}
};
if let Err(_e) = result_sender.send(Ok(())) {
return;
}
while let Ok(message) = receiver.recv() {
match message {
Message::Execute(f) => f(&mut conn),
Message::Close(s) => {
let result = conn.close();
match result {
Ok(v) => {
s.send(Ok(v)).expect(BUG_TEXT);
break;
}
Err((c, e)) => {
conn = c;
s.send(Err(e)).expect(BUG_TEXT);
}
}
}
}
}
});
result_receiver
.await
.expect(BUG_TEXT)
.map(|_| Connection { sender })
}