Struct tokio_hidg::StateChange

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pub struct StateChange<T> { /* private fields */ }
Expand description

Key/button/LED state change event

Implementations§

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impl<T> StateChange<T>

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pub fn new(data: T, state: bool) -> StateChange<T>

Create new state change event

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pub fn press(data: T) -> StateChange<T>

Create new press event

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pub fn on(data: T) -> StateChange<T>

Create new on event

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pub fn release(data: T) -> StateChange<T>

Create new release event

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pub fn off(data: T) -> StateChange<T>

Create new off event

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pub fn data(&self) -> T
where T: Copy,

Get data

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pub fn state(&self) -> bool

Get state

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pub fn is_press(&self) -> bool

Is key/button press event

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pub fn is_on(&self) -> bool

Is LED on event

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pub fn is_release(&self) -> bool

Is key/button release event

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pub fn is_off(&self) -> bool

Is LED off event

Trait Implementations§

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impl<T> Clone for StateChange<T>
where T: Clone,

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fn clone(&self) -> StateChange<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for StateChange<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Deref for StateChange<T>

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type Target = T

The resulting type after dereferencing.
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fn deref(&self) -> &<StateChange<T> as Deref>::Target

Dereferences the value.
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impl<T> DerefMut for StateChange<T>

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fn deref_mut(&mut self) -> &mut <StateChange<T> as Deref>::Target

Mutably dereferences the value.
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impl Extend<StateChange<Button>> for MouseInput

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fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = StateChange<Button>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Extend<StateChange<Buttons>> for MouseInput

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fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = StateChange<Buttons>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Extend<StateChange<Key>> for KeyboardInput

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fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = StateChange<Key>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Extend<StateChange<Led>> for KeyboardOutput

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fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = StateChange<Led>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Extend<StateChange<Leds>> for KeyboardOutput

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fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = StateChange<Leds>>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Extend<StateChange<Modifiers>> for KeyboardInput

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fn extend<T>(&mut self, iter: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl<T> From<(T, bool)> for StateChange<T>

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fn from(_: (T, bool)) -> StateChange<T>

Converts to this type from the input type.
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impl<T> PartialEq for StateChange<T>
where T: PartialEq,

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fn eq(&self, other: &StateChange<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> Copy for StateChange<T>
where T: Copy,

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impl<T> Eq for StateChange<T>
where T: Eq,

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impl<T> StructuralPartialEq for StateChange<T>

Auto Trait Implementations§

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impl<T> Freeze for StateChange<T>
where T: Freeze,

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impl<T> RefUnwindSafe for StateChange<T>
where T: RefUnwindSafe,

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impl<T> Send for StateChange<T>
where T: Send,

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impl<T> Sync for StateChange<T>
where T: Sync,

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impl<T> Unpin for StateChange<T>
where T: Unpin,

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impl<T> UnwindSafe for StateChange<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.