tlua/lua_tables.rs
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use std::marker::PhantomData;
use std::num::NonZeroI32;
use crate::{
ffi, impl_object, nzi32,
object::{Callable, CheckedSetError, FromObject, Index, MethodCallError, NewIndex, Object},
AsLua, LuaError, LuaRead, LuaState, PushGuard, PushInto, PushOne, PushOneInto, Void, WrongType,
};
/// Represents a table stored in the Lua context.
///
/// Just like you can read variables as integers and strings, you can also read Lua table by
/// requesting a `LuaTable` object. Doing so will mutably borrow the object which you got the table
/// from.
///
/// # Example: reading a global variable
///
/// ```no_run
/// let lua = tlua::Lua::new();
/// lua.exec("a = {28, 92, 17};").unwrap();
///
/// let table: tlua::LuaTable<_> = lua.get("a").unwrap();
/// for (k, v) in table.iter::<i32, i32>().filter_map(|e| e.ok()) {
/// println!("{} => {}", k, v);
/// }
/// ```
///
#[derive(Debug)]
pub struct LuaTable<L> {
inner: Object<L>,
}
impl<L> LuaTable<L>
where
L: AsLua,
{
unsafe fn new(lua: L, index: NonZeroI32) -> Self {
Self::from_obj(Object::new(lua, index))
}
pub fn empty(lua: L) -> Self {
unsafe {
ffi::lua_newtable(lua.as_lua());
Self::new(lua, nzi32!(-1))
}
}
}
impl_object! { LuaTable,
check(lua, index) {
ffi::lua_istable(lua.as_lua(), index.into())
}
impl Index,
impl NewIndex,
}
impl<'lua, L> LuaTable<L>
where
L: 'lua,
L: AsLua,
{
/// Destroys the `LuaTable` and returns its inner Lua context. Useful when it takes Lua by
/// value.
// TODO: find an example where it is useful
#[inline]
pub fn into_inner(self) -> L {
self.inner.into_guard()
}
/// Iterates over the elements inside the table.
// TODO: doc
#[inline]
pub fn iter<K, V>(&self) -> LuaTableIterator<L, K, V> {
unsafe {
ffi::lua_pushnil(self.as_lua());
LuaTableIterator {
table: self,
finished: false,
last_top: ffi::lua_gettop(self.as_lua()),
marker: PhantomData,
}
}
}
/// Loads a value in the table given its index.
///
/// The index must implement the [`PushOneInto`] trait and the return type
/// must implement the [`LuaRead`] trait. See [the documentation at the
/// crate root](index.html#pushing-and-loading-values) for more information.
///
/// # Example: reading a table inside of a table.
///
/// ```no_run
/// let lua = tlua::Lua::new();
/// lua.exec("a = { 9, { 8, 7 }, 6 }").unwrap();
///
/// let table = lua.get::<tlua::LuaTable<_>, _>("a").unwrap();
///
/// assert_eq!(table.get::<i32, _>(1).unwrap(), 9);
/// assert_eq!(table.get::<i32, _>(3).unwrap(), 6);
///
/// {
/// let subtable: tlua::LuaTable<_> = table.get(2).unwrap();
/// assert_eq!(subtable.get::<i32, _>(1).unwrap(), 8);
/// assert_eq!(subtable.get::<i32, _>(2).unwrap(), 7);
/// }
/// ```
///
#[track_caller]
#[inline]
pub fn get<R, I>(&'lua self, index: I) -> Option<R>
where
I: PushOneInto<LuaState, Err = Void>,
R: LuaRead<PushGuard<&'lua L>>,
{
Index::get(self, index)
}
/// Loads a value from the table given its `key`.
///
/// # Possible errors:
/// - `LuaError::ExecutionError` if an error happened during the check that
/// `index` is valid in `self` or in `__index` metamethod
/// - `LuaError::WrongType` if the result lua value couldn't be read as the
/// expected rust type
///
/// The `key` must implement the [`PushOneInto`] trait and the return type
/// must implement the [`LuaRead`] trait. See [the documentation at the
/// crate root](index.html#pushing-and-loading-values) for more information.
#[track_caller]
#[inline]
pub fn try_get<K, R>(&'lua self, key: K) -> Result<R, LuaError>
where
L: 'lua,
K: PushOneInto<LuaState>,
K::Err: Into<Void>,
R: LuaRead<PushGuard<&'lua L>>,
{
Index::try_get(self, key)
}
/// Loads a value in the table, with the result capturing the table by value.
///
/// See also [`LuaTable::get`]
#[track_caller]
#[inline]
pub fn into_get<R, I>(self, index: I) -> Result<R, Self>
where
I: PushOneInto<LuaState, Err = Void>,
R: LuaRead<PushGuard<Self>>,
{
Index::into_get(self, index)
}
/// Inserts or modifies an elements of the table.
///
/// Contrary to `checked_set`, can only be called when writing the key and value cannot fail
/// (which is the case for most types).
///
/// The index and the value must both implement the `PushOne` trait. See
/// [the documentation at the crate root](index.html#pushing-and-loading-values) for more
/// information.
// TODO: doc
#[track_caller]
#[inline(always)]
pub fn set<I, V>(&self, index: I, value: V)
where
I: PushOneInto<LuaState>,
V: PushOneInto<LuaState>,
// Cannot be just `Void`, because we want to support setting values to
// `Vec` and others
I::Err: Into<Void>,
V::Err: Into<Void>,
{
NewIndex::set(self, index, value)
}
/// Inserts or modifies an elements of the table.
///
/// Returns an error if we failed to write the key and the value. This can only happen for a
/// limited set of types. You are encouraged to use the `set` method if writing cannot fail.
// TODO: doc
#[track_caller]
#[inline]
pub fn checked_set<I, V>(
&self,
index: I,
value: V,
) -> Result<(), CheckedSetError<I::Err, V::Err>>
where
I: PushOneInto<LuaState>,
V: PushOneInto<LuaState>,
{
NewIndex::checked_set(self, index, value)
}
pub fn call_method<R, A>(&'lua self, name: &str, args: A) -> Result<R, MethodCallError<A::Err>>
where
L: std::fmt::Debug,
A: PushInto<LuaState>,
A: std::fmt::Debug,
R: LuaRead<PushGuard<Callable<PushGuard<&'lua L>>>>,
{
Index::call_method(self, name, args)
}
/// Inserts an empty array, then loads it.
#[inline]
pub fn empty_array<I>(&'lua self, index: I) -> LuaTable<PushGuard<&'lua L>>
where
I: PushOne<LuaState, Err = Void>,
{
unsafe {
self.as_lua().push(&index).assert_one_and_forget();
ffi::lua_newtable(self.as_lua());
ffi::lua_settable(self.as_lua(), self.as_ref().index().into());
self.get(&index).unwrap()
}
}
/// Get metatable of this table.
/// If it doesn't exist yet, it would be created and mounted as empty table.
///
/// In contrast with now deprecated [Self::get_or_create_metatable],
/// it borrows current table for both convenience and safety.
///
/// To understand how to work with Lua metatables,
/// refer to [corresponding PIL chapter](https://www.lua.org/pil/contents.html#13)
pub fn metatable(&self) -> LuaTable<PushGuard<&Self>> {
unsafe {
self.push_metatable();
LuaTable::new(PushGuard::new(self, 1), crate::NEGATIVE_ONE)
}
}
/// Obtains or creates the metatable of the table.
///
/// A metatable is an additional table that can be attached to a table or a userdata. It can
/// contain anything, but its most interesting usage are the following special methods:
///
/// - If non-nil, the `__index` entry of the metatable is used as a function whenever the user
/// tries to read a non-existing entry in the table or userdata. Its signature is
/// `(object, index) -> value`.
/// - If non-nil, the `__newindex` entry of the metatable is used as a function whenever the
/// user tries to write a non-existing entry in the table or userdata. Its signature is
/// `(object, index, value)`.
/// - If non-nil, the `__lt`, `__le` and `__eq` entries correspond respectively to operators
/// `<`, `<=` and `==`. Their signature is `(a, b) -> bool`. Other operators are
/// automatically derived from these three functions.
/// - If non-nil, the `__add`, `__mul`, `__sub`, `__div`, `__unm`, `__pow` and `__concat`
/// entries correspond to operators `+`, `*`, `-`, `/`, `-` (unary), `^` and `..`. Their
/// signature is `(a, b) -> result`.
/// - If non-nil, the `__gc` entry is called whenever the garbage collector is about to drop
/// the object. Its signature is simply `(obj)`. Remember that usercode is able to modify
/// the metatable as well, so there is no strong guarantee that this is actually going to be
/// called.
///
/// Interestingly enough, a metatable can also have a metatable. For example if you try to
/// access a non-existing field in a table, Lua will look for the `__index` function in its
/// metatable. If that function doesn't exist, it will try to use the `__index` function of the
/// metatable's metatable in order to get the `__index` function of the metatable. This can
/// go on infinitely.
///
/// # Example
///
/// ```no_run
/// use tlua::Lua;
/// use tlua::LuaTable;
/// use tlua::AnyLuaValue;
///
/// let lua = Lua::new();
/// lua.exec("a = {}").unwrap();
///
/// {
/// let table: LuaTable<_> = lua.get("a").unwrap();
/// let metatable = table.get_or_create_metatable();
/// metatable.set("__index", tlua::function2(|_: AnyLuaValue, var: String| -> AnyLuaValue {
/// println!("The user tried to access non-existing index {:?}", var);
/// AnyLuaValue::LuaNil
/// }));
/// }
/// ```
#[deprecated = "It consumes current table, prefer using borrowing alternative `Self::metatable`"]
#[inline]
pub fn get_or_create_metatable(self) -> LuaTable<PushGuard<L>> {
unsafe {
self.push_metatable();
LuaTable::new(PushGuard::new(self.into_inner(), 1), crate::NEGATIVE_ONE)
}
}
/// It pushes metatable of current table to Lua stack.
/// If it doesn't exist yet, it would be created.
///
/// Exactly one element(table) would be left on stack.
///
/// # SAFETY
/// Ensure you correctly account for the new element being added on the stack.
/// You must RAII-protect it yourself on the caller side.
unsafe fn push_metatable(&self) {
let index = self.as_ref().index().into();
// Try reading existing metatable on the stack.
if ffi::lua_getmetatable(self.as_lua(), index) != 0 {
return;
}
// No existing metatable - create one then set it and leave it on stack.
ffi::lua_newtable(self.as_lua());
ffi::lua_setmetatable(self.as_lua(), index);
let r = ffi::lua_getmetatable(self.as_lua(), index);
debug_assert!(r != 0);
}
/// Builds the `LuaTable` that yields access to the registry.
///
/// The registry is a special table available from anywhere and that is not directly
/// accessible from Lua code. It can be used to store whatever you want to keep in memory.
///
/// # Example
///
/// ```no_run
/// use tlua::Lua;
/// use tlua::LuaTable;
///
/// let lua = Lua::new();
///
/// let table = LuaTable::registry(&lua);
/// table.set(3, "hello");
/// ```
#[inline]
pub fn registry(lua: L) -> LuaTable<L> {
unsafe { LuaTable::new(lua, nzi32!(ffi::LUA_REGISTRYINDEX)) }
}
}
/// Iterator that enumerates the content of a Lua table.
///
/// See `LuaTable::iter` for more info.
// Implementation note: While the LuaTableIterator is active, the current key is constantly
// pushed over the table. The destructor takes care of removing it.
#[derive(Debug)]
pub struct LuaTableIterator<'t, L: 't, K, V>
where
L: AsLua,
{
table: &'t LuaTable<L>,
finished: bool, // if true, the key is not on the stack anymore
last_top: i32,
marker: PhantomData<(K, V)>,
}
impl<'t, L, K, V> Iterator for LuaTableIterator<'t, L, K, V>
where
L: AsLua + 't,
K: LuaRead<&'t LuaTable<L>>,
V: LuaRead<PushGuard<&'t LuaTable<L>>>,
{
type Item = Result<(K, V), WrongType>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
unsafe {
if self.finished {
return None;
}
// The key must always be at the top of the stack unless
// `finished` is true. Because the `value` may capture the pushguard
// by value and the caller will be responsibe for dropping the stack
// values, we need to make sure the stack is in the correct
// configuration before invoking `lua_next`.
assert_eq!(
self.last_top,
ffi::lua_gettop(self.table.as_lua()),
"lua stack is corrupt"
);
// This call pops the current key and pushes the next key and value at the top.
if ffi::lua_next(self.table.as_lua(), self.table.as_ref().index().into()) == 0 {
self.finished = true;
return None;
}
// The key must remain on the stack, but the value must be dropped
// before next iteration. If `V` captures the `guard`, the user
// must make sure it is dropped before calling `next` on this
// iterator, otherwise it will result in a panic
let guard = PushGuard::new(self.table, 1);
// Reading the key and value.
let key = K::lua_read_at_position(self.table, crate::NEGATIVE_TWO);
let value = V::lua_read_at_position(guard, crate::NEGATIVE_ONE);
match (key, value) {
(Ok(key), Ok(value)) => Some(Ok((key, value))),
(key, value) => {
let mut e =
WrongType::info("iterating over Lua table").expected("iterable table");
if let Err((_, subtype)) = key {
e = e.actual("table key of wrong type").subtype(subtype);
} else if let Err((_, subtype)) = value {
e = e.actual("table value of wrong type").subtype(subtype);
};
Some(Err(e))
}
}
}
}
}
impl<'t, L, K, V> Drop for LuaTableIterator<'t, L, K, V>
where
L: AsLua,
{
#[inline]
fn drop(&mut self) {
unsafe {
if !self.finished {
ffi::lua_pop(self.table.as_lua(), 1);
}
}
}
}