1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
pub(crate) mod handler;
pub(crate) mod runner;

mod path;
pub use path::ActorPath;

use thiserror::Error;
use async_trait::async_trait;

use crate::system::{ActorSystem, SystemEvent};

/// The actor context gives a running actor access to its path, as well as the system that
/// is running it.
pub struct ActorContext<E: SystemEvent> {
    pub path: ActorPath,
    pub system: ActorSystem<E>
}

impl<E: SystemEvent> ActorContext<E> {

    /// Create a child actor under this actor.
    pub async fn create_child<A: Actor<E>>(&self, name: &str, actor: A) -> Result<ActorRef<E, A>, ActorError> {
        let path = self.path.clone() / name;
        self.system.create_actor_path(path, actor).await
    }

    /// Retrieve a child actor running under this actor.
    pub async fn get_child<A: Actor<E>>(&self, name: &str) -> Option<ActorRef<E, A>> {
        let path = self.path.clone() / name;
        self.system.get_actor(&path).await
    }
}

/// Defines what an actor will receive as its message, and with what it should respond.
pub trait Message: Clone + Send + Sync + 'static {
    /// response an actor should give when it receives this message. If no response is
    /// required, use `()`.
    type Response: Send + Sync + 'static;
}

/// Defines what the actor does with a message.
#[async_trait]
pub trait Handler<E: SystemEvent, M: Message>: Send + Sync {
    async fn handle(&mut self, msg: M, ctx: &mut ActorContext<E>) -> M::Response;
}

/// Basic trait for actors. Allows you to define tasks that should be run before
/// actor startup, and tasks that should be run after the  actor is stopped.
#[async_trait]
pub trait Actor<E: SystemEvent>: Clone + Send + Sync + 'static {

    /// Override this function if you like to perform initialization of the actor
    async fn pre_start(&mut self, _ctx: &mut ActorContext<E>) {}

    /// Override this function if you like to perform work when the actor is stopped
    async fn post_stop(&mut self, _ctx: &mut ActorContext<E>) {}
}

/// A clonable actor reference. It basically holds a Sender that can send messages
/// to the mailbox (receiver) of the actor.
#[derive(Clone)]
pub struct ActorRef<E: SystemEvent, A: Actor<E>> {
    path: ActorPath,
    sender: handler::HandlerRef<E, A>
}

impl<E: SystemEvent, A: Actor<E>> ActorRef<E, A> {

    /// Get the path of this actor
    pub fn get_path(&self) -> &ActorPath {
        &self.path
    }

    /// Fire and forget sending of messages to this actor.
    pub fn tell<M>(&mut self, msg: M) -> Result<(), ActorError>
    where
        M: Message,
        A: Handler<E, M>
    {
        self.sender.tell(msg)
    }

    /// Send a message to an actor, expecting a response.
    pub async fn ask<M>(&mut self, msg: M) -> Result<M::Response, ActorError>
    where
        M: Message,
        A: Handler<E, M>
    {
        self.sender.ask(msg).await
    }

    pub(crate) fn new(path: ActorPath, sender: handler::MailboxSender<E, A>) -> Self {
        let handler = handler::HandlerRef::new(sender);
        ActorRef {
            path,
            sender: handler
        }
    }
}

impl<E: SystemEvent, A: Actor<E>> std::fmt::Debug for ActorRef<E, A> {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        write!(f, "{}", self.path)
    }
}

#[derive(Error, Debug)]
pub enum ActorError {

    #[error("Actor exists")]
    Exists(ActorPath),

    #[error("Actor runtime error")]
    Runtime(String)
}