Constants§
- GL_
ALWAYS - GL_BYTE
- GL_
COLOR_ ATTACHMEN T0 - GL_
COLOR_ BUFFER_ BIT - GL_
COMPILE_ STATUS - GL_
COMPUTE_ SHADER - GL_
DEBUG_ OUTPUT - GL_
DEBUG_ SEVERITY_ NOTIFICATION - GL_
DEPT H24_ STENCI L8 - GL_
DEPTH_ ATTACHMENT - GL_
DEPTH_ BUFFER_ BIT - GL_
DEPTH_ STENCIL_ ATTACHMENT - GL_
DEPTH_ TEST - GL_
DONT_ CARE - GL_
DOUBLE - GL_
DRAW_ FRAMEBUFFER - GL_
DYNAMIC_ COPY - GL_
DYNAMIC_ DRAW - GL_
DYNAMIC_ READ - GL_
EQUAL - GL_
FALSE - GL_
FIXED - GL_
FLOAT - GL_
FRAGMENT_ SHADER - GL_
FRAMEBUFFER - GL_
GEOMETRY_ SHADER - GL_
GEQUAL - GL_
GREATER - GL_
HALF_ FLOAT - GL_
INFO_ LOG_ LENGTH - GL_INT
- GL_
LEQUAL - GL_LESS
- GL_
LINES - GL_
LINES_ ADJACENCY - GL_
LINE_ LOOP - GL_
LINE_ STRIP - GL_
LINE_ STRIP_ ADJACENCY - GL_
LINK_ STATUS - GL_
NEVER - GL_
NOTEQUAL - GL_
PATCHES - GL_
POINTS - GL_
READ_ FRAMEBUFFER - GL_
RGBA8 - GL_
SHORT - GL_
STATIC_ COPY - GL_
STATIC_ DRAW - GL_
STATIC_ READ - GL_
STENCIL_ ATTACHMENT - GL_
STENCIL_ BUFFER_ BIT - GL_
STREAM_ COPY - GL_
STREAM_ DRAW - GL_
STREAM_ READ - GL_
TEXTURE_ 1D - GL_
TEXTURE_ 1D_ ARRAY - GL_
TEXTURE_ 2D - GL_
TEXTURE_ 2D_ ARRAY - GL_
TEXTURE_ 2D_ MULTISAMPLE - GL_
TEXTURE_ 2D_ MULTISAMPLE_ ARRAY - GL_
TEXTURE_ 3D - GL_
TEXTURE_ BUFFER - GL_
TEXTURE_ CUBE_ MAP - GL_
TEXTURE_ CUBE_ MAP_ ARRAY - GL_
TEXTURE_ RECTANGLE - GL_
TRIANGLES - GL_
TRIANGLES_ ADJACENCY - GL_
TRIANGLE_ FAN - GL_
TRIANGLE_ STRIP - GL_
TRIANGLE_ STRIP_ ADJACENCY - GL_TRUE
- GL_
UNSIGNED_ BYTE - GL_
UNSIGNED_ INT - GL_
UNSIGNED_ SHORT - GL_
VERTEX_ SHADER
Functions§
- glAttach
Shader ⚠ - glBind
Framebuffer ⚠ - glBind
Vertex ⚠Array - glClear⚠
- glClear
Color ⚠ - glCompile
Shader ⚠ - glCreate
Buffers ⚠ - glCreate
Framebuffers ⚠ - glCreate
Program ⚠ - glCreate
Shader ⚠ - glCreate
Textures ⚠ - glCreate
Vertex ⚠Arrays - glDebug
Message ⚠Callback - glDebug
Message ⚠Control - glDelete
Buffers ⚠ - glDelete
Framebuffers ⚠ - glDelete
Program ⚠ - glDelete
Shader ⚠ - glDelete
Textures ⚠ - glDelete
Vertex ⚠Arrays - glDepth
Func ⚠ - glDepth
Mask ⚠ - glDisable⚠
- glDraw
Arrays ⚠ - glEnable⚠
- glEnable
Vertex ⚠Array Attrib - glGet
Program ⚠Info Log - glGet
Programiv ⚠ - glGet
Shader ⚠Info Log - glGet
Shaderiv ⚠ - glGet
Uniform ⚠Location - glLink
Program ⚠ - glNamed
Buffer ⚠Data - glNamed
Buffer ⚠Storage - glNamed
Framebuffer ⚠Texture - glProgram
Uniform1f ⚠ - glProgram
Uniform ⚠Matrix4fv - glShader
Source ⚠ - glTexture
Storage2D ⚠ - glUse
Program ⚠ - glVertex
Array ⚠Attrib Binding - glVertex
Array ⚠Attrib Format - glVertex
Array ⚠Element Buffer - glVertex
Array ⚠Vertex Buffer - glViewport⚠
- load⚠