use std::collections::HashMap;
use glam::{Vec2, Vec3, Vec4};
use crate::EventLoop;
use crate::utils::rand_betw;
use super::Mesh;
#[derive(PartialEq, Debug, Clone, Copy)]
pub struct Vertex {
pub position: Vec3,
pub color: Vec4,
}
impl Vertex {
pub fn new(position: Vec3, color: Vec4) -> Self {
Self {
position,
color,
}
}
}
pub struct Renderer {
pub meshes: HashMap<String, Mesh>,
}
impl Renderer {
pub fn new() -> Self {
Self {
meshes: HashMap::new(),
}
}
pub unsafe fn draw(&self, el: &EventLoop) {
for value in &self.meshes {
value.1.draw(&el);
}
}
}