use tiny_game_framework::{EventLoop, Renderer};
use tiny_game_framework::glam::{Vec2, vec2};
fn main() {
let resolution = vec2(500., 500.);
let mut el = EventLoop::new(resolution.x as u32, resolution.y as u32);
let mut renderer = Renderer::new();
while !el.window.should_close() {
el.update();
unsafe {
renderer.draw(&el);
}
}
}