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use std::collections::HashMap;
use crate::Vector3D;
use super::Mesh;
#[derive(PartialEq, Debug)]
pub struct Vertex {
pub position: Vector3D,
}
impl Vertex {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self {
position: Vector3D::new(x, y, z),
}
}
}
pub struct Renderer {
pub meshes: HashMap<String, Mesh>,
}
impl Renderer {
pub fn new() -> Self {
Self {
meshes: HashMap::new(),
}
}
pub fn update(&mut self) {
}
pub unsafe fn draw(&self) {
for value in &self.meshes {
value.1.draw();
}
}
}