mod graphics;
mod events;
mod utils;
use events::EventLoop;
use graphics::{test_scene, Mesh, Renderer};
use utils::*;
pub fn run() {
let mut el = EventLoop::new();
let mut renderer = Renderer::new();
test_scene(&mut renderer);
while !el.window.should_close() {
el.update();
renderer.update();
if el.is_key_down(glfw::Key::I) {
println!("{:?}", renderer.meshes);
}
unsafe {
renderer.draw();
}
}
}