shimmer_showcase/
shimmer_showcase.rs1use std::thread;
2use std::time::Duration;
3use tinterm::*;
4
5fn main() {
6 println!("š Tinterm Shimmer Showcase š\n");
7
8 println!("1. Basic Shimmer Effect:");
10 let shimmer = "⨠Shimmering Text āØ".shimmer(Color::GOLD, None);
11 println!(" Static: {}", shimmer.static_render());
12 print!(" Animated: ");
13 shimmer.animate(3);
14 println!();
15
16 println!("2. Shine Effect:");
18 let shine_red = "š„ Blazing Fire š„".shine(Color::RED);
19 let shine_blue = "š Crystal Blue š".shine(Color::CYAN);
20 let shine_green = "šæ Forest Green šæ".shine(Color::GREEN);
21
22 println!(" Static renders:");
23 println!(" {}", shine_red.static_render());
24 println!(" {}", shine_blue.static_render());
25 println!(" {}", shine_green.static_render());
26
27 print!(" Animated shine: ");
28 shine_red.animate(2);
29 println!();
30
31 println!("3. Glow Effect:");
33 let glow_soft = "š Soft Moonlight š".glow(Color::LIGHT_BLUE, 150);
34 let glow_medium = "ā Bright Star ā".glow(Color::YELLOW, 200);
35 let glow_intense = "āļø Blazing Sun āļø".glow(Color::ORANGE, 255);
36
37 println!(" Static renders:");
38 println!(" {}", glow_soft.static_render());
39 println!(" {}", glow_medium.static_render());
40 println!(" {}", glow_intense.static_render());
41
42 println!("4. Shimmer with Background:");
44 let bg_shimmer = "šØ Art on Canvas šØ"
45 .shimmer(Color::WHITE, Some(Color::DARK_BLUE))
46 .speed(80);
47 print!(" ");
48 bg_shimmer.animate(3);
49 println!();
50
51 println!("5. Gradient Shimmer:");
53 let gradient_shimmer = "š Rainbow Bridge š"
54 .shimmer_gradient(Color::RED, Color::VIOLET, None)
55 .speed(120);
56 print!(" ");
57 gradient_shimmer.animate(3);
58 println!();
59
60 println!("6. Speed Variations:");
62 let fast = "ā” Lightning Fast ā”"
63 .shimmer(Color::YELLOW, None)
64 .speed(50);
65 let slow = "š Slow and Steady š"
66 .shimmer(Color::GREEN, None)
67 .speed(200);
68
69 print!(" Fast: ");
70 fast.animate(2);
71 print!(" Slow: ");
72 slow.animate(2);
73 println!();
74
75 println!("7. Combined Effects:");
77 let bold_shimmer = "šŖ Bold Shimmer šŖ".bold().shimmer(Color::RED, None);
78 let italic_glow = "š« Italic Glow š«".italic().glow(Color::PURPLE, 180);
79
80 println!(" {}", bold_shimmer.static_render());
81 println!(" {}", italic_glow.static_render());
82
83 println!("8. Multi-line Effects:");
85 let multiline = "š Launch Sequence\nā Stars Aligning\nš Mission Success";
86 let multiline_shimmer = multiline.shimmer(Color::CYAN, Some(Color::DARK_BLUE));
87 print!(" ");
88 multiline_shimmer.animate(2);
89 println!();
90
91 println!("9. Performance Showcase - Multiple Effects:");
93 let effects = vec![
94 "šÆ Target Acquired".shimmer(Color::RED, None),
95 "š Scanning...".shine(Color::GREEN),
96 "š” Signal Strong".glow(Color::BLUE, 200),
97 "ā
Mission Complete".shimmer_gradient(Color::GREEN, Color::LIME, None),
98 ];
99
100 for (i, effect) in effects.iter().enumerate() {
101 print!(" Effect {}: ", i + 1);
102 effect.clone().speed(60).animate(1);
103 thread::sleep(Duration::from_millis(200));
104 }
105
106 println!("\nš Shimmer showcase complete! š");
107}