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/* ***********************************************************
* This file was automatically generated on 2024-02-27. *
* *
* Rust Bindings Version 2.0.21 *
* *
* If you have a bugfix for this file and want to commit it, *
* please fix the bug in the generator. You can find a link *
* to the generators git repository on tinkerforge.com *
*************************************************************/
//! Two tactile buttons with built-in blue LEDs.
//!
//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/DualButtonV2_Bricklet_Rust.html).
use crate::{
byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*,
ip_connection::GetRequestSender,
};
pub enum DualButtonV2BrickletFunction {
SetLedState,
GetLedState,
GetButtonState,
SetSelectedLedState,
SetStateChangedCallbackConfiguration,
GetStateChangedCallbackConfiguration,
GetSpitfpErrorCount,
SetBootloaderMode,
GetBootloaderMode,
SetWriteFirmwarePointer,
WriteFirmware,
SetStatusLedConfig,
GetStatusLedConfig,
GetChipTemperature,
Reset,
WriteUid,
ReadUid,
GetIdentity,
CallbackStateChanged,
}
impl From<DualButtonV2BrickletFunction> for u8 {
fn from(fun: DualButtonV2BrickletFunction) -> Self {
match fun {
DualButtonV2BrickletFunction::SetLedState => 1,
DualButtonV2BrickletFunction::GetLedState => 2,
DualButtonV2BrickletFunction::GetButtonState => 3,
DualButtonV2BrickletFunction::SetSelectedLedState => 5,
DualButtonV2BrickletFunction::SetStateChangedCallbackConfiguration => 6,
DualButtonV2BrickletFunction::GetStateChangedCallbackConfiguration => 7,
DualButtonV2BrickletFunction::GetSpitfpErrorCount => 234,
DualButtonV2BrickletFunction::SetBootloaderMode => 235,
DualButtonV2BrickletFunction::GetBootloaderMode => 236,
DualButtonV2BrickletFunction::SetWriteFirmwarePointer => 237,
DualButtonV2BrickletFunction::WriteFirmware => 238,
DualButtonV2BrickletFunction::SetStatusLedConfig => 239,
DualButtonV2BrickletFunction::GetStatusLedConfig => 240,
DualButtonV2BrickletFunction::GetChipTemperature => 242,
DualButtonV2BrickletFunction::Reset => 243,
DualButtonV2BrickletFunction::WriteUid => 248,
DualButtonV2BrickletFunction::ReadUid => 249,
DualButtonV2BrickletFunction::GetIdentity => 255,
DualButtonV2BrickletFunction::CallbackStateChanged => 4,
}
}
}
pub const DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_ON: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_LED_STATE_ON: u8 = 2;
pub const DUAL_BUTTON_V2_BRICKLET_LED_STATE_OFF: u8 = 3;
pub const DUAL_BUTTON_V2_BRICKLET_BUTTON_STATE_PRESSED: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_BUTTON_STATE_RELEASED: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_LED_LEFT: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_LED_RIGHT: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT: u8 = 2;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT: u8 = 3;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT: u8 = 4;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_OK: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE: u8 = 2;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT: u8 = 3;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT: u8 = 4;
pub const DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH: u8 = 5;
pub const DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_OFF: u8 = 0;
pub const DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_ON: u8 = 1;
pub const DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT: u8 = 2;
pub const DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS: u8 = 3;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct LedState {
pub led_l: u8,
pub led_r: u8,
}
impl FromByteSlice for LedState {
fn bytes_expected() -> usize { 2 }
fn from_le_byte_slice(bytes: &[u8]) -> LedState {
LedState { led_l: <u8>::from_le_byte_slice(&bytes[0..1]), led_r: <u8>::from_le_byte_slice(&bytes[1..2]) }
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct ButtonState {
pub button_l: u8,
pub button_r: u8,
}
impl FromByteSlice for ButtonState {
fn bytes_expected() -> usize { 2 }
fn from_le_byte_slice(bytes: &[u8]) -> ButtonState {
ButtonState { button_l: <u8>::from_le_byte_slice(&bytes[0..1]), button_r: <u8>::from_le_byte_slice(&bytes[1..2]) }
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct StateChangedEvent {
pub button_l: u8,
pub button_r: u8,
pub led_l: u8,
pub led_r: u8,
}
impl FromByteSlice for StateChangedEvent {
fn bytes_expected() -> usize { 4 }
fn from_le_byte_slice(bytes: &[u8]) -> StateChangedEvent {
StateChangedEvent {
button_l: <u8>::from_le_byte_slice(&bytes[0..1]),
button_r: <u8>::from_le_byte_slice(&bytes[1..2]),
led_l: <u8>::from_le_byte_slice(&bytes[2..3]),
led_r: <u8>::from_le_byte_slice(&bytes[3..4]),
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct SpitfpErrorCount {
pub error_count_ack_checksum: u32,
pub error_count_message_checksum: u32,
pub error_count_frame: u32,
pub error_count_overflow: u32,
}
impl FromByteSlice for SpitfpErrorCount {
fn bytes_expected() -> usize { 16 }
fn from_le_byte_slice(bytes: &[u8]) -> SpitfpErrorCount {
SpitfpErrorCount {
error_count_ack_checksum: <u32>::from_le_byte_slice(&bytes[0..4]),
error_count_message_checksum: <u32>::from_le_byte_slice(&bytes[4..8]),
error_count_frame: <u32>::from_le_byte_slice(&bytes[8..12]),
error_count_overflow: <u32>::from_le_byte_slice(&bytes[12..16]),
}
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct Identity {
pub uid: String,
pub connected_uid: String,
pub position: char,
pub hardware_version: [u8; 3],
pub firmware_version: [u8; 3],
pub device_identifier: u16,
}
impl FromByteSlice for Identity {
fn bytes_expected() -> usize { 25 }
fn from_le_byte_slice(bytes: &[u8]) -> Identity {
Identity {
uid: <String>::from_le_byte_slice(&bytes[0..8]),
connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
position: <char>::from_le_byte_slice(&bytes[16..17]),
hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
}
}
}
/// Two tactile buttons with built-in blue LEDs
#[derive(Clone)]
pub struct DualButtonV2Bricklet {
device: Device,
}
impl DualButtonV2Bricklet {
pub const DEVICE_IDENTIFIER: u16 = 2119;
pub const DEVICE_DISPLAY_NAME: &'static str = "Dual Button Bricklet 2.0";
/// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> DualButtonV2Bricklet {
let mut result = DualButtonV2Bricklet { device: Device::new([2, 0, 0], uid, req_sender, 0) };
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetLedState) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetLedState) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetButtonState) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetSelectedLedState) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetStateChangedCallbackConfiguration) as usize] =
ResponseExpectedFlag::True;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetStateChangedCallbackConfiguration) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetSpitfpErrorCount) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetBootloaderMode) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetBootloaderMode) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetWriteFirmwarePointer) as usize] =
ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::WriteFirmware) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::SetStatusLedConfig) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetStatusLedConfig) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetChipTemperature) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::Reset) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::WriteUid) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::ReadUid) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(DualButtonV2BrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue;
result
}
/// Returns the response expected flag for the function specified by the function ID parameter.
/// It is true if the function is expected to send a response, false otherwise.
///
/// For getter functions this is enabled by default and cannot be disabled, because those
/// functions will always send a response. For callback configuration functions it is enabled
/// by default too, but can be disabled by [`set_response_expected`](crate::dual_button_v2_bricklet::DualButtonV2Bricklet::set_response_expected).
/// For setter functions it is disabled by default and can be enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts
/// and other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
///
/// See [`set_response_expected`](crate::dual_button_v2_bricklet::DualButtonV2Bricklet::set_response_expected) for the list of function ID constants available for this function.
pub fn get_response_expected(&mut self, fun: DualButtonV2BrickletFunction) -> Result<bool, GetResponseExpectedError> {
self.device.get_response_expected(u8::from(fun))
}
/// Changes the response expected flag of the function specified by the function ID parameter.
/// This flag can only be changed for setter (default value: false) and callback configuration
/// functions (default value: true). For getter functions it is always enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts and
/// other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
pub fn set_response_expected(
&mut self,
fun: DualButtonV2BrickletFunction,
response_expected: bool,
) -> Result<(), SetResponseExpectedError> {
self.device.set_response_expected(u8::from(fun), response_expected)
}
/// Changes the response expected flag for all setter and callback configuration functions of this device at once.
pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) }
/// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
/// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version }
/// This receiver is called whenever a button is pressed.
///
/// Possible states for buttons are:
///
/// * 0 = pressed
/// * 1 = released
///
/// Possible states for LEDs are:
///
/// * 0 = AutoToggleOn: Auto toggle enabled and LED on.
/// * 1 = AutoToggleOff: Auto toggle enabled and LED off.
/// * 2 = On: LED on (auto toggle is disabled).
/// * 3 = Off: LED off (auto toggle is disabled).
///
/// This receiver can be enabled with [`set_state_changed_callback_configuration`].
///
/// [`set_state_changed_callback_configuration`]: #method.set_state_changed_callback_configuration
pub fn get_state_changed_callback_receiver(&self) -> ConvertingCallbackReceiver<StateChangedEvent> {
self.device.get_callback_receiver(u8::from(DualButtonV2BrickletFunction::CallbackStateChanged))
}
/// Sets the state of the LEDs. Possible states are:
///
/// * 0 = AutoToggleOn: Enables auto toggle with initially enabled LED.
/// * 1 = AutoToggleOff: Activates auto toggle with initially disabled LED.
/// * 2 = On: Enables LED (auto toggle is disabled).
/// * 3 = Off: Disables LED (auto toggle is disabled).
///
/// In auto toggle mode the LED is toggled automatically at each press of a button.
///
/// If you just want to set one of the LEDs and don't know the current state
/// of the other LED, you can get the state with [`get_led_state`] or you
/// can use [`set_selected_led_state`].
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_OFF
pub fn set_led_state(&self, led_l: u8, led_r: u8) -> ConvertingReceiver<()> {
let mut payload = vec![0; 2];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(led_l));
payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(led_r));
self.device.set(u8::from(DualButtonV2BrickletFunction::SetLedState), payload)
}
/// Returns the current state of the LEDs, as set by [`set_led_state`].
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_OFF
pub fn get_led_state(&self) -> ConvertingReceiver<LedState> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetLedState), payload)
}
/// Returns the current state for both buttons. Possible states are:
///
/// * 0 = pressed
/// * 1 = released
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_BUTTON_STATE_PRESSED
/// * DUAL_BUTTON_V2_BRICKLET_BUTTON_STATE_RELEASED
pub fn get_button_state(&self) -> ConvertingReceiver<ButtonState> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetButtonState), payload)
}
/// Sets the state of the selected LED.
///
/// The other LED remains untouched.
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_LED_LEFT
/// * DUAL_BUTTON_V2_BRICKLET_LED_RIGHT
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_ON
/// * DUAL_BUTTON_V2_BRICKLET_LED_STATE_OFF
pub fn set_selected_led_state(&self, led: u8, state: u8) -> ConvertingReceiver<()> {
let mut payload = vec![0; 2];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(led));
payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(state));
self.device.set(u8::from(DualButtonV2BrickletFunction::SetSelectedLedState), payload)
}
/// If you enable this receiver, the [`get_state_changed_callback_receiver`] receiver is triggered
/// every time a button is pressed/released
pub fn set_state_changed_callback_configuration(&self, enabled: bool) -> ConvertingReceiver<()> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<bool>::to_le_byte_vec(enabled));
self.device.set(u8::from(DualButtonV2BrickletFunction::SetStateChangedCallbackConfiguration), payload)
}
/// Returns the configuration as set by [`set_state_changed_callback_configuration`].
pub fn get_state_changed_callback_configuration(&self) -> ConvertingReceiver<bool> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetStateChangedCallbackConfiguration), payload)
}
/// Returns the error count for the communication between Brick and Bricklet.
///
/// The errors are divided into
///
/// * ACK checksum errors,
/// * message checksum errors,
/// * framing errors and
/// * overflow errors.
///
/// The errors counts are for errors that occur on the Bricklet side. All
/// Bricks have a similar function that returns the errors on the Brick side.
pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetSpitfpErrorCount), payload)
}
/// Sets the bootloader mode and returns the status after the requested
/// mode change was instigated.
///
/// You can change from bootloader mode to firmware mode and vice versa. A change
/// from bootloader mode to firmware mode will only take place if the entry function,
/// device identifier and CRC are present and correct.
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_OK
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH
pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(mode));
self.device.get(u8::from(DualButtonV2BrickletFunction::SetBootloaderMode), payload)
}
/// Returns the current bootloader mode, see [`set_bootloader_mode`].
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
/// * DUAL_BUTTON_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetBootloaderMode), payload)
}
/// Sets the firmware pointer for [`write_firmware`]. The pointer has
/// to be increased by chunks of size 64. The data is written to flash
/// every 4 chunks (which equals to one page of size 256).
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()> {
let mut payload = vec![0; 4];
payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(pointer));
self.device.set(u8::from(DualButtonV2BrickletFunction::SetWriteFirmwarePointer), payload)
}
/// Writes 64 Bytes of firmware at the position as written by
/// [`set_write_firmware_pointer`] before. The firmware is written
/// to flash every 4 chunks.
///
/// You can only write firmware in bootloader mode.
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8> {
let mut payload = vec![0; 64];
payload[0..64].copy_from_slice(&<[u8; 64]>::to_le_byte_vec(data));
self.device.get(u8::from(DualButtonV2BrickletFunction::WriteFirmware), payload)
}
/// Sets the status LED configuration. By default the LED shows
/// communication traffic between Brick and Bricklet, it flickers once
/// for every 10 received data packets.
///
/// You can also turn the LED permanently on/off or show a heartbeat.
///
/// If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_OFF
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_ON
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(config));
self.device.set(u8::from(DualButtonV2BrickletFunction::SetStatusLedConfig), payload)
}
/// Returns the configuration as set by [`set_status_led_config`]
///
/// Associated constants:
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_OFF
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_ON
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
/// * DUAL_BUTTON_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn get_status_led_config(&self) -> ConvertingReceiver<u8> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetStatusLedConfig), payload)
}
/// Returns the temperature as measured inside the microcontroller. The
/// value returned is not the ambient temperature!
///
/// The temperature is only proportional to the real temperature and it has bad
/// accuracy. Practically it is only useful as an indicator for
/// temperature changes.
pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetChipTemperature), payload)
}
/// Calling this function will reset the Bricklet. All configurations
/// will be lost.
///
/// After a reset you have to create new device objects,
/// calling functions on the existing ones will result in
/// undefined behavior!
pub fn reset(&self) -> ConvertingReceiver<()> {
let payload = vec![0; 0];
self.device.set(u8::from(DualButtonV2BrickletFunction::Reset), payload)
}
/// Writes a new UID into flash. If you want to set a new UID
/// you have to decode the Base58 encoded UID string into an
/// integer first.
///
/// We recommend that you use Brick Viewer to change the UID.
pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()> {
let mut payload = vec![0; 4];
payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(uid));
self.device.set(u8::from(DualButtonV2BrickletFunction::WriteUid), payload)
}
/// Returns the current UID as an integer. Encode as
/// Base58 to get the usual string version.
pub fn read_uid(&self) -> ConvertingReceiver<u32> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::ReadUid), payload)
}
/// Returns the UID, the UID where the Bricklet is connected to,
/// the position, the hardware and firmware version as well as the
/// device identifier.
///
/// The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port).
/// A Bricklet connected to an [Isolator Bricklet](isolator_bricklet) is always at
/// position 'z'.
///
/// The device identifier numbers can be found [here](device_identifier).
/// |device_identifier_constant|
pub fn get_identity(&self) -> ConvertingReceiver<Identity> {
let payload = vec![0; 0];
self.device.get(u8::from(DualButtonV2BrickletFunction::GetIdentity), payload)
}
}