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/* *********************************************************** * This file was automatically generated on 2019-11-25. * * * * Rust Bindings Version 2.0.13 * * * * If you have a bugfix for this file and want to commit it, * * please fix the bug in the generator. You can find a link * * to the generators git repository on tinkerforge.com * *************************************************************/ //! Controls up to 2048 RGB(W) LEDs. //! //! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/LEDStripV2_Bricklet_Rust.html). use crate::{ byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::{BrickletRecvTimeoutError, ConvertingReceiver}, device::*, ip_connection::GetRequestSender, low_level_traits::*, }; pub enum LedStripV2BrickletFunction { SetLedValuesLowLevel, GetLedValuesLowLevel, SetFrameDuration, GetFrameDuration, GetSupplyVoltage, SetClockFrequency, GetClockFrequency, SetChipType, GetChipType, SetChannelMapping, GetChannelMapping, SetFrameStartedCallbackConfiguration, GetFrameStartedCallbackConfiguration, GetSpitfpErrorCount, SetBootloaderMode, GetBootloaderMode, SetWriteFirmwarePointer, WriteFirmware, SetStatusLedConfig, GetStatusLedConfig, GetChipTemperature, Reset, WriteUid, ReadUid, GetIdentity, CallbackFrameStarted, } impl From<LedStripV2BrickletFunction> for u8 { fn from(fun: LedStripV2BrickletFunction) -> Self { match fun { LedStripV2BrickletFunction::SetLedValuesLowLevel => 1, LedStripV2BrickletFunction::GetLedValuesLowLevel => 2, LedStripV2BrickletFunction::SetFrameDuration => 3, LedStripV2BrickletFunction::GetFrameDuration => 4, LedStripV2BrickletFunction::GetSupplyVoltage => 5, LedStripV2BrickletFunction::SetClockFrequency => 7, LedStripV2BrickletFunction::GetClockFrequency => 8, LedStripV2BrickletFunction::SetChipType => 9, LedStripV2BrickletFunction::GetChipType => 10, LedStripV2BrickletFunction::SetChannelMapping => 11, LedStripV2BrickletFunction::GetChannelMapping => 12, LedStripV2BrickletFunction::SetFrameStartedCallbackConfiguration => 13, LedStripV2BrickletFunction::GetFrameStartedCallbackConfiguration => 14, LedStripV2BrickletFunction::GetSpitfpErrorCount => 234, LedStripV2BrickletFunction::SetBootloaderMode => 235, LedStripV2BrickletFunction::GetBootloaderMode => 236, LedStripV2BrickletFunction::SetWriteFirmwarePointer => 237, LedStripV2BrickletFunction::WriteFirmware => 238, LedStripV2BrickletFunction::SetStatusLedConfig => 239, LedStripV2BrickletFunction::GetStatusLedConfig => 240, LedStripV2BrickletFunction::GetChipTemperature => 242, LedStripV2BrickletFunction::Reset => 243, LedStripV2BrickletFunction::WriteUid => 248, LedStripV2BrickletFunction::ReadUid => 249, LedStripV2BrickletFunction::GetIdentity => 255, LedStripV2BrickletFunction::CallbackFrameStarted => 6, } } } pub const LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2801: u16 = 2801; pub const LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2811: u16 = 2811; pub const LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2812: u16 = 2812; pub const LED_STRIP_V2_BRICKLET_CHIP_TYPE_LPD8806: u16 = 8806; pub const LED_STRIP_V2_BRICKLET_CHIP_TYPE_APA102: u16 = 102; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGB: u8 = 6; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBG: u8 = 9; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRG: u8 = 33; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGR: u8 = 36; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRB: u8 = 18; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBR: u8 = 24; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGBW: u8 = 27; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGWB: u8 = 30; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBGW: u8 = 39; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBWG: u8 = 45; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWGB: u8 = 54; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWBG: u8 = 57; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRWB: u8 = 78; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRBW: u8 = 75; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBWR: u8 = 108; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBRW: u8 = 99; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWBR: u8 = 120; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWRB: u8 = 114; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRGW: u8 = 135; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRWG: u8 = 141; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGRW: u8 = 147; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGWR: u8 = 156; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWRG: u8 = 177; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWGR: u8 = 180; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRBG: u8 = 201; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRGB: u8 = 198; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGBR: u8 = 216; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGRB: u8 = 210; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBGR: u8 = 228; pub const LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBRG: u8 = 225; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER: u8 = 0; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE: u8 = 1; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT: u8 = 2; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT: u8 = 3; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT: u8 = 4; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_OK: u8 = 0; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE: u8 = 1; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE: u8 = 2; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT: u8 = 3; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT: u8 = 4; pub const LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH: u8 = 5; pub const LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_OFF: u8 = 0; pub const LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_ON: u8 = 1; pub const LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT: u8 = 2; pub const LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS: u8 = 3; #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct SetLedValuesLowLevel {} impl FromByteSlice for SetLedValuesLowLevel { fn bytes_expected() -> usize { 0 } fn from_le_byte_slice(_bytes: &[u8]) -> SetLedValuesLowLevel { SetLedValuesLowLevel {} } } impl LowLevelWrite<SetLedValuesResult> for SetLedValuesLowLevel { fn ll_message_written(&self) -> usize { 58 } fn get_result(&self) -> SetLedValuesResult { SetLedValuesResult {} } } #[derive(Clone, Copy)] pub struct LedValuesLowLevel { pub value_length: u16, pub value_chunk_offset: u16, pub value_chunk_data: [u8; 60], } impl FromByteSlice for LedValuesLowLevel { fn bytes_expected() -> usize { 64 } fn from_le_byte_slice(bytes: &[u8]) -> LedValuesLowLevel { LedValuesLowLevel { value_length: <u16>::from_le_byte_slice(&bytes[0..2]), value_chunk_offset: <u16>::from_le_byte_slice(&bytes[2..4]), value_chunk_data: <[u8; 60]>::from_le_byte_slice(&bytes[4..64]), } } } impl LowLevelRead<u8, LedValuesResult> for LedValuesLowLevel { fn ll_message_length(&self) -> usize { self.value_length as usize } fn ll_message_chunk_offset(&self) -> usize { self.value_chunk_offset as usize } fn ll_message_chunk_data(&self) -> &[u8] { &self.value_chunk_data } fn get_result(&self) -> LedValuesResult { LedValuesResult {} } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct SpitfpErrorCount { pub error_count_ack_checksum: u32, pub error_count_message_checksum: u32, pub error_count_frame: u32, pub error_count_overflow: u32, } impl FromByteSlice for SpitfpErrorCount { fn bytes_expected() -> usize { 16 } fn from_le_byte_slice(bytes: &[u8]) -> SpitfpErrorCount { SpitfpErrorCount { error_count_ack_checksum: <u32>::from_le_byte_slice(&bytes[0..4]), error_count_message_checksum: <u32>::from_le_byte_slice(&bytes[4..8]), error_count_frame: <u32>::from_le_byte_slice(&bytes[8..12]), error_count_overflow: <u32>::from_le_byte_slice(&bytes[12..16]), } } } #[derive(Clone, Debug, Default, PartialEq, Eq, Hash)] pub struct Identity { pub uid: String, pub connected_uid: String, pub position: char, pub hardware_version: [u8; 3], pub firmware_version: [u8; 3], pub device_identifier: u16, } impl FromByteSlice for Identity { fn bytes_expected() -> usize { 25 } fn from_le_byte_slice(bytes: &[u8]) -> Identity { Identity { uid: <String>::from_le_byte_slice(&bytes[0..8]), connected_uid: <String>::from_le_byte_slice(&bytes[8..16]), position: <char>::from_le_byte_slice(&bytes[16..17]), hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]), firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]), device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct SetLedValuesResult {} #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct LedValuesResult {} /// Controls up to 2048 RGB(W) LEDs #[derive(Clone)] pub struct LedStripV2Bricklet { device: Device, } impl LedStripV2Bricklet { pub const DEVICE_IDENTIFIER: u16 = 2103; pub const DEVICE_DISPLAY_NAME: &'static str = "LED Strip Bricklet 2.0"; /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected. pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> LedStripV2Bricklet { let mut result = LedStripV2Bricklet { device: Device::new([2, 0, 0], uid, req_sender, 2) }; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetLedValuesLowLevel) as usize] = ResponseExpectedFlag::True; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetLedValuesLowLevel) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetFrameDuration) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetFrameDuration) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetSupplyVoltage) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetClockFrequency) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetClockFrequency) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetChipType) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetChipType) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetChannelMapping) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetChannelMapping) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetFrameStartedCallbackConfiguration) as usize] = ResponseExpectedFlag::True; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetFrameStartedCallbackConfiguration) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetSpitfpErrorCount) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetBootloaderMode) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetBootloaderMode) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetWriteFirmwarePointer) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::WriteFirmware) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::SetStatusLedConfig) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetStatusLedConfig) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetChipTemperature) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::Reset) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::WriteUid) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(LedStripV2BrickletFunction::ReadUid) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(LedStripV2BrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue; result } /// Returns the response expected flag for the function specified by the function ID parameter. /// It is true if the function is expected to send a response, false otherwise. /// /// For getter functions this is enabled by default and cannot be disabled, because those /// functions will always send a response. For callback configuration functions it is enabled /// by default too, but can be disabled by [`set_response_expected`](crate::led_strip_v2_bricklet::LedStripV2Bricklet::set_response_expected). /// For setter functions it is disabled by default and can be enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts /// and other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. /// /// See [`set_response_expected`](crate::led_strip_v2_bricklet::LedStripV2Bricklet::set_response_expected) for the list of function ID constants available for this function. pub fn get_response_expected(&mut self, fun: LedStripV2BrickletFunction) -> Result<bool, GetResponseExpectedError> { self.device.get_response_expected(u8::from(fun)) } /// Changes the response expected flag of the function specified by the function ID parameter. /// This flag can only be changed for setter (default value: false) and callback configuration /// functions (default value: true). For getter functions it is always enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts and /// other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. pub fn set_response_expected( &mut self, fun: LedStripV2BrickletFunction, response_expected: bool, ) -> Result<(), SetResponseExpectedError> { self.device.set_response_expected(u8::from(fun), response_expected) } /// Changes the response expected flag for all setter and callback configuration functions of this device at once. pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) } /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings. /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet. pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version } /// This receiver is triggered directly after a new frame render is started. /// The parameter is the number of LEDs in that frame. /// /// You should send the data for the next frame directly after this receiver /// was triggered. /// /// For an explanation of the general approach see [`set_led_values`]. /// /// [`set_led_values`]: #method.set_led_values pub fn get_frame_started_callback_receiver(&self) -> ConvertingCallbackReceiver<u16> { self.device.get_callback_receiver(u8::from(LedStripV2BrickletFunction::CallbackFrameStarted)) } /// Sets the RGB(W) values for the LEDs starting from *index*. /// You can set at most 2048 RGB values or 1536 RGBW values. /// /// To make the colors show correctly you need to configure the chip type /// (see [`set_chip_type`]) and a channel mapping (see [`set_channel_mapping`]) /// according to the connected LEDs. /// /// If the channel mapping has 3 colors, you need to give the data in the sequence /// RGBRGBRGB... if the channel mapping has 4 colors you need to give data in the /// sequence RGBWRGBWRGBW... /// /// The data is double buffered and the colors will be transfered to the /// LEDs when the next frame duration ends (see [`set_frame_duration`]). /// /// Generic approach: /// /// * Set the frame duration to a value that represents the number of frames per /// second you want to achieve. /// * Set all of the LED colors for one frame. /// * Wait for the [`get_frame_started_callback_receiver`] receiver. /// * Set all of the LED colors for next frame. /// * Wait for the [`get_frame_started_callback_receiver`] receiver. /// * And so on. /// /// This approach ensures that you can change the LED colors with a fixed frame rate. /// /// [`set_frame_duration`]: #method.set_frame_duration /// [`set_chip_type`]: #method.set_chip_type /// [`set_channel_mapping`]: #method.set_channel_mapping /// [`get_frame_started_callback_receiver`]: #method.get_frame_started_callback_receiver pub fn set_led_values_low_level( &self, index: u16, value_length: u16, value_chunk_offset: u16, value_chunk_data: [u8; 58], ) -> ConvertingReceiver<SetLedValuesLowLevel> { let mut payload = vec![0; 64]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(index)); payload[2..4].copy_from_slice(&<u16>::to_le_byte_vec(value_length)); payload[4..6].copy_from_slice(&<u16>::to_le_byte_vec(value_chunk_offset)); payload[6..64].copy_from_slice(&<[u8; 58]>::to_le_byte_vec(value_chunk_data)); self.device.set(u8::from(LedStripV2BrickletFunction::SetLedValuesLowLevel), payload) } /// Sets the RGB(W) values for the LEDs starting from *index*. /// You can set at most 2048 RGB values or 1536 RGBW values. /// /// To make the colors show correctly you need to configure the chip type /// (see [`set_chip_type`]) and a channel mapping (see [`set_channel_mapping`]) /// according to the connected LEDs. /// /// If the channel mapping has 3 colors, you need to give the data in the sequence /// RGBRGBRGB... if the channel mapping has 4 colors you need to give data in the /// sequence RGBWRGBWRGBW... /// /// The data is double buffered and the colors will be transfered to the /// LEDs when the next frame duration ends (see [`set_frame_duration`]). /// /// Generic approach: /// /// * Set the frame duration to a value that represents the number of frames per /// second you want to achieve. /// * Set all of the LED colors for one frame. /// * Wait for the [`get_frame_started_callback_receiver`] receiver. /// * Set all of the LED colors for next frame. /// * Wait for the [`get_frame_started_callback_receiver`] receiver. /// * And so on. /// /// This approach ensures that you can change the LED colors with a fixed frame rate. /// /// [`set_frame_duration`]: #method.set_frame_duration /// [`set_chip_type`]: #method.set_chip_type /// [`set_channel_mapping`]: #method.set_channel_mapping /// [`get_frame_started_callback_receiver`]: #method.get_frame_started_callback_receiver pub fn set_led_values(&self, index: u16, value: &[u8]) -> Result<(), BrickletRecvTimeoutError> { let _ll_result = self.device.set_high_level(0, value, 65535, 58, &mut |length: usize, chunk_offset: usize, chunk: &[u8]| { let chunk_length = chunk.len() as u16; let mut chunk_array = [<u8>::default(); 58]; chunk_array[0..chunk_length as usize].copy_from_slice(&chunk); let result = self.set_led_values_low_level(index, length as u16, chunk_offset as u16, chunk_array).recv(); if let Err(BrickletRecvTimeoutError::SuccessButResponseExpectedIsDisabled) = result { Ok(Default::default()) } else { result } })?; Ok(()) } /// Returns *length* RGB(W) values starting from the /// given *index*. /// /// If the channel mapping has 3 colors, you will get the data in the sequence /// RGBRGBRGB... if the channel mapping has 4 colors you will get the data in the /// sequence RGBWRGBWRGBW... /// (assuming you start at an index divisible by 3 (RGB) or 4 (RGBW)). pub fn get_led_values_low_level(&self, index: u16, length: u16) -> ConvertingReceiver<LedValuesLowLevel> { let mut payload = vec![0; 4]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(index)); payload[2..4].copy_from_slice(&<u16>::to_le_byte_vec(length)); self.device.get(u8::from(LedStripV2BrickletFunction::GetLedValuesLowLevel), payload) } /// Returns *length* RGB(W) values starting from the /// given *index*. /// /// If the channel mapping has 3 colors, you will get the data in the sequence /// RGBRGBRGB... if the channel mapping has 4 colors you will get the data in the /// sequence RGBWRGBWRGBW... /// (assuming you start at an index divisible by 3 (RGB) or 4 (RGBW)). pub fn get_led_values(&self, index: u16, length: u16) -> Result<Vec<u8>, BrickletRecvTimeoutError> { let ll_result = self.device.get_high_level(1, &mut || self.get_led_values_low_level(index, length).recv())?; Ok(ll_result.0) } /// Sets the frame duration in ms. /// /// Example: If you want to achieve 20 frames per second, you should /// set the frame duration to 50ms (50ms * 20 = 1 second). /// /// For an explanation of the general approach see [`set_led_values`]. /// /// Default value: 100ms (10 frames per second). /// /// [`set_led_values`]: #method.set_led_values pub fn set_frame_duration(&self, duration: u16) -> ConvertingReceiver<()> { let mut payload = vec![0; 2]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(duration)); self.device.set(u8::from(LedStripV2BrickletFunction::SetFrameDuration), payload) } /// Returns the frame duration in ms as set by [`set_frame_duration`]. /// /// [`set_frame_duration`]: #method.set_frame_duration pub fn get_frame_duration(&self) -> ConvertingReceiver<u16> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetFrameDuration), payload) } /// Returns the current supply voltage of the LEDs. The voltage is given in mV. pub fn get_supply_voltage(&self) -> ConvertingReceiver<u16> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetSupplyVoltage), payload) } /// Sets the frequency of the clock in Hz. The range is 10000Hz (10kHz) up to /// 2000000Hz (2MHz). /// /// The Bricklet will choose the nearest achievable frequency, which may /// be off by a few Hz. You can get the exact frequency that is used by /// calling [`get_clock_frequency`]. /// /// If you have problems with flickering LEDs, they may be bits flipping. You /// can fix this by either making the connection between the LEDs and the /// Bricklet shorter or by reducing the frequency. /// /// With a decreasing frequency your maximum frames per second will decrease /// too. /// /// The default value is 1.66MHz. /// /// [`get_clock_frequency`]: #method.get_clock_frequency pub fn set_clock_frequency(&self, frequency: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(frequency)); self.device.set(u8::from(LedStripV2BrickletFunction::SetClockFrequency), payload) } /// Returns the currently used clock frequency as set by [`set_clock_frequency`]. /// /// [`set_clock_frequency`]: #method.set_clock_frequency pub fn get_clock_frequency(&self) -> ConvertingReceiver<u32> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetClockFrequency), payload) } /// Sets the type of the LED driver chip. We currently support the chips /// /// * WS2801, /// * WS2811, /// * WS2812 / SK6812 / NeoPixel RGB, /// * SK6812RGBW / NeoPixel RGBW (Chip Type = WS2812), /// * WS2813 / WS2815 (Chip Type = WS2812) /// * LPD8806 and /// * APA102 / DotStar. /// /// The default value is WS2801 (2801). /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2801 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2811 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2812 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_LPD8806 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_APA102 pub fn set_chip_type(&self, chip: u16) -> ConvertingReceiver<()> { let mut payload = vec![0; 2]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(chip)); self.device.set(u8::from(LedStripV2BrickletFunction::SetChipType), payload) } /// Returns the currently used chip type as set by [`set_chip_type`]. /// /// [`set_chip_type`]: #method.set_chip_type /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2801 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2811 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_WS2812 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_LPD8806 /// * LED_STRIP_V2_BRICKLET_CHIP_TYPE_APA102 pub fn get_chip_type(&self) -> ConvertingReceiver<u16> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetChipType), payload) } /// Sets the channel mapping for the connected LEDs. /// /// If the mapping has 4 colors, the function [`set_led_values`] expects 4 /// values per pixel and if the mapping has 3 colors it expects 3 values per pixel. /// /// The function always expects the order RGB(W). The connected LED driver chips /// might have their 3 or 4 channels in a different order. For example, the WS2801 /// chips typically use BGR order, then WS2812 chips typically use GRB order and /// the APA102 chips typically use WBGR order. /// /// The APA102 chips are special. They have three 8-bit channels for RGB /// and an additional 5-bit channel for the overall brightness of the RGB LED /// making them 4-channel chips. Internally the brightness channel is the first /// channel, therefore one of the Wxyz channel mappings should be used. Then /// the W channel controls the brightness. /// /// The default value is BGR (36). /// /// [`set_led_values`]: #method.set_led_values /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGBW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGWB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBGW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBWG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRWB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRBW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBWR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBRW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRGW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRWG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGRW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGWR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWRG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBRG pub fn set_channel_mapping(&self, mapping: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(mapping)); self.device.set(u8::from(LedStripV2BrickletFunction::SetChannelMapping), payload) } /// Returns the currently used channel mapping as set by [`set_channel_mapping`]. /// /// [`set_channel_mapping`]: #method.set_channel_mapping /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGBW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RGWB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBGW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RBWG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_RWBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRWB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GRBW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBWR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GBRW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_GWRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRGW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BRWG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGRW /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BGWR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWRG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_BWGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRBG /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WRGB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGBR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WGRB /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBGR /// * LED_STRIP_V2_BRICKLET_CHANNEL_MAPPING_WBRG pub fn get_channel_mapping(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetChannelMapping), payload) } /// Enables/disables the [`get_frame_started_callback_receiver`] receiver. /// /// By default the receiver is enabled. /// /// [`get_frame_started_callback_receiver`]: #method.get_frame_started_callback_receiver pub fn set_frame_started_callback_configuration(&self, enable: bool) -> ConvertingReceiver<()> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<bool>::to_le_byte_vec(enable)); self.device.set(u8::from(LedStripV2BrickletFunction::SetFrameStartedCallbackConfiguration), payload) } /// Returns the configuration as set by /// [`set_frame_started_callback_configuration`]. /// /// [`set_frame_started_callback_configuration`]: #method.set_frame_started_callback_configuration pub fn get_frame_started_callback_configuration(&self) -> ConvertingReceiver<bool> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetFrameStartedCallbackConfiguration), payload) } /// Returns the error count for the communication between Brick and Bricklet. /// /// The errors are divided into /// /// * ACK checksum errors, /// * message checksum errors, /// * framing errors and /// * overflow errors. /// /// The errors counts are for errors that occur on the Bricklet side. All /// Bricks have a similar function that returns the errors on the Brick side. pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetSpitfpErrorCount), payload) } /// Sets the bootloader mode and returns the status after the requested /// mode change was instigated. /// /// You can change from bootloader mode to firmware mode and vice versa. A change /// from bootloader mode to firmware mode will only take place if the entry function, /// device identifier and CRC are present and correct. /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_OK /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(mode)); self.device.get(u8::from(LedStripV2BrickletFunction::SetBootloaderMode), payload) } /// Returns the current bootloader mode, see [`set_bootloader_mode`]. /// /// [`set_bootloader_mode`]: #method.set_bootloader_mode /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT /// * LED_STRIP_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetBootloaderMode), payload) } /// Sets the firmware pointer for [`write_firmware`]. The pointer has /// to be increased by chunks of size 64. The data is written to flash /// every 4 chunks (which equals to one page of size 256). /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// [`write_firmware`]: #method.write_firmware pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(pointer)); self.device.set(u8::from(LedStripV2BrickletFunction::SetWriteFirmwarePointer), payload) } /// Writes 64 Bytes of firmware at the position as written by /// [`set_write_firmware_pointer`] before. The firmware is written /// to flash every 4 chunks. /// /// You can only write firmware in bootloader mode. /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// [`set_write_firmware_pointer`]: #method.set_write_firmware_pointer pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8> { let mut payload = vec![0; 64]; payload[0..64].copy_from_slice(&<[u8; 64]>::to_le_byte_vec(data)); self.device.get(u8::from(LedStripV2BrickletFunction::WriteFirmware), payload) } /// Sets the status LED configuration. By default the LED shows /// communication traffic between Brick and Bricklet, it flickers once /// for every 10 received data packets. /// /// You can also turn the LED permanently on/off or show a heartbeat. /// /// If the Bricklet is in bootloader mode, the LED is will show heartbeat by default. /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_OFF /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_ON /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(config)); self.device.set(u8::from(LedStripV2BrickletFunction::SetStatusLedConfig), payload) } /// Returns the configuration as set by [`set_status_led_config`] /// /// [`set_status_led_config`]: #method.set_status_led_config /// /// Associated constants: /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_OFF /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_ON /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT /// * LED_STRIP_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS pub fn get_status_led_config(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetStatusLedConfig), payload) } /// Returns the temperature in °C as measured inside the microcontroller. The /// value returned is not the ambient temperature! /// /// The temperature is only proportional to the real temperature and it has bad /// accuracy. Practically it is only useful as an indicator for /// temperature changes. pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetChipTemperature), payload) } /// Calling this function will reset the Bricklet. All configurations /// will be lost. /// /// After a reset you have to create new device objects, /// calling functions on the existing ones will result in /// undefined behavior! pub fn reset(&self) -> ConvertingReceiver<()> { let payload = vec![0; 0]; self.device.set(u8::from(LedStripV2BrickletFunction::Reset), payload) } /// Writes a new UID into flash. If you want to set a new UID /// you have to decode the Base58 encoded UID string into an /// integer first. /// /// We recommend that you use Brick Viewer to change the UID. pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(uid)); self.device.set(u8::from(LedStripV2BrickletFunction::WriteUid), payload) } /// Returns the current UID as an integer. Encode as /// Base58 to get the usual string version. pub fn read_uid(&self) -> ConvertingReceiver<u32> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::ReadUid), payload) } /// Returns the UID, the UID where the Bricklet is connected to, /// the position, the hardware and firmware version as well as the /// device identifier. /// /// The position can be 'a', 'b', 'c' or 'd'. /// /// The device identifier numbers can be found [here](device_identifier). /// |device_identifier_constant| pub fn get_identity(&self) -> ConvertingReceiver<Identity> { let payload = vec![0; 0]; self.device.get(u8::from(LedStripV2BrickletFunction::GetIdentity), payload) } }