[][src]Struct tinkerforge::remote_switch_bricklet::RemoteSwitchBricklet

pub struct RemoteSwitchBricklet { /* fields omitted */ }

Controls remote mains switches

Methods

impl RemoteSwitchBricklet[src]

pub const DEVICE_IDENTIFIER: u16[src]

pub const DEVICE_DISPLAY_NAME: &'static str[src]

pub fn new<T: GetRequestSender>(
    uid: &str,
    req_sender: T
) -> RemoteSwitchBricklet
[src]

Creates an object with the unique device ID uid. This object can then be used after the IP Connection ip_connection is connected.

pub fn get_response_expected(
    &mut self,
    fun: RemoteSwitchBrickletFunction
) -> Result<bool, GetResponseExpectedError>
[src]

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by set_response_expected. For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

See set_response_expected for the list of function ID constants available for this function.

pub fn set_response_expected(
    &mut self,
    fun: RemoteSwitchBrickletFunction,
    response_expected: bool
) -> Result<(), SetResponseExpectedError>
[src]

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

pub fn set_response_expected_all(&mut self, response_expected: bool)[src]

Changes the response expected flag for all setter and callback configuration functions of this device at once.

pub fn get_api_version(&self) -> [u8; 3][src]

Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

pub fn get_switching_done_callback_receiver(
    &self
) -> ConvertingCallbackReceiver<()>
[src]

This receiver is triggered whenever the switching state changes from busy to ready, see get_switching_state.

pub fn switch_socket(
    &self,
    house_code: u8,
    receiver_code: u8,
    switch_to: u8
) -> ConvertingReceiver<()>
[src]

This function is deprecated, use switch_socket_a instead.

Associated constants:

  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_ON

pub fn get_switching_state(&self) -> ConvertingReceiver<u8>[src]

Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any calls of switch_socket until the state changes to ready.

How long the switching takes is dependent on the number of repeats, see set_repeats.

Associated constants:

  • REMOTE_SWITCH_BRICKLET_SWITCHING_STATE_READY
  • REMOTE_SWITCH_BRICKLET_SWITCHING_STATE_BUSY

pub fn set_repeats(&self, repeats: u8) -> ConvertingReceiver<()>[src]

Sets the number of times the code is send when of the switch_socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.

Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.

The default value is 5.

pub fn get_repeats(&self) -> ConvertingReceiver<u8>[src]

Returns the number of repeats as set by set_repeats.

pub fn switch_socket_a(
    &self,
    house_code: u8,
    receiver_code: u8,
    switch_to: u8
) -> ConvertingReceiver<()>
[src]

To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.

The house code and receiver code have a range of 0 to 31 (5bit).

A detailed description on how you can figure out the house and receiver code can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_ON

pub fn switch_socket_b(
    &self,
    address: u32,
    unit: u8,
    switch_to: u8
) -> ConvertingReceiver<()>
[src]

To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.

The address has a range of 0 to 67108863 (26bit) and the unit has a range of 0 to 15 (4bit). To switch all devices with the same address use 255 for the unit.

A detailed description on how you can teach a socket the address and unit can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_ON

pub fn dim_socket_b(
    &self,
    address: u32,
    unit: u8,
    dim_value: u8
) -> ConvertingReceiver<()>
[src]

To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.

The address has a range of 0 to 67108863 (26bit), the unit and the dim value has a range of 0 to 15 (4bit).

A detailed description on how you can teach a dimmer the address and unit can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

pub fn switch_socket_c(
    &self,
    system_code: char,
    device_code: u8,
    switch_to: u8
) -> ConvertingReceiver<()>
[src]

To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.

The system code has a range of 'A' to 'P' (4bit) and the device code has a range of 1 to 16 (4bit).

A detailed description on how you can figure out the system and device code can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCH_BRICKLET_SWITCH_TO_ON

pub fn get_identity(&self) -> ConvertingReceiver<Identity>[src]

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c' or 'd'.

The device identifier numbers can be found here. |device_identifier_constant|

Trait Implementations

impl Clone for RemoteSwitchBricklet[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self