[−][src]Struct tinkerforge::oled_128x64_v2_bricklet::Oled128x64V2Bricklet
3.3cm (1.3") OLED display with 128x64 pixels
Methods
impl Oled128x64V2Bricklet
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pub const DEVICE_IDENTIFIER: u16
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pub const DEVICE_DISPLAY_NAME: &'static str
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pub fn new<T: GetRequestSender>(
uid: &str,
req_sender: T
) -> Oled128x64V2Bricklet
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uid: &str,
req_sender: T
) -> Oled128x64V2Bricklet
Creates an object with the unique device ID uid
. This object can then be used after the IP Connection ip_connection
is connected.
pub fn get_response_expected(
&mut self,
fun: Oled128x64V2BrickletFunction
) -> Result<bool, GetResponseExpectedError>
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&mut self,
fun: Oled128x64V2BrickletFunction
) -> Result<bool, GetResponseExpectedError>
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled, because those
functions will always send a response. For callback configuration functions it is enabled
by default too, but can be disabled by set_response_expected
.
For setter functions it is disabled by default and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
See set_response_expected
for the list of function ID constants available for this function.
pub fn set_response_expected(
&mut self,
fun: Oled128x64V2BrickletFunction,
response_expected: bool
) -> Result<(), SetResponseExpectedError>
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&mut self,
fun: Oled128x64V2BrickletFunction,
response_expected: bool
) -> Result<(), SetResponseExpectedError>
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
pub fn set_response_expected_all(&mut self, response_expected: bool)
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Changes the response expected flag for all setter and callback configuration functions of this device at once.
pub fn get_api_version(&self) -> [u8; 3]
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Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
pub fn write_pixels_low_level(
&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8,
pixels_length: u16,
pixels_chunk_offset: u16,
pixels_chunk_data: [bool; 448]
) -> ConvertingReceiver<WritePixelsLowLevel>
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&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8,
pixels_length: u16,
pixels_chunk_offset: u16,
pixels_chunk_data: [bool; 448]
) -> ConvertingReceiver<WritePixelsLowLevel>
Writes pixels to the specified window.
The pixels are written into the window line by line top to bottom and each line is written from left to right.
If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.
If automatic draw is disabled the pixels are written to an internal buffer and
the buffer is transferred to the display only after draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the set_display_configuration
function.
pub fn write_pixels(
&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8,
pixels: &[bool]
) -> Result<(), BrickletRecvTimeoutError>
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&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8,
pixels: &[bool]
) -> Result<(), BrickletRecvTimeoutError>
Writes pixels to the specified window.
The pixels are written into the window line by line top to bottom and each line is written from left to right.
If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.
If automatic draw is disabled the pixels are written to an internal buffer and
the buffer is transferred to the display only after draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the set_display_configuration
function.
pub fn read_pixels_low_level(
&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8
) -> ConvertingReceiver<ReadPixelsLowLevel>
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&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8
) -> ConvertingReceiver<ReadPixelsLowLevel>
Reads pixels from the specified window.
The pixels are read from the window line by line top to bottom and each line is read from left to right.
If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.
If automatic draw is disabled the pixels are read from the internal buffer
(see draw_buffered_frame
).
Automatic draw can be configured with the set_display_configuration
function.
pub fn read_pixels(
&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8
) -> Result<Vec<bool>, BrickletRecvTimeoutError>
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&self,
x_start: u8,
y_start: u8,
x_end: u8,
y_end: u8
) -> Result<Vec<bool>, BrickletRecvTimeoutError>
Reads pixels from the specified window.
The pixels are read from the window line by line top to bottom and each line is read from left to right.
If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.
If automatic draw is disabled the pixels are read from the internal buffer
(see draw_buffered_frame
).
Automatic draw can be configured with the set_display_configuration
function.
pub fn clear_display(&self) -> ConvertingReceiver<()>
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Clears the complete content of the display.
If automatic draw is enabled (default) the pixels are directly cleared.
If automatic draw is disabled the the internal buffer is cleared and
the buffer is transferred to the display only after draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the set_display_configuration
function.
pub fn set_display_configuration(
&self,
contrast: u8,
invert: bool,
automatic_draw: bool
) -> ConvertingReceiver<()>
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&self,
contrast: u8,
invert: bool,
automatic_draw: bool
) -> ConvertingReceiver<()>
Sets the configuration of the display.
You can set a contrast value from 0 to 255 and you can invert the color (white/black) of the display.
If automatic draw is set to true, the display is automatically updated with every
call of write_pixels
or write_line
. If it is set to false, the
changes are written into an internal buffer and only shown on the display after
a call of draw_buffered_frame
.
pub fn get_display_configuration(
&self
) -> ConvertingReceiver<DisplayConfiguration>
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&self
) -> ConvertingReceiver<DisplayConfiguration>
Returns the configuration as set by set_display_configuration
.
pub fn write_line(
&self,
line: u8,
position: u8,
text: String
) -> ConvertingReceiver<()>
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&self,
line: u8,
position: u8,
text: String
) -> ConvertingReceiver<()>
Writes text to a specific line with a specific position. The text can have a maximum of 22 characters.
For example: (1, 10, Hello) will write Hello in the middle of the second line of the display.
The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.
If automatic draw is enabled (default) the text is directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.
If automatic draw is disabled the text is written to an internal buffer and
the buffer is transferred to the display only after draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the set_display_configuration
function.
pub fn draw_buffered_frame(
&self,
force_complete_redraw: bool
) -> ConvertingReceiver<()>
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&self,
force_complete_redraw: bool
) -> ConvertingReceiver<()>
Draws the currently buffered frame. Normally each call of write_pixels
and
write_line
draws directly onto the display. If you turn automatic draw off
(set_display_configuration
), the data is written in an internal buffer and
only transferred to the display by calling this function. This can be used to
avoid flicker when drawing a complex frame in multiple steps.
Set the force complete redraw
to true to redraw the whole display
instead of only the changed parts. Normally it should not be necessary to set this to
true. It may only become necessary in case of stuck pixels because of errors.
pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount>
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Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
- ACK checksum errors,
- message checksum errors,
- framing errors and
- overflow errors.
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8>
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Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
Associated constants:
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_OK
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH
pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8>
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Returns the current bootloader mode, see set_bootloader_mode
.
Associated constants:
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
- OLED_128X64_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()>
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Sets the firmware pointer for write_firmware
. The pointer has
to be increased by chunks of size 64. The data is written to flash
every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8>
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Writes 64 Bytes of firmware at the position as written by
set_write_firmware_pointer
before. The firmware is written
to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()>
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Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
Associated constants:
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_OFF
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_ON
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn get_status_led_config(&self) -> ConvertingReceiver<u8>
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Returns the configuration as set by set_status_led_config
Associated constants:
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_OFF
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_ON
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
- OLED_128X64_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16>
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Returns the temperature in °C as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
pub fn reset(&self) -> ConvertingReceiver<()>
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Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()>
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Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
pub fn read_uid(&self) -> ConvertingReceiver<u32>
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Returns the current UID as an integer. Encode as Base58 to get the usual string version.
pub fn get_identity(&self) -> ConvertingReceiver<Identity>
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c' or 'd'.
The device identifier numbers can be found here. |device_identifier_constant|
Trait Implementations
impl Clone for Oled128x64V2Bricklet
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fn clone(&self) -> Oled128x64V2Bricklet
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl Send for Oled128x64V2Bricklet
impl !Sync for Oled128x64V2Bricklet
impl Unpin for Oled128x64V2Bricklet
impl !UnwindSafe for Oled128x64V2Bricklet
impl !RefUnwindSafe for Oled128x64V2Bricklet
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self